The Complete Bard's Handbook


Blake Mobley - 1992
    The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!

Dungeon Crawl Classics RPG


Joseph Goodman - 2012
    You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Clanbook: Malkavian


Daniel Greenberg - 1995
    No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.

The Extraordinary Adventures of Baron Munchausen


James Wallis - 2008
    It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

The Vampire Player's Guide


Andrew Greenberg - 1991
    A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.

Revenge of the Rainbow Dragons


Rose Estes - 1983
    You must get back to him!The paths you may take are many and the choices are yours!Will you be thrust into Limbo and be forced to explore the misty cloud castle and meet giant Rainbow Dragons?Will you go into the dungeons and fight the strange monsters of the lower regions?Or will you venture up into the highest towers of Rainbow Castle and be forced to overcome the magical taps that the evil wizards have set for you and your friends?Action and adventure are yours in every ENDLESS QUEST book. You will find yourself returning again and again to experience new paths of excitement.Remember! Only your choices can help being about the REVENGE OF THE RAINBOW DRAGONS

Incandescent Guardians (Mythic, #1)


D.R. Rosier - 2020
    A magician to the world at large, wielding the powers of magic, only not. That’s just a part of his cover, and a clever use of his true power.His alter ego is Bob Williams who is a powerful telekinetic that works in the civilian business world, no one knows that he’s truly the infamous Mythic, and keeping the streets of Chicago safe from monsters with powers. Supervillains.He isn’t the only superhero vigilante. With the end of the MTF, heroes were back on the streets, but the rules had changed again. Lawful heroes had to by law, reveal who they were, take off the mask. That was something he and the others he fought alongside of simply could not do. Not when they had families vulnerable to any psychotic supervillain bent on revenge for past slights.Things are about to get a lot more complicated for Bob, as he teams up with two of the other vigilantes, Lady Lightning and Elegant Prodigy. Will they be able to keep their secrets from each other?After all, the government had mind reader supers, it wasn’t safe for even allies to know the true identity of a vigilante, lest they all be caught when one was. Join Bob as he fights to protect Chicago, and the surprises in store for him.Content Warning: Not suitable for children. This is a Superhero Harem story with explicitly mature scenes between a man and a woman, and other mature content. This first book has no harem action, but plenty of explicit sex, and the harem aspects will come in book two and three. You have been warned.

Prayer: 365 Days of Prayer for Christian that Bring Calm & Peace (Christian Prayer Book 1)


Oliver Powell - 2016
    A prayer a day filled with positive messages and your day will be phenomenal!With this magnificent collection of 365 powerful prayers, Oliver Powell helps you complete the three steps of the creative process: Ask, Believe and Receive. You ask your Lord everyday through a positive emotional prayer, and during the whole day, your mind dwells in the belief that your prayer would be accepted. And finally you receive what you have asked for as you make it your habit to be in constant touch with your God for just less than five minutes (in case you a super-busy person). As the Bible says, “…whatever you ask for in prayer, believe that you have received it, and it will be yours” Amen!Each day includes an original prayer, straight from the author’s heart with a clear and lucid language made easy for the soul to grasp and for the heart to vibrate with your tongue as it utters the prayer. SCROLL to the top of the page and select the BUY button for instant download Download your copy today!

The Rise of Tiamat


Alexander Winter - 2014
    The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.

The Wild Beyond the Witchlight: A Feywild Adventure


Wizards RPG Team - 2021
    Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild - Easily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainment - Introduces two races--play as a fairy or as a harengon, a race of humanoid rabbits - Adds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival - All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay - Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

Mouse Guard: Roleplaying Game


David Petersen - 2008
    Designed by Origins Award-winning game designer Luke Crane for beginners and veterans alike, the game comes complete with three sample patrols and three sample missions, so you and your friends can get started playing right away. Includes art and extensive background material on the Mouse Territories specially prepared by Mouse Guard creator David Petersen, as well as character sheets and maps.

Adventurer's Vault


Logan Bonner - 2008
    Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

Princes of the Apocalypse


John-Paul Balmet - 2015
    Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15

Arms and Equipment Guide


Eric Cagle - 2003
    The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.