Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

A Sister's Shame


Carol Rivers - 2012
    Eighteen-year-old twins Marie and Vesta Haskins work at the local shoe factory to bring in a few pennies for the family, but they've never given up on their dream of treading the boards in the West End. When a brand new East End club opens its doors, the girls audition for the show and are over the moon to land two nights a week with their cabaret act. But little do they realise that the villainous Scoresby brothers are using the club as a front for a very different line of business.Seeing what is going on behind the smoke and lights of the stage, sensible Marie vows to leave her job at the club before it is too late, but headstrong Vesta has fallen for the Scoresby's handsome right-hand man, Teddy, and unwittingly leads her whole family into the Scoresby's clutches. Will Marie be able to save her family from disaster? Or will Vesta's determination to become a star tear the Haskins family apart?

Crystal Throne


D.W. Jackson - 2015
    Thad and his companions must brave the wrath of the scions if they have any hope of saving their land from becoming a desolate waste.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

That Time I Turned My Farm Into A Dungeon


S.A. Archer - 2021
    

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

The Warrior Mage


Whiskey Flowers - 2016
    Geddon is broken apart and distributed amongst various Rolstanian nobles with only a small part of it remaining in Cage's brothers hands who assumed the title of Duke. During this war all of Geddians powerful warrior mages fell, men and women as capable with the sword as they are with using magic. The last of these warrior mages is young Cage who as now being a Rolstanian must adapt to the culture of his conquerors and murderers of his parents despite his attitude towards them. Meanwhile Rolstan is gearing up for a far bigger fight and needs all of their fighting men to face the might of the Zetian Empire and that includes Cage. Join Cage as he proves the worth of Geddon warrior mages and find his place in this new world.

The Legacy of a Vampire Witch 1-5


Theophilus Monroe - 2020
    Book 1: Bloody Hell It had been almost a century and a half since I last encountered anyone from the Order of the Morning Dawn. They were religious fundamentalists with the dual goal of eliminating vampires and witches. Being both a vampire and a witch I was the embodiment of everything the Order hates. Their first attempt to eliminate me failed. Thanks to the fact that my mentor in the Craft was also a necromancer. When they burned my heart they didn’t kill me. They unwittingly completed a spell that tied my existence to the soul of one who took my place in hell. Now I’m heartless, literally. Not having a heart has some advantages. It means I’m pretty resilient, especially when it comes to wooden stakes. So long as the soul bound to my existence remained in hell, I was virtually invincible. But the Order figured it out. They hope to redeem the soul who was damned in my stead. If they do that, I’ll meet the true death for sure. I have to capture the one damned in my place before the Order manages to liberate him from perdition. If they free him, I will die. I have to go to bloody hell. Also included... Book 2: Bloody Mad: A Vampire in an asylum? Like that's going to end well... Book 3: Bloody Wicked: Taking on a horde of demon possessed vampires? Time to get wicked! Book 4: Bloody Devils: We were the terrors of New Orleans. And humanity's only hope. Book 5: Bloody Gods: I've always been the hunter... now I'm the hunted.

Dragons of Summer Tide


Robert Barton - 2014
    Elves and dwarves also had both passed into legend. And very few believed that any of the ancient tales were true or even could be true. There had assuredly never been dragons in the skies, or elves in the mountain forests and dwarves in their deep halls under The Elder Mountains – The Dragon Mountains. There were those from time to time who claimed to have caught a glimpse of a dragon but everyone knew that was as ridiculous as believing in real mages.Then a young man from the folk who live on the edge of the Kingdom in the hills at the feet of the ancient mountain finds that legends are coming to life. In a day he sees his first dragon, finds his home and family destroyed, sets out on a journey and is attacked by a dragon. Then he is bonded by another dragon and he finds that wondrous gifts are bestowed on him.In his journey he befriends other orphans and he is being followed by orphaned baby dragons and they begin to bond his new friends to save their lives. Each dragon bestows a special skill, magic, tracking, warrior, leader and more. Soon each orphan has a special skill. As their journey continues, their opponents mount and the odds of success seem to dwindle. And then new allies step out of legend……Show less

Play Dirty


John Wick - 2006
    It was seen by some as revolutionary and dismissed by others as outright dangerous.Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts" (the Gaming Outpost article that served as a prelude to the mayhem that was to come), a new introduction closing statements by the author.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Palace of the Silver Princess


Tom Moldvay - 1981
    

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

The Demon Awakens / The Demon Spirit


R.A. Salvatore - 2002
    A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."