Dragons of Arethia: Book One: Tesa's Journey


Nikki Bollman - 2014
    Yet she has dreamed of being a rider ever since she was a little girl, the last time the dragons came. One day, dragons fly over, and Tesa is the only one who can help an injured dragon. Leaving her farm and home behind, she agrees to travel with the dragon riders--for a bit. Yet a brush with dangerous rock dragons and vindictive mages drag her into the riders’ quest and bring her closer and closer to the city of Areth, capital of Arethia, and the place where Tesa has a chance to fulfill her dream of becoming a dragon rider.

Wizards & Spells


Jim Zub - 2020
    Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

Rick and Morty vs. Dungeons & Dragons


Patrick Rothfuss - 2019
    Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.Collects the complete four issue miniseries.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Oathbreakers-Storm Rising-Winds of Fate-The Oathbound-The Black Gryphon-The Silver Gryphon-The Oathblood-Winds of Change-By The Sword-The White Gryphon


Mercedes Lackey
    

Ravenloft


Tracy Hickman - 1983
    Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness.Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them.Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

The Road To Vanador: A Travelogue


Terry Mancour - 2019
    But instead of using magic to transport himself to his new lands, Minalan decides to leave cross-country, in a wagon with his father. Down the Bontal River, Min and his dad make a stop at Robinwing, get snowed in at Barrowbell, and enjoy a few days as guests of Baron Astyral. Along the way Minalan comes to terms with many things in his life, and with his father's advice and some introspection he prepares for the great challenge ahead in distant Vanador. No one knows what the future holds, but as the stakes for Callidore grow higher, and weigh more heavily on Minalan's shoulders, it might be possible for Min to find inspiration on the Road to Vanador!

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

The Gods and Kings Chronicles Box Set: The Complete Epic Fantasy Series: A Wizard's Dark Dominion, The Guardian, The Guardian Stone


Lee H. Haywood - 2018
    Contains all three books in the epic fantasy series. The Gods and Kings Chronicles box set includes: A Wizard's Dark Dominion The Guardian The Guardian Stone When Demetry, a promising young wizard at Taper Academy, discovers a fire-damaged book hidden in the headmaster’s study, he can hardly believe his luck. The book contains the original teachings of the gods, spells and enchantments that grant men the power to manipulate the elements and bring life to the inanimate. Ignorant of the consequences, Demetry delves into the book’s dark arts. But when he fails to control the book’s most treacherous spell, it sets off a deadly chain of events that leads to war, the fall of kingdoms, and the reemergence of gods long thought dead. What Reviewers are saying: "It's dark, intense, and character-driven. The setting is full-to-bursting with palpable magic and struggle. And if I say much else, I think I'll be giving far too much away. Like most good books, it's best discovered for yourself." "A dark take on the old sword and sorcery genre that is refreshing and doesn't irk you with tired clichés. Read it now!" "Can't wait to see what's next. Worth the price of admission and then some."

The Fae Wars: The Fall


Lucas Marcum - 2021
    

The Complete Book of Humanoids


Bill Slavicsek - 1993
    Following on the success of the handbooks dealing with elves, gnomes, and dwarves, it provides all the information necessary to play intelligent humanoid creatures as PC's. Illustrations, many in color.