Book picks similar to
Combinatorial Game Theory by Aaron N. Siegel


mathematics
60-probability
graduate-studies-in-mathematics
mathématiques

Moral Calculations: Game Theory, Logic, and Human Frailty


Mérő László - 1998
    This ideal guide shows us how mathematics can illuminate the human condition.

Phil Gordon's Little Blue Book: More Lessons and Hand Analysis in No Limit Texas Hold'em


Phil Gordon - 2006
    Now he shows players how to apply those theories to actual hands in order to make smart, confident decisions with every move. Gordon walks readers through hands that he's encountered in cash games; early, middle, and late tournament play; Sit & Gos; satellites and supersatellites; and the final table of the World Series of Poker, revealing not only what plays he made but also why he made them. He relates what goes through a pro's mind in every situation, whether it's a timely bluff or a questionable call, and helps players calculate their own best moves in the most pressure-fueled of situations. In analyzing specific hands, Gordon also imparts important lessons in key poker skills such as calculating odds, shorthanded play, and discovering tells. And he discusses memorable plays -- the good and the oh-so-bad -- explaining why certain moves were made and, in many cases, how the hands should have been played differently. Insightful, witty, and filled with real-life pro secrets, Phil Gordon's Little Blue Book is required reading for every player looking to make a profit and raise his game to the next level.

Go! More Than a Game


Peter Shotwell - 2003
    In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Elementary Linear Algebra with Applications


Bernard Kolman - 1995
    It offers a fine balance between abstraction/theory and computational skills, and gives readers an excellent opportunity to learn how to handle abstract concepts. Included in this comprehensive and easy-to-follow manual are these topics: linear equations and matrices; solving linear systems; real vector spaces; inner product spaces; linear transformations and matrices; determinants; eigenvalues and eigenvectors; differential equations; and MATLAB for linear algebra. Because this book gives real applications for linear algebraic basic ideas and computational techniques, it is useful as a reference work for mathematicians and those in field of computer science.

Student Solutions Manual for Contemporary Abstract Algebra


Joseph A. Gallian - 2009
    Contains complete worked solutions to all regular exercises and computer exercises in the text; additional test questions and their solutions; an online laboratory manual for the computer algebra system GAP, with exercises tied to the book and an instructor answer key; and links on the author's website to true/false questions, flash cards, essays, software downloads, and other abstract algebra-related materials.

Maestro Mario: How Nintendo Transformed Videogame Music into an Art


Andrew Schartmann - 2013
    for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive “pongs” of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound “invaded” popular culture?

First Kyu: A Novel


Sung-Hwa Hong - 1999
    Let me tell you a story. An old story, a really old story. Do you know how to play go? You do? First kyu, a player of the first rank? Really? Have you ever competed in a professional qualifying tournament? No? Then you are not, I repeat NOT first kyu! I know, I know. Nowadays all kinds of bad players call themselves first kyu. This story is, however, not about those fake first kyus. It's a story of the real first kyus. There is a guy who runs a smoke shop near Niagara Falls. His name is Shin. On rainy days he keeps staring at the falls and mumbles something like this: "I'm sure they must all be playing for bangneki stakes happily somewhere..." Can you even guess what he is talking about? If not, just hold on and listen to what I'm going to tell you. Only about a handful of people know this story. So listen up." Thus begins a compelling, insightful, and haunting tale of love, sacrifice, the search for excellence, and Go- the world's oldest game. About The AuthorBorn in Seoul, Korea in 1950, Sung-Hwa Hong graduated from the famed Kyunggi High School, and after serving in the Korean army for three years, immigrated to Vancouver in 1974. He then, in 1981, graduated from the Faculty of Dentistry at the University of British Columbia. Winning the Canadian Go Championship twice, he participated in the World Amateur Go Championship in Japan as the Canadian representative in 1989 and 1995. Married with two children, he practiced family dentistry in Vancouver until his death in 2001. Shortly before he passed away, Dr. Hong made a few small changes to the text for the second printing.

Schaum's Outline of Differential Equations


Richard Bronson - 2006
    Thoroughly updated, this edition offers new, faster techniques for solving differential equations generated by the emergence of high-speed computers.

Professor Stewart's Cabinet of Mathematical Curiosities


Ian Stewart - 2008
    This book reveals the most exhilarating oddities from Professor Stewart's legendary cabinet.Inside, you will find hidden gems of logic, geometry, and probability-like how to extract a cherry from a cocktail glass (harder than you think), a pop-up dodecahedron, and the real reason why you can't divide anything by zero. Scattered among these are keys to Fermat's last theorem, the Poincaréonjecture, chaos theory, and the P=NP problem (you'll win a million dollars if you solve it). You never know what enigmas you'll find in the Stewart cabinet, but they're sure to be clever, mind-expanding, and delightfully fun.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Linear Systems and Signals


B.P. Lathi - 1992
    It gives clear descriptions of linear systems and uses mathematics not only to prove axiomatic theory, but also to enhance physical and intuitive understanding.

Schaum's Outline of Calculus


Frank Ayres Jr. - 1990
    They'll also find the related analytic geometry much easier. The clear review of algebra and geometry in this edition will make calculus easier for students who wish to strengthen their knowledge in these areas. Updated to meet the emphasis in current courses, this new edition of a popular guide--more than 104,000 copies were bought of the prior edition--includes problems and examples using graphing calculators..

Sharp Sports Betting


Stanford Wong - 2001
    Lots of NFL data.

EarthBound (Legends of Localization #2)


Clyde Mandelin - 2016
    Get ready for hundreds of pages filled with surprising revelations, inside information, obscure trivia, and universal cosmic destruction. This legend of localization doesn’t stink!