The Manhattan Projects #1


Jonathan Hickman - 2012
    went wrong?Welcome to THE MANHATTAN PROJECTS, a brand new, ongoing, monthly comic from the creators of THE RED WING. Brought to you by award-winning writer JONATHAN HICKMAN and possibly the best new talent of the year, NICK PITARRA, THE MANHATTAN PROJECTS is a look at history through a darker, much stranger, lens.

The Vampire Player's Guide


Andrew Greenberg - 1991
    A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.

The Star Wars Roleplaying Game


Bill Smith - 1992
    Struggle against the awesome might of the evil galactic Empire, fly faster-than-light starships, trade blaster shots with stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap the mystical powers of the Force. Explore a galaxy of a billion suns, a universe of dire peril, where Rebels fight desperately against Imperial oppression. In the Star Wars roleplaying game you'll face overwhelming odds and impossible challenges — but if you meet them bravely, you will triumph, for the Force is with you always!You've seen the movies. Now live the adventure!The Star Wars roleplaying game features:° Simple rules that keep the action fast, capturing the spirit and excitement of the Star Wars universe.• A solitaire scenario that gets you into the game immediately.• An action-packed starter adventure that pits the players against the fearsome Pirates of Prexiar.• A detailed history of the Star Wars universe to help you design your own chapters of this epic saga.• Newly revised and indexed from Star Wars: The Roleplaying Game, Second Edition.

Truth: Red, White & Black


Robert Morales - 2004
    Now, writer Morales pursues this idea and also draws inspiration from U.S. government experiments in the 1930s that left unwitting African-Americans infected with syphilis, leading to many deaths. Beginning his story in 1940, Morales incisively depicts the racism his various African-American characters confront both in civilian life and in the military. These black soldiers are compelled to act as test subjects for the super-soldier serum; some die, while others become deformed. Ultimately only one survives, Isaiah Bradley. Substituting for Captain America on a mission, Bradley discovers Jewish concentration camp inmates subjected to experiments. Ranging from heroic figures to pointed caricatures, artist Baker makes his varied styles gel. Drawing on copious research, Morales dramatizes how racism corrupted American history, yet verges close to asserting moral equivalency between America and Nazi Germany. Roosevelt was ultimately in charge of the super-soldier program: would he have approved these human experiments? Besides, how can one talk about "truth" regarding a fictional creation? Simon and Kirby devised a fable about an American everyman tapping his inner strength to combat genocidal fascism; Kirby helped pioneer positive depictions of blacks in comics. By adding Morales's backstory to Captain America's origin, Marvel has turned the character into a white superman who owes his powers to the deaths and exploitation of African-Americans.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Alien Infection


Darrell Bain - 2005
    Afraid of being thrown into an isolation chamber, Michael goes home, but quickly falls violently ill. By the time he recovers and returns to work scary things are happening. Everyone who has come into contact with that patient is being systematically killed. On the run, he accidentally infects a woman living in the shadows of the underworld. She becomes ill as well, but survives. Then they begin feeling younger-and younger. Why would the government want to suppress something like this? After barely escaping federal gunmen, the two of them set out to discover what kind of infection they are harboring even though it might mean the end of their freedom.

Kindred of the East


Robert Hatch - 1997
    Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers tremble in the talons of the Resplendent Cranes, and the Devil-Tigers howl for souls in the dark.May You Live in Interesting TimesKindred of the East is a giant hardcover sourcebook describing the unique and deadly vampires of the East. This mammoth volume includes new character creation rules, new powers, descriptions of the Eastern spirit worlds (plus rules for traveling there), and two chapters full of setting and cultural information.

Van Richten's Guide to Ravenloft


Wizards RPG Team - 2021
    No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?Van Richten's Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!

Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)


James WyattPaul Leach - 2003
    Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Libris Mortis: The Book of the Undead


Andy Collins - 2004
    It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.

2020 Visions


Jamie Delano - 2004
    From symbiotic venereal diseases to exclusive human breeding facilities, the future never looked so bleak, or so hopeful.

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

The Violent Century


Lavie Tidhar - 2013
    Nations race to harness the gifted, putting them to increasingly dark ends. At the dawn of global war, flashy American superheroes square off against sinister Germans and dissolute Russians. Increasingly depraved scientists conduct despicable research in the name of victoryBritish agents Fogg and Oblivion, recalled to the Retirement Bureau, have kept a treacherous secret for over forty years. But all heroes must choose when to join the fray, and to whom their allegiance is owed—even for just one perfect summer’s day.From the World Fantasy and Campbell award-winning author of Central Station comes a sweeping novel of history, adventure, and what it means to be a hero.

The Red Star Collected Edition


Christian Gossett - 2003
    (United Republics of the Red Star), this critically acclaimed story follows the heroes of the Red Star as they discover their country's true intentions in a war against a smaller neighbor state; a revelation that leads the soldiers on a quest to liberate their nation from its dark legacy of oppression.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.