Book picks similar to
Life In The Garden: A Deck Of Stories by Eric Zimmerman
ergodic
game-design
tarot
The Game Design Reader: A Rules of Play Anthology
Katie SalenJussi Holopainen - 2005
A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
The Dead House
Dawn Kurtagich - 2015
Three people were killed and one pupil, Carly Johnson, disappeared. Now a diary has been found in the ruins of the school. The diary belongs to Kaitlyn Johnson, Carly’s identical twin sister. But Carly didn’t have a twin . . . Re-opened police records, psychiatric reports, transcripts of video footage and fragments of diary reveal a web of deceit and intrigue, violence and murder, raising a whole lot more questions than it answers.Who was Kaitlyn and why did she only appear at night? Did she really exist or was she a figment of a disturbed mind? What were the illicit rituals taking place at the school? And just what did happen at Elmbridge in the events leading up to ‘the Johnson Incident’?
How Games Move Us: Emotion by Design
Katherine Isbister - 2016
But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
Critical Play: Radical Game Design
Mary Flanagan - 2009
Here, the author provides a lively historical context for critical play through 20th-century art movements, connecting subversive game design to subversive art.
The Original of Laura
Vladimir Nabokov - 2009
Dmitri Nabokov, now seventy-five the Russian novelist's only surviving heir, and translator of many of his books has wrestled for three decades with the decision of whether to honor his father's wish or preserve for posterity the last piece of writing of one of the greatest writers of the twentieth century. His decision finally to allow publication of the fragmented narrative dark yet playful, preoccupied with mortality affords us one last experience of Nabokov's magnificent creativity, the quintessence of his unparalleled body of work. "Photos of the handwritten index cards accompany the text. They are perforated and can be removed and rearranged, as the author likely did when he was writing the novel. ""
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Playing to Win: Becoming the Champion
David Sirlin - 2005
This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Tom Clancy's The Division: New York Collapse : A Survival Guide to Urban Disaster
Alexander C. Irvine - 2016
Within this discarded survivalist field guide, written before the collapse, lies a mystery—a handwritten account of a woman struggling to discover why New York City fell. The keys to unlocking the survivor's full story are hidden within seven removable artifacts, ranging from a full-city map to a used transit card. Retrace her steps through a destroyed urban landscape and decipher her clues to reveal the key secrets at the heart of this highly anticipated game.
Eight of Swords
David Skibbins - 1957
He certainly didn't believe in the tarot. He was a businessman, setting up a folding table on a Berkeley street where a stream of passersby could bring him as much as a hundred dollars a day when the weather was right. But he was beginning to notice more and more that what he had learned to predict from his cards seemed to be coming to pass with an unsettling regularity. It made him do odd things. Like stop teenage Heather Wellington's tarot at nine cards instead of ten. The first eight had been ominous, the ninth more upbeat, so Warren simply stopped the reading there. It was only after Heather had let that he looked at number ten -- it was the Death card.The Death card does not automatically doom the person whose tarot it turns up in. But it doesn't mean there are good things ahead, either. So Warren, the scoffer, couldn't help feeling horror later that day, to see Heather's face on a pizza parlor TV screen with the word Kidnapped! slashed across the top. Guilt, that was what gripped him, as though he could have done something, warned her -- but didn't."Warren Ritter" is not the name he was Christened with. He is a fugitive of sorts. Everyone, including his family and the New York police, believes he died in a mysterious incident thirty years ago, and he has no intention of changing that. Now, on top of the guilt he lives with, is the feeling that somehow he is responsible for young Heather Wellington's capture -- that it is his call to find her and to get at the people who took her.Eight of Swords is an astonishing debut novel, and a very different novel from the old notion that a traditional mystery is along the lines of "a dead vicar in the library." Warren's exciting and often dangerous quest through the streets -- some of them quite mean -- of Berkeley to find the girl and rescue her is more than just a suspenseful tale, it is also a moving portrait of a man returning to the world he had turned his back on three decades earlier.
Moonology Oracle Cards
Yasmin Boland - 2018
Astrologer Yasmin Boland is an expert on the moon’s influence on our lives and knows the tricks of working with its phases to yield positive results. Following the popularity of her book Moonology, she has created this oracle deck to bring more answers and guidance for those who feel a connection or are drawn to working with the moon’s natural magic. The cards in the deck provide answers to the user’s questions about their life as well as offering teachings on moon phases and moon positions. The cards will be named after a moon phase (full moon, new moon, quarter moon, crescent moon, super moon), or moon positions in the starsigns or houses. Each card will show how the energy of this moon position relates to an area of life, including life goals, communication, relationships, new beginnings, health, love, work, dreams, healing, success, family, home, money, travel, and friends. The cards will also offer guidance on action to take or things to reflect on. With magical and mystical illustrations, this deck is a beautiful and wise companion for those wishing to harness the moon’s power!
Joyce's Book of the Dark: Finnegans Wake
John Bishop - 1986
Sane Occultism
Dion Fortune - 1920
Contents: What is Occultism? Is Occultism Worth While? Deeper Issues of Occultism; Credulity in Occult Research; Meditation & Psychism; Use & Abuse of Astrology; Records of Past Lives; Numerology & Prophecy; Group Karma; Authority & Obedience; Secrecy in Occult Fraternities; Left-hand Path; Occultism & Immorality; Psychic Pathologies; Mental Trespassing; Occultism & Vegetarianism; Eastern Methods & Western Bodies; Standards of Judgment; Ideals of Occultism.
The Fortune Teller
Gwendolyn Womack - 2017
Its author tells the story of a priceless tarot deck, now lost to history, but as Semele delves further, she realizes the manuscript is more than it seems. Both a memoir and a prophecy, it appears to be the work of a powerful seer, describing devastating wars and natural disasters in detail thousands of years before they occurred.The more she reads, the more the manuscript begins to affect Semele’s life. But what happened to the tarot deck? As the mystery of her connection to its story deepens, Semele can’t shake the feeling that she’s being followed. Only one person can help her make sense of it all: her client, Theo Bossard. Yet Theo is arrogant and elusive, concealing secrets of his own, and there’s more to Semele’s desire to speak with him than she would like to admit. Can Semele even trust him?The auction date is swiftly approaching, and someone wants to interfere—someone who knows the cards exist, and that the Bossard manuscript is tied to her. Semele realizes it’s up to her to stop them: the manuscript holds the key to a two-thousand-year-old secret, a secret someone will do anything to possess.
The Art of Assassin's Creed IV: Black Flag
Paul Davies - 2013
With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin’s Creed® IV Black FlagTM includes the game’s vast nautical gameplay, and its amazing range of locations, characters and action.
The Book of Thoth
Aleister Crowley - 1944
This is the definitive study of the Egyptian tarot and is used as a key to all Western mystery disciplines. Color plates of eight cards.