Vietnam: The Australian War


Paul Ham - 2007
    Men come back and spend the rest of their lives trying to find out who they are ..." - Harry Whiteside, who served with the SAS and the Royal Australian Regiment in Vietnam."Surely God weeps," an Australian soldier wrote in despair of the conflict in Vietnam.But no God intervened to shorten the years of carnage and devastation in this most controversial of wars.Seen as the last "hot" frontline of the Cold War, the ten-year struggle in the rice paddies and jungles of South Vietnam unleashed the most devastating firepower on the Vietnamese nation and visited terrible harm on civilians and soldiers.Yet the Australian forces applied tactics that were very different from those of the Americans. Guided by their commanders" experience of jungle combat, Australian troops operated with stealth, deception and restraint in pursuing a "better war".Drawing on hundreds of accounts by soldiers, politicians, aid workers, entertainers and the Vietnamese people, Paul Ham reconstructs for the first time the full history of our longest military campaign.From the commitment to engage, through the fight over conscription and the rise of the anti-war movement, to the tactics and horror of the battlefield, Ham exhumes the truth about this politicians" war - which sealed the fate of 50,000 Australian servicemen and women.More than 500 soldiers were killed and thousands wounded. Those who made it home returned to a hostile and ignorant country and a reception that scarred them forever.This is their story. Paul Ham′s Vietnam: The Australian War was awarded the Australian History Prize at the 2008 NSW Premier′s Awards. The judges praised Ham for his comprehensive approach to Australia′s involvement in the Vietnam War and his ability to communicate with both specialist and general readers. They said:′A significant number of books have appeared over the past decade or so focusing on Australia′s involvement in World War I, World War II, the Korean and Vietnam Wars ... What distinguishes Paul Ham′s book is the comprehensive nature of its approach, which encompasses the political and military history of Australia′s involvement in Vietnam as well as the domestic social and cultural context. It is also a book that tells the human side of the war ... It is a beautifully told story of human frailty, of the shortcomings and lack of vision of those political leaders who committed Australian troops to Vietnam; and of the narrow-minded ideologies that drove some of those who opposed the war. It is a wonderful narrative, reflecting an extraordinary knowledge of the subject, which convincingly demonstrates the important role the Vietnam War played in shaping Australia′s history.′

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Vietnam: The Ten Thousand Day War


Michael Maclear - 1981
    

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Six Silent Men, Book Two


Kenn Miller - 1997
    It was a bitter pill. After working on their own in Vietnam for more than two years, the Brigade LRRPs were ordered to join forces with the division once again.But even as these formidable hunters and killers were themselves swallowed up by the Screaming Eagles' Division LRPs to eventually become F Co., 58th Infantry, they continued the deadly, daring LRRP tradition. From saturation patrols along the Laotian border to near-suicide missions and compromised positions in the always dangerous A Shau valley, the F/58th unflinchingly faced death every day and became one of the most highly decorated companies in the history of the 101st.

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Once Upon Atari: How I made history by killing an industry


Howard Scott Warshaw - 2020
    

Simulating War:Studying Conflict through Simulation Games


Philip Sabin - 2012
    

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

A Sniper in the Arizona: 2nd Battalion, 5th Marines in the Arizona Territory, 1967


John J. Culbertson - 1999
    The first was that we were still alive. . . ."In 1967, death was the constant companion of the Marines of Hotel Company, 2/5, as they patrolled the paddy dikes, mud, and mountains of the Arizona Territory southwest of Da Nang. But John Culbertson and most of the rest of Hotel Company were the same lean, fighting Marines who had survived the carnage of Operation Tuscaloosa. Hotel's grunts walked over the enemy, not around him. In graphic terms, John Culbertson describes the daily, dangerous life of a soldier fighting in a country where the enemy was frequently indistinguishable from the allies, fought tenaciously, and thought nothing of using civilians as a shield. Though he was one of the top marksmen in 1st Marine Division Sniper School in Da Nang in March 1967--a class of just eighteen, chosen from the division's twenty thousand Marines--Culbertson knew that against the VC and the NVA, good training and experience could carry you just so far. But his company's mission was to find and engage the enemy, whatever the price. This riveting, bloody first-person account offers a stark testimony to the stuff U.S. Marines are made of.

The Legend of Zelda: The Wind Waker - Prima's Official Strategy Guide


Bryan Stratton - 2003
    Become the hero of a brand-new legend! ·Island-by-island tips for every hidden treasure, sidequest, and minigame ·Detailed dungeon maps with every hidden treasure chest revealed ·Checklists of every optional sidequest ·All the tips and tricks you need to defeat every boss and enemy creature ·Complete info on all weapons and itemsâ��including secret ones like the Magic Armor ·Screenshots of all 134 Nintendo Gallery figurines, with all the tips you need to get them

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.