Book picks similar to
Shadows & Light (Warcraft RPG. Book 6) by Robert Baxter
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The Complete Druid's Handbook
David L. Pulver - 1994
This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!
Suzanne and Gertrude: A Novel
Jeb Loy Nichols - 2019
Suzanne and Gertrude is a tale of intermittent griefs and wonderments. How do we live, not just with each other, but with memories, with impermanence, with the inevitable melancholy of being? Suzanne and Gertrude is a spare novel with a profound impact.
Breaking Point
Aric Davis - 2013
Ken Richmond hits his breaking point when he puts a gun to his head and pulls the trigger. When his plan misfires—literally—he interprets the failed suicide as his calling to a higher purpose. Fueled by long-simmering hatred, Ken sets out on a murderous mission—but in order to get away with it, he’ll have to leave a trail of blood through the city.Detectives Dick Van Endel and Phil Nelson start chasing Ken toward a special spot in hell. But can the detectives put an end to the fiend’s sprees for good, before more bodies pile up?
Could You But Find It
Robert Cilley - 2013
As he tries to get back, he finds something he wasn't expecting, something that points toward everything he thought he knew about the world and said, “No, it isn't like that at all.” He had a choice: pretend he hadn’t seen it, or spend the rest of his life trying to understand it. The ripples from the choice he made would, over the next two generations, spread as far as the other side of the world, and maybe, just maybe, even farther than that.This story is, however, only partly about Private Dawson. At another level, this is the story of a present-day 18-year-old boy's freshman year in college. And on a much deeper level, this is a story about what happens when you stare into Nietzsche's abyss, and the abyss does more than just stare back at you. Whether there are even more levels than that is for the reader to determine.Life is improvisational theater. You're given a name and a situation, but where the scene goes after that is up to you and the other players. The other players in this story represent every hue of the moral spectrum, from saint to sociopath, but each of them has a part to play. The props for this play include bells and pillows and bayberry candles, bullets and fireworks and plaid flannel shirts. Come on in, find your seat, and let’s cue the curtain. You’re going to enjoy this.
Rocky Mountain Reckoning
Kurt James
What the Verdugo brothers did not count on is that Lucas Eldridge is a dangerous man that is not to be trifled with. For over two years Lucas is a man driven to exact justice and revenge from the bandit brothers that took everything he ever wanted and everything he ever loved when his wife died at their hands. In a pursuit through the Colorado Rocky Mountain wilderness that cover towns such as Breckenridge, Como, and Silver Plume and across the "Great Divide" Lucas sole purpose for living is to take the life from the Verdugos and condemn them to the depths of Hell. Lucas has become a hard and haunted man until he rescues the beautiful redheaded, green eyed Devon King the sister of a surveyor working for the Denver, South Park and Pacific Railroad from Jose the youngest of the Verdugo brothers on top of Boreas Pass. Devon King is everything that Lucas departed wife was and his heart knows it, but his hatred for the Verdugos leaves no room for love. Or does it? Follow Lucas Eldridge in his western adventure as he battles the Verdugos and other outlaw's, mountain lions, wolves and the deadly cold and snow of a Colorado winter in the high country of the Rocky Mountains in his quest for justice and finally love.
The Last Eagle
Michael Wenberg - 2011
The crew, however, isn’t content to sit out the war. With help from unexpected sources—a naval attaché with the British Embassy and a courageous American reporter and her photographer sidekick—they overcome their captors, regain control of the "Eagle," and escape. The German’s are convinced the "Eagle's" crew has no stomach for a fight and will seek refuge in Sweden. But the Poles have something else in mind—join up with the British Fleet and continue fighting against their homeland's Nazi conquerors. They face stiff odds. The "Eagle" has little food and water, few torpedoes, and no sea charts. And before she can rendezvous with the British somewhere in the North Sea, she must traverse the Baltic, which has become little more than a Nazi-controlled lake. This story is inspired by the exploits of the Polish submarine, "Orzel," during the early weeks of World War II. Winston Churchill called her escape from the Nazis “an epic.”
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Guardians Of Mayhem MC Box Set (Books 1-10) (MC Romance Box Set Collection Book 3)
Hope Stone - 2021
World of Darkness: Armory
Chuck Wendig - 2006
Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide
Paul Jaquays - 1990
We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.
The Empyrean Odyssey
Thomas M. Reid - 2011
But before she can complete a mission in that besieged city, Aliisza finds herself in the one place a demon would never want to go, no matter how sure she is of her wits and cunning: the very heart of Celestia. But Aliisza soon discovers that being held captive in Celestia is just a distraction for a far deeper and more deadly scheme. One that threatens all of the Forgotten Realms® world. One that, as much as she hates to admit it, the angels of Celestia really should know about. But how is she going to convince the angels that she, a demon, could have more in mind than destruction?The Empyrean Odyssey features the return of popular characters Alissza and Kaanyr Vhok, from Thomas Reid’s Insurrection, the first book in The New York Times bestselling series R.A. Salvatore’s The War of the Spider Queen. Forgotten Realms fans won’t want to miss the truly Realms-shaking events of this epic tale of two fiends struggling to escape the heart of a deeply troubled Celestia.