Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Liber Chaotica: Complete edition


Marijan von Staufer - 2005
    They were released one after another in 2003 and 2004.The books are presented in the form of the fictional writings of Richter Kless, a character of the Warhammer world. The authors take the role of an editor who goes through Kless' works, which contains studies, illustrations and excerpts from other fictional sources. The Liber Chaotica also provides background related to the Warhammer 40.000 universe, written as cryptic records of recurring visions Kless suffered. Being an account of the dark secrets and arcane law of the most terible mysteries and hidden truths of the ruinous powers (Warhammer) This book is the most in-depth examination available of the terrible Chaos powers that so threaten the Warhammer Old World, Games Workshop's grim fantasy land. Each of the four Chaos powers is examined in fascinating detail. This volume combines the classic Liber Chaotica series of background books and reveals more secrets on Chaos Undivided, which every Warhammer fan will be desperate to know. Liber Chaotica: Complete edition collecting all previous books into a single volume and including as well as a fifth volume called Liber Undivided was released in 2006.

Swapna Saraswata


Gopalakrishna Pai - 2009
    It captures the dominance of a colonial power over the region that began with the entry of the Portuguese about four hundred years ago. The novel is a graphic description of the displacement of this strongly-rooted community which saw its resurrection in a new area. In the course of its narrative, the novel traces the gradual changes in the structure of the family that moved from a closely knit joint family of the bygone era to the nuclear family. It also deals with the factors that are responsible for the change in value systems of individuals in the wake of such paradigm shifts. With its vast canvas, it remarkably weaves fiction with myth and history, peppered with cultural details and linguistic nuances. The narration in Swapna Saraswatha progresses in the form of an epic detailing the story of nine generations spread over a period of two hundred and fifty years from 1510 to about 1760. It encompasses more than a hundred and fifty characters which include Hindus, Muslims, Christians, chieftains, traders, farmers, priests and black magicians, and covers a range of themes spread across folk tales, legends, armies, myths and a sprinkling of history.

Tales Out of Innsmouth: New Stories of the Children of Dagon


Robert M. PriceScott David Aniolowski - 2008
    An air of mystery and fear looms...waiting. Now you can return to Innsmouth in this second collection of short stories about the children of Dagon. Visit the undersea city of Y'ha-nthlei and discover the secrets of Father Dagon in this collection of stories. This anthology includes ten new tales and three classic reprints concerning the shunned town of Innsmouth.Contents:The One That Got Away by Robert M. PriceThe Weird Shadow Over Innsmouth by H.P. Lovecraft and John GlasbyUnderstudy by Gary MyersThe Doom That Came to Innsmouth by Brian McNaughtonReturn to Y'ha-nthlei by John GlasbyThe Old Ones' Signs by Pierre ComtoisFleas of the Dragon by C.J. HendersonMail Order Bride by Ann K. SchwaderThe Idol by Scott David AniolowskiThe Guardian of the Pit by Franklyn SearightTrust Me by Stanley C. SargentJust a Tad Beyond Innsmouth by Stanley C. SargentThe Deep End by Gregory LuceIt Was the Day of the Deep One by Peter Cannon

Ramonst


A.F. Knott - 2016
    Within a balance of terror and innocence, he bears silent witness to ghosts of the dead and the cruelties of a teenage killer while local justice plays out in a community carved from legacies of coal mining and religion.

The Alan Wake Files


Clay Steward - 2010
    Clay Steward's gripping journey takes him to a small town in the pacific Northwest where he follows in the tracks of best-selling author Alan Wake and renegade FBI Agent Robert Nightingale. There he travels ever deeper in the woods and ever farther into the heart of darkness to unravel a series of mysterious events that reach hundreds of years into the past and chillingly into the present.

The Tsathoggua Cycle: Terror Tales of the Toad God


Robert M. PriceGary Myers - 2003
    P. Lovecraft, Tsathoggua was exactly that. They found the Saturnian-Hyperborean-N'klaian toad-bat-sloth-deity as cute and adorable as horrific, and this strange ambivalence echoes throughout their various tales over which Great Tsathoggua casts his batrachian shadow Some are droll fables of human foibles; others are terrifying adventures of human delvers who perish in the fire of a religious fanaticism fully as awful as its super-sub-human object of worship. Tsathoggua has inspired many types of stories in many moods. And not just by Smith and Lovecraft In this arcane volume you will read Tsathogguan tales old and new by various writers, chronicling the horrors of the amorphous amphibian's descent into new decades and deeper waters. The mere fact that such a thing is possible attests mightily the power of the modern myth of Tsathoggua, and the men who created him This book is part of an expanding collection of Cthulhu Mythos horror fiction and related topics. Call of Cthulhu fiction focuses on single entities, concepts, or authors significant to readers and fans of H.P. Lovecraft.Contents and authors in order --From the Parchment of Pnom (Clark Ashton Smith)The Seven Geases (Clark Ashton Smith)The Testament of Athammaus (Clark Ashton Smith)The Tale of Satampra Zeiros (Clark Ashton Smith)The Theft of the Thirty-Nine Girdles (Clark Ashton Smith)Shadow of the Sleeping God (James Ambuehl)The Curse of the Toad (Loay Hall and Terry Dale)Dark Swamp (James Anderson)The Old One (John Glasby)The Oracle of Sadoqua (Ron Hilger)The Horror Show (Gary Myers)The Tale of Toad Loop (Stanley C. Sargent)The Crawling Kingdom (Rod Heather)The Resurrection of Kzadool-Ra (Henry J. Vester III)

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Menagerie


E. Stuart Marlowe - 2014
    They belong to the world of storybooks and legends. Or so you have been led to believe. For the past twenty years, Gomer Horsenick has been building the world's strangest zoo. He and his ragtag group of men have explored the globe, collecting monsters of the sea, sand, sky and sewers. And now the zoo is ready to open. But not if Juniper Lowery can stop him. A fervent animal activist, Juniper gets wind of Gomer’s intentions and makes it her mission to set these creatures free. When her plan backfires, the monsters flee, descending upon the nearby town. A horrific nightmare of chaos and destruction ensues. It is up to Juniper and Gomer to reconcile their differences and save the city before the terror spreads.

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

The Phenomenon


R.K. Katic - 2017
     Do not look at the sky. Do not make noise. When the World Ends is only the beginning. A Supernatural threat drives mankind to the point of extinction, the survivors must struggle to survive in a world with just three rules.

Ocean of Lard


Kevin L. Donihe - 2005
    Luckily you happen across a secret ocean in the middle of Wyoming. An undiscovered world of zombies and pirates that, according to maps, couldn't possibly exist. But here it is, a vast white sea that is made of some kind of greasy blubber substance instead of water.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!