A History of Video Games


Jeremy Parish - 2020
    On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room. Taught by journalist, podcast host, and video game historian Jeremy Parish, this lively course will track the tremendous leaps made in computing technology that allowed games to become increasingly sophisticated and the popular trends that pushed the boundaries of technology forward. The story of video games is not just about technology. It’s also about popular culture, economics, and globalization. Throughout these lectures, students will learn about the extremely profitable gaming industry, as well as the creative minds and ambitious projects that helped build it - and even encounter a few spectacular failures. Be prepared to: Witness the precipitous rise and fall of AtariExperience the birth of blockbuster gaming systems like NES and Sega GenesisLearn about the evolution of the console, PC, and portable gamingExplore the creation of iconic game series, such as Mario Bros., Pac-Man, and Pokémon From the simple pleasures of Pong to the complex online world of Fortnite, video games have come a long way over the course of seven decades, with no signs of slowing down anytime soon. Listeners will surely reminisce about their own experience with gaming as they learn more about this exciting industry, phenomenon, and pastime.

Black Metal: The Cult Never Dies, Vol. 1


Dayal Patterson - 2015
    Comprised entirely of exclusive interviews, many with artists who have never spoken about their careers before, this tome begins the project by examining three facets of the genre in detail, returning to the subject of Norwegian Black Metal, discussing Polish Black Metal and telling the story of the subgenre of Depressive/Suicidal Black Metal.

Robin's Laws of Good Game Mastering


Robin D. Laws - 2002
    Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

In Heaven Everything is Fine: The Unsolved Life of Peter Ivers and the Lost History of New Wave Theatre


Josh Frank - 2008
    For the two years leading up to his murder, Ivers had hosted the underground but increasingly popular LA-based music and sketch-comedy cable show New Wave Theatre.The late '70s through early '80s was an explosive time for pop culture: Saturday Night Live and National Lampoon were leading a comedy renaissance, while punk rock and new wave were turning the music world on its head. New Wave Theatre brought together for the first time comedians-turned-Hollywood players like John Belushi, Chevy Chase, and Harold Ramis with West Coast punk rockers Black Flag, the Dead Kennedys, Fear, and others, thus transforming music and comedy forever. The show was a jubilant, chaotic punk-experimental-comedy cabaret, and Ivers was its charismatic leader and muse. He was, in fact, the only person with the vision, the generosity of spirit, and the myriad of talented friends to bring together these two very different but equally influential worlds, and with his death the improbable and electric union of punk and comedy came to an end.The magnetic, impishly brilliant Ivers was a respected musician and composer (in addition to several albums, he wrote the music for the centerpiece song of David Lynch's cult classic Eraserhead) whose sublime and bizarre creativity was evident in everything he did. He was surrounded by people who loved him, many of them luminaries: his best friend from his Harvard days was Doug Kenney, founder of National Lampoon; he was also close to Harold Ramis and John Belushi. Upon his death, Ivers was just beginning to get mainstream recognition.In Heaven Everything Is Fine is the first book to explore both the fertile, gritty scene that began and ended with New Wave Theatre and the life and death of its guiding spirit. Josh Frank, author of Fool the World: The Oral History of a Band Called Pixies, interviewed hundreds of people from Ivers's circle, including Jello Biafra, Stockard Channing, and David Lynch, and we hear in their own words about Ivers and the marvelous world he inhabited. He also spoke with the Los Angeles Police Department about Ivers's still-unsolved murder, and, as a result of his research, the Cold Case Unit has reopened the investigation. In Heaven Everything Is Fine is a riveting account of a gifted artist, his tragic death, and a little-known yet crucial chapter in American pop history.

In Search of the Unknown


Mike Carr - 1979
    Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.

High Adventure in the Great Outdoors


Henry Rollins - 1990
    

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

Fodor's Walt Disney World 2011: With Universal, SeaWorld, and the Best of Central Florida


Fodor's Travel Publications Inc. - 1989
    • Full-color guide • Make your visits to Disney World, Universal, and SeaWorld unforgettable with illustrated features, 36 maps, and 300+ color photos.Customize your trip with simple planning tools • Top experiences and attractions • Lodging comparison charts • Easy-to-read color mapsExplore Orlando and beyond • Discerning Fodor’s Choice picks for hotels, restaurants, sights, and more • “Word of Mouth” tips from fellow Fodor’s travelers • Illustrated features on Orlando spas, character meals, Disney and his mouse, Kennedy Space Center, spring training • Best theme-park tips and ride strategies • Opinions from destination experts • Fodor’s central Florida-based writers reveal their favorite local haunts • Revised annually to provide the latest information

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Hacks for Minecrafters: Command Blocks: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You


Megan Miller - 2015
    As well as clearly explaining the commands and how to use them, this book has tons of fun tricks and projects for making your own custom maps and mini-games. Other tips cover:Giving and getting lootPutting any enchantment on a weaponCustomizing villagersSupercharging mobs with data tagsCreating a massive fireworks displayCombining command blocks to make programsPacked with expert tips, cheats, and hacks on command blocks, including a reference to commands, and block, item, and entity IDs, and exactly how you use them, and with over one hundred screenshots, Hacks for Minecrafters: Command Blocks shows exactly how the experts wield command blocks and make fun modifications to the Minecraft world.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Iceland


Insight Guides - 2011
    This guide covers the whole of the Iceland with full-color photographs and maps throughout.

Building A Better Mouse


Steve Alcorn - 2007
    Steve Alcorn and David Green were there, as employees of Disney's WED Imagineering. Building a Better Mouse describes what it was like to be in the trenches as a Disney Imagineer leading the frantic dash to opening day. It is a breathtaking, breezy, E-ticket ride of a book, required reading for Disneyphiles and anyone interested in themed entertainment.

The Ultimate Player's Guide to Minecraft


Stephen O'Brien - 2013
    Take an experienced guide who'll help you constantly... from living through your first night, to hosting your own Minecraft server! Stephen O'Brien has been obsessing over Minecraft since its earliest betas. He's seen it all! Now, he'll take you deep inside craft and mine, cave and menagerie, farm and village. He'll reveal combat traps and tricks you needto know... take you deep inside hidden temples... teach you enchantments of unimaginable power... help you survive where few dare to go... help you OWN the infinite worlds of Minecraft! Get registered and get started NOWCustomize your experience: monstrous, peaceful, and moreHarvest resources, craft tools and shelters--let there be lightGrab your pickaxe: mine iron, gold, diamonds, and redstoneEscape (or defeat!) 14 types of hostile mobsGet friendly mobs on your side and build automated farmsBrew potions to cure ills, gain superpowers, and throw at enemiesTransform your shelter into a palace (or a secret underwater base)Create new worlds and master the fine art of terraformingLearn the secrets of redstone devices, and build incredible rail systemsPlay safely through The Nether and The EndDiscover mods that will blow your mindRun your own LAN games, adventures, and worldsProvides complete coverage of the PC and Mac versionsTips for using Minecraft on Xbox, iOS and AndroidBonus downloadable crafting guide available from the publisher's web site