Tarot


Jessica Hundley - 2020
    This 600-year-old tradition reflects not only a history of seekers, but our journey of artistic expression and the ways we communicate our collective human story.For many in the West, Tarot exists in the shadow place of our cultural consciousness, a metaphysical tradition assigned to the dusty glass cabinets of the arcane. Its history, long and obscure, has been passed down through secret writing, oral tradition, and the scholarly tomes of philosophers and sages. Hundreds of years and hundreds of creative hands--mystics and artists often working in collaboration--have transformed what was essentially a parlor game into a source of divination and system of self-exploration, as each new generation has sought to evolve the form and reinterpret the medium.Author Jessica Hundley traces this fascinating history in Tarot, the debut volume in TASCHEN's Library of Esoterica series. The book explores the symbolic meaning behind more than 600 cards and works of original art, two thirds of which have never been published outside of the decks themselves. It's the first ever visual compendium of its kind, spanning from Medieval to modern, and artfully arranged according to the sequencing of the 78 cards of the Major and Minor Arcana. It explores the powerful influence of Tarot as muse to artists like Salvador Dal� and Niki de Saint Phalle and includes the decks of nearly 100 diverse contemporary artists from around the world, all of whom have embraced the medium for its capacity to push cultural identity forward. Rounding out the volume are excerpts from thinkers such as �liphas L�vi, Carl Jung, and Joseph Campbell; a foreword by artist Penny Slinger; a guide to reading the cards by Johannes Fiebig; and an essay on oracle decks by Marcella Kroll.

The Art of Alien: Isolation


Andy McVittie - 2014
    Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.

A Gamut of Games


Sid Sackson - 1969
    Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper. Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.

Clipping Through: One Mad Week In Video Games


Leigh Alexander - 2014
    The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.

The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Vodou Visions: An Encounter with Divine Mystery


Sallie Ann Glassman - 2000
    It describes the tools and techniques for developing the magical mind and honoring the soul, while revealing how Vodou can release creative spirituality and open doors to self-awareness. Comprehensive and inviting, this book introduces readers to Vodou's rich history, powerful ancestors, and vibrant spirits, known as Lwa. With more than one hundred breathtaking illustrations, Vodou Visions reveals how to honor and invoke the Lwa with specific ceremonial offerings and litanies. Using methods drawn from more than twenty years of practice, Vodou priestess Sallie Ann Glassman shares purification and empowerment rituals for individuals, communities, homes, and spiritual spaces. For more advanced practitioners, Glassman describes ways to deepen communication with the Lwa and to give thanks for an ongoing spiritual relationship. The visions of the Lwa bring a living experience of the Spirit into daily life. Glassman welcomes readers to a community of faith and--above all--to a journey toward a creative spirituality that will enrich and affirm their lives.

One Rainy Day in May


Mark Z. Danielewski - 2015
    The Familiar (Volume 1) ranges from Mexico to Southeast Asia, from Venice, Italy, to Venice, California, with nine lives hanging in the balance, each called upon to make a terrifying choice. They include a therapist-in-training grappling with daughters as demanding as her patients; an ambitious East L.A. gang member contracted for violence; two scientists in Marfa, Texas, on the run from an organization powerful beyond imagining; plus a recovering addict in Singapore summoned at midnight by a desperate billionaire; and a programmer near Silicon Beach whose game engine might unleash consequences far exceeding the entertainment he intends. At the very heart, though, is a twelve-year-old girl named Xanther who one rainy day in May sets out with her father to get a dog, only to end up trying to save a creature as fragile as it is dangerous . . . which will change not only her life and the lives of those she has yet to encounter, but this world, too—or at least the world we think we know and the future we take for granted.(With full-color illustrations throughout.)

Stop Staring: Facial Modeling and Animation Done Right


Jason Osipa - 2003
    You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations. Learn visimes and lip sync techniques Construct a mouth and mouth keys Explore the process of facial landmarking Master the cartoon techniques of squash and stretch Harness the latest advanced blend extraction tools Create interfaces for your faces Understand skeletal setup, weighting, and rigging Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressionsMaster powerful stretch-and-squash (and squoosh!) techniquesFeatured on the CDFine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The WoW Diary: A Journal of Computer Game Development


John Staats - 2018
    It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.

Boardgames That Tell Stories


Ignacy Trzewiczek - 2014
    Book that tell an extraordinary story about game design. Learn about terryfying presentation of International Gamers Nominee Pret-a-Porter. Learn how much time was needed to design Golden Geek Best Card Game nominee 51st State. Learn how kids helped designind Dice Tower nominee Robinson Crusoe...Read stories behind scenes. Learn about designing one of the most popular boardgames. You find them all in this one book.

Tarot for Self-Care: How to Use Tarot to Manifest Your Best Self


Minerva Siegel - 2019
    But it is about more than simply pampering yourself in a bubble bath or getting a manicure. It’s about connecting and understanding your true self. That’s where the magic of tarot comes in—it puts you in touch with your hidden fears and secret hopes, weaknesses and strengths. These revealing cards do more than simply predict the future. They offer essential, insightful messages from your subconscious, showing a new perspective on how to achieve personal growth. Tarot for Self-Care uncovers how to make the most out of your daily tarot practice with mindful readings, pre-reading rituals, daily one-card check-ins, practices to explore your intuition, and more. You can think problems over by laying out a spread, ask the cards yes or no questions, or explore your intuitive skills. It will definitely be worth adding these techniques to your tarot self-care toolbox.

Fallout 3 - Prima Official Game Guide


David Hodgson - 2008
     • Multiple tactics and tips for every Main, Miscellaneous, and Freeform quest. • Karma flowcharts plus everything you need to know about completing all endings. • Expert tactical advice on V.A.T.S., combat techniques, S.P.E.C.I.A.L. abilities, plus which skills to pick as your adventure progresses. • Damage and health statistics for every weapon and enemy.

The Return of the Goddess


Elizabeth Cunningham - 1993
    

Tree of Codes


Jonathan Safran Foer - 2010
    With a different die-cut on every page, Tree of Codes explores previously unchartered literary territory. Initially deemed impossible to make, the book is a first — as much a sculptural object as it is a work of masterful storytelling. Tree of Codes is the story of an enormous last day of life — as one character's life is chased to extinction, Foer multi-layers the story with immense, anxious, at times disorientating imagery, crossing both a sense of time and place, making the story of one person’s last day everyone’s story. Inspired to exhume a new story from an existing text, Jonathan Safran Foer has taken his "favorite" book, The Street of Crocodiles by Polish-Jewish writer Bruno Schulz, and used it as a canvas, cutting into and out of the pages, to arrive at an original new story told in Jonathan Safran Foer's own acclaimed voice.

Sacred Path Cards (Guidebook)


Jamie Sams - 1990
    Developed by Native American medicine teacher Jamie Sams, this unique system distills the essential wisdom of the sacred teachings of many tribal traditions and shows users the way to transform their lives.The 44 beautifully illustrated cards, each endowed with a particular meaning and message, may be drawn individually for a daily lesson or laid out in a series of spreads that open up different paths to inner knowledge. Used with the accompanying text, which explains the various forms and methods of interpretation and divination, the cards are a powerful tool for enhanced self-awareness and positive change.