Rage of Angels
Michael Tinker Pearce - 2014
Who are they, and why have they come? The survivors soon discover the aliens are here for the one resource they cannot find elsewhere in the solar system- surface biomass. Life itself. The survivors are left to fight a guerrilla war against their technologically superior adversaries in the vain hope of driving them off before they can strip the world of life. But they may be doomed to fail unless they can find a way to strike directly against the aliens, unassailable in their fortress-mothership orbiting high above the earth. With memorable characters, packed with action and bleeding-edge technology ‘Rage of Angels’ is a fresh, up to date and frighteningly plausible addition to the alien invasion genre.
The Land Books 1 and 2
Aleron Kong - 2016
Read the novel that describes the greatest game you've never played. When DangerZone Industries had released the latest and greatest Virtual Reality MMORPG, James, and millions of other virtual reality players, sought purpose and self-definition in this new world. The tag line "Live the life your soul was meant for," captured the hearts and minds of his entire generation. "The Land," was the largest and most dynamic virtual reality game of all time. James and his friends had devoted countless hours to become one of the top teams in the game. None of that mattered after James was actually summoned to The Land. What had been an engrossing game became a daily struggle of life and death. James struggles to survive while becoming embroiled in an age old war between the sprites and goblins, avoiding the machinations of the local king and helping an enslaved woman know freedom once again. Join the sensation! Welcome... to THE LAND!
Star Wars: Classic Trilogy
Ryder Windham
Become entranced with the basic struggle of good vs. evil as you travel to a galaxy far, far away.
Star Wars: The Blueprints
J.W. Rinzler - 2011
With more than 250 blueprints, 500 photographs and illustrations, and ten stunning gatefolds, Star Wars: The Blueprints is a deluxe volume that reveals the work of the engineers, designers, and artists who dreamed up the look and feel of the Star Wars universe. Best-selling author J. W. Rinzler explores the complex process of envisioning and creating the Star Wars films throughout this collection. Witness first-hand the technical expertise and jaw-dropping detail involved in every part of the process, from concept sketches to final scenes. Star Wars: The Blueprints showcases the transformation of careful technical drawings to now-iconic sets--the rebel blockade runner, the
Millennium Falcon
, the bridge of General Grievous’s flagship, Jabba the Hutt’s throne room, and many others. Meticulously researched and packed with gorgeous artwork and little-known details, Star Wars: The Blueprints tells the story of the brilliant minds and technical prowess that brought this extraordinary epic to life.
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Chronicle of the Unhewn Throne
Brian Staveley - 2016
His daughter and two sons, scattered across the world, do what they must to stay alive and unmask the assassins. But each of them also has a life-path on which their father set them, destinies entangled with both ancient enemies and inscrutable gods.The Emperor’s Blades — Three siblings: Kaden, the heir to the Unhewn Throne, has spent eight years sequestered in a remote mountain monastery. An ocean away, Valyn endures the brutal training of the Kettral. At the heart of the empire, Adare hunts those who murdered her father.The Providence of Fire — Kaden infiltrates the Annurian capital, while Adare flees the Dawn Palace in search of allies to challenge the coup against her family. As armies prepare to clash, the threat of invasion compels the rival forces to unite. Unknown to Adare, Valyn has allied with the invading nomads.The Last Mortal Bond — The ancient csestriim are back to finish their purge of humanity; armies march against the capital; capricious gods walk the earth in human guise, but the imperial siblings at the heart of it all soon understand that there may be no reconciling their conflicting visions of the future.
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Safe Haven - Neverland (Part 1): Book 7 of the Post-Apocalyptic Zombie Horror series
Christopher Artinian - 2021
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
The Escape from Furnace Series
Alexander Gordon Smith - 2015
But with every step toward freedom, Alex finds there will be no escaping the secret horrors and nightmarish creatures haunting his endless nights until he confronts and destroys the prison’s mastermind.This ebook bundle includes all five books in the series from author Alexander Gordon Smith: Lockdown, Solitary, Death Sentence, Fugitives, and Execution. Also included is the companion short story, The Night Children.“Fresh and ferocious . . . will hook boys with its gritty, unrelenting surprises.” —James Patterson, author of the Maximum Ride series “Furnace is hotter than hell and twice as much fun.” —Darren Shan, author of the Demonata series
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
Pathfinder Roleplaying Game: GameMastery Guide
Cam BanksKenneth Hite - 2010
Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds
The Private Life of Elder Things
Adrian Tchaikovsky - 2016
But what happens where the human world touches the domain of races ancient and alien? Museum curators, surveyors, police officers, archaeologists, mathematicians; from derelict buildings to country houses to the London Underground, another world is just a breath away, around the corner, watching and waiting for you to step into its power. The Private Life of Elder Things is a collection of new Lovecraftian fiction about confronting, discovering and living alongside the creatures of the Mythos.
Dogs in the Vineyard
D. Vincent Baker - 2004
Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.