Dungeon Crawl Classics RPG


Joseph Goodman - 2012
    You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Adventurer's Vault


Logan Bonner - 2008
    Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

Bad Jack


Adam Moon - 2013
    These objects are dangerous to the touch, but not to Jack.When his superiors discover he can interact with the objects, he's brought even further into the fold.Soon he's introduced to bizarre creatures that just a handful of people have ever witnessed.His simple life has turned into a freak show.And it only gets worse.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Living Among Bigfoot: First Contact (A True Story)


Tom Lyons - 2018
    In the summer of 2008, Tom made the move from Wisconsin to Idyllwild, California, where he intended to embrace a change of scenery and a healthier lifestyle, while continuing to grow his successful online business. Shortly after the move, he began experiencing strange and grim happenings around his property. He initially presumed that someone was messing with him... that was until he came face to face with something he never thought existed. Living Among Bigfoot is a series based on Tom's multiple encounters with the Bigfoot species.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

This Is Why We Can't Have Nice Things During the Zombie Apocalypse


Scott M. Baker - 2019
     Every teenage girl has a diary in which she vents her frustrations with siblings and parents. But a zombie apocalypse? This Is Why We Can’t Have Nice Things During the Zombie Apocalypse is a comedic adventure about a teenage girl, her frustrating family, two high-spirited dogs, and a neighborhood of loveable rednecks coming together to survive a zombie outbreak.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Bound By Iron


Edward Bolme - 2007
    However, his body has just washed ashore in Karrnath, unkempt, dressed in rags--but alive. Now it's up to a hardened soldier out for cold vengeance and a chronicler who's looking for a story to unravel a dead man's past. Original.

The Straw Man and a Murder


Jeff Menapace - 2011
    One of these friends is a scarecrow. The others are crows. When his father's violence goes too far, something must be done, and before the night is up the wicked will learn that vengeance comes in many shapes and sizes.Short Fiction. approx 17 pages

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Monstrous Manual


Doug Stewart - 1993
    This will be the perfect, easy-to-use replacement for the bulkier compendiums of the past. Illustrations, some in color.

Encyclopedia of Things That Never Were: Creatures, Places, and People


Michael F. Page - 1985
    Here--culled from mythology, literature, and folk tales--is the mystical realm that has populated humanity's imagination for centuries. Over 400 entries, engagingly written and organized by type of entity, make this a complete source of information and a visual feast. Among the entries are: from "The Cosmos," Quetzalcoatl and Scorpio; from "The Ground and Underground," centaurs, elves, and unicorns; from "Wonderland," Atlantis and El Dorado; from "Magic, Science, and Invention," flying carpets and the Trojan horse; from "Water, Sky, and Air," Pegasus and Moby-Dick; and from "The Night," a host of shuddersome creatures from vampires to the golem. This is a wild and wondrous gift for any visionary.

The Killing Song


Don Bassingthwaite - 2006
    Original.