Book picks similar to
The Beast Within by Stewart WieckBill Bridges
vampires
horror
world-of-darkness
urban-fantasy
Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)
Richard Baker - 2015
The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
The God of the Razor
Joe R. Lansdale - 2007
It has had a passionate following for years. On its twentieth anniversary, Subterranean Press will release this novel as part of its Signature Series, in a volume that also contains stories that were inspired by, or drawn from, the novel while Lansdale waited for it to sell. The novel and stories have influenced numerous writers over the years, and are now gathered for the first time (with a new, never-before-published tale) in this unique tribute volume celebrating one of the most influential and award-winning writers of the last two decades. The God of the Razor will be designed as a companion volume to the Lansdale tribute anthology, Lords of the Razor, featuring a full color cover by TimothyTruman, and twenty full page black-and-white illustrations for the short stories and novel by Glenn Chadborne.
The Lost Pathfinder
Dave Gross - 2010
But when a job gone wrong puts a price on Varian's head, can Radovan hunt down the assassin and save his boss from their enemies—and himself—before it's too late?From fan-favorite author Dave Gross, author of the Pathfinder Tales novel Prince of Wolves, comes a rollicking urban adventure story set in the award-winning world of the Pathfinder campaign setting. Though this short story stands on its own, the further adventures of Radovan and Jeggare can be found in the novel Prince of Wolves, which begins shortly after this story ends.
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
Viper and the Farmer
Rachel Caine - 2015
A Morganville Vampires short story about Myrnin and how/when he was turned.
Exalted
Christopher Moeller - 2001
The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Sorry, Right Number, and Other Stories
Stephen King - 2009
An all-star cast of readers bring to life these timeless stories from the darkest places. A mysterious phone call ends in death in Sorry, Right Number presented in a full-cast dramatization. A gambling addict trying to pay off his debts gets more than he bargained for in Popsy. Nicotine withdrawal leads to horrifying consequences in The Ten O'Clock People. And Stephen King puts his mark on a timeless Hindu fable in The Beggar and the Diamond, and also offers rare insights into the creation of the entire collection in a special afterword his own distinctive voice. Joe Mantegna, Joe Morton, Domenic Custern and others lend their voices to this haunting collection of classic stories that no Stephen King fan should be without.
Were-
Patricia BrayGini Koch - 2016
What about the were-goats? The were-crows and were-wasps? Here are seventeen stories of urban fantasy by today’s leading science fiction and fantasy authors that introduce you to some of those other were-creatures, the ones hiding in the dark background shadows, waiting to bite. Join Seanan McGuire, Ashley McConnell, Susan Jett, Eliora Smith, David B. Coe, April Steenburgh, Gini Koch, Mike Barretta, Elizabeth Kite, Danielle Ackley-McPhail, Jean Marie Ward, Katharine Kerr, Sarah Brand, Anneliese Belmond, Faith Hunter, Patricia Bray, and Phyllis Ames as they take you into the hidden corners of our world to see some lesser known were-creatures. You may want to bring along some silver … just in case.Introduction copyright © 2016 by Joshua Palmatier“Best In Show” copyright © 2016 by Seanan McGuire“We Dig” copyright © 2016 by Ashley McConnell“Eyes Like Pearls” copyright © 2016 by Susan Jett“Among the Grapevines, Growing” copyright © 2016 by Eliora Smith“A Party For Bailey” copyright © 2016 by David B. Coe“Cry Murder” copyright © 2016 by April Steenburgh“Missy the Were-Pomeranian vs the Masters of Mediocre Doom” copyright © 2016 by Jeanne Cook (Gini Koch)“Paper Wasp” copyright © 2016 by Mike Barretta“Point Five” copyright © 2016 by Elizabeth Kite“The Promise of Death” copyright © 2016 by Danielle Ackley-McPhail“The Five Bean Solution” copyright © 2016 by Jean Marie Ward“Witness Report” copyright © 2016 by Katharine Kerr“Attack of the Were-Zombie Friendship With Benefits”copyright © 2016 by Sarah Brand“The Whale” copyright © 2016 by Anneliese Belmond“Anzu, Duba, Beast” copyright © 2016 by Faith Hunter“Shiftr” copyright © 2016 by Patricia Bray“Sniff For Your Life” copyright © 2016 by Phyllis Irene Radford
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
Invocations
David AnnandaleJake Ozga - 2019
From the whispering corridors of abandoned hospitals to the shrieking dungeons of ghostly castles, this collection of sinister stories further explores the unspeakable evil at large in the Warhammer worlds. Contains the following stories; Lora Gray - He Feasts Forever Ray Cluley - Flesh and Blood Richard Strachan - The Growing Seasons David Annandale - The Hunt Steven Sheil - The Healer Nick Kyme - Stitches Peter McLean - Blood Sacrifice Jake Ozga - Supplication David Annandale - The Summons of Shadows C. L. Werner - A Sending from the Grave David Annandale - From the Halls, the Silence Justin D. Hill - The Confession of Convict Kline
Shadowrun 31: Technobabel
Stephen Kenson - 1998
Renraku Computer Systems sends an agent to infiltrate the otaku, a race of technoshamans, and learn their secrets in order to gain advantage in a corporate war, But once the agent is initiated into an otherworld of technomancy and mega-corporate intrigue, he rebels against his employers in an attempt to stop the approaching war!