Treachery and Treason


Laura Anne GilmanKaren Haber - 2000
    RosenmanBy the Time the Witchblood Blooms • (2000) • short story by Anne BishopA Family Affair • (2000) • novelette by William C. DietzSuspended • (2000) • novelette by Michelle R. GaweBorders • (2000) • short story by Nancy Jane MooreKiss Me, You Fool • (1993) • short story by Del Stone, Jr.Round Dragon, Angry Tiger • (2000) • novelette by Steven PiziksThe Judas Lesson • (2000) • short story by Jerry OltionThe Fine Art of Betrayal • (2000) • novelette by Karen HaberFrozen • (2000) • short story by Tom CoolThe Traitor • (2000) • short story by Lois TiltonWhat's in a Name? • (2000) • short story by Douglas SmithRena 733 • (2000) • short story by Lisa SilverthorneChalk Circle • (2000) • short story by Greg McElhattonTrue Love in the Day After Tomorrow • (2000) • novelette by Scott EdelmanThe Divi • (2000) • short story by Irene RadfordHer Fair and Unpolluted Flesh • (2000) • novelette by K. D. WentworthPerfidy • (2000) • short fiction by Dennis L. McKiernanThe Passenger • (2000) • short story by Julie E. Czerneda

Minecraft: Construction Handbook


Matthew Needler - 2014
    You'll learn how to construct houses, bridges, ships, floating islands and rollercoasters of the highest quality.

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World


Steven L. Kent - 2001
    The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

The Umbrella Conspiracy


S.D. Perry - 1998
    Bizarre reports start to spread, describing attacks from vicious creatures, some human... some not. Victims are apparently eaten.At the epicenter of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years umbrella has labored within the mansion, unwatched, ostensibly conducting benign genetic research.Deployed to investigate the strange goings-on is the Special Tactics and Rescue Squad (S.T.A.R.S.), an unusual paramilitary response unit boasting an eclectic assortment of mission specialists: roguish Chris Redfield, former cat burglar Jill Valentine, dead-eye Barry Burton, and the enigmatic team leader, Albert Wesker. Together with the other S.T.A.R.S. operatives, they have a good reason to believe they're ready for anything.But what unfolds as the S.T.A.R.S. penetrate the mansion's long-locked doors is terror beyond their worst nightmares: creatures that defy the laws of life and death—the result of forbidden experiments gone disastrously wrong. Behind it all is a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S. will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive... they may well come to envy those who did not.

The World of the Witcher


Marcin Batylda - 2015
    This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

World of Warcraft Chronicle: Volume 1


Blizzard Entertainment - 2016
    This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.From the Hardcover edition.

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

Black Butler, Vol. 1


Yana Toboso - 2007
    Not being able to do it alone he sells his soul to a demon he names Sebastian Michaelis. Now working as his butler, Sebastian must help the Earl Phantomhive in this suspenseful, exciting, thriller manga.

The Cure for Dreaming


Cat Winters - 2014
    It’s 1900 in Oregon, and Olivia’s father, concerned that she’s headed for trouble, convinces a stage mesmerist to try to hypnotize the rebellion out of her. But the hypnotist, an intriguing young man named Henri Reverie, gives her a terrible gift instead: she’s able to see people’s true natures, manifesting as visions of darkness and goodness, while also unable to speak her true thoughts out loud. These supernatural challenges only make Olivia more determined to speak her mind, and so she’s drawn into a dangerous relationship with the hypnotist and his mysterious motives, all while secretly fighting for the rights of women. Winters breathes new life into history once again with an atmospheric, vividly real story, including archival photos and art from the period throughout.

NieR Automata World Guide Illustation Artbook


Square Enix - 2017
    Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説

The Monstrumologist


Rick Yancey - 2009
    This is the trust I never betrayed. But he is dead now and has been for more than forty years, the one who gave me his trust, the one for whom I kept these secrets. The one who saved me . . . and the one who cursed me.So starts the diary of Will Henry, orphaned assistant to Dr. Pellinore Warthorpe, a man with a most unusual specialty: monstrumology, the study of monsters. In his time with the doctor, Will has met many a mysterious late-night visitor, and seen things he never imagined were real. But when a grave robber comes calling in the middle of the night with a gruesome find, he brings with him their most deadly case yet.A gothic tour de force that explores the darkest heart of man and monster and asks the question: When does man become the very thing he hunts?

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

The Mirror


Marlys Millhiser - 1978
    The virginal Brandy, in turn, awakes in Shay's body to discover herself pregnant. What follows is a fascinating look at how two women—and their families—cope with this strange situation.

Call of Cthulhu: Horror Roleplaying


Sandy Petersen - 2005
    CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.