Book picks similar to
Dead Light and other Dark Turns by Alan Bligh


call-of-cthulhu
games
tabletop-gaming
lovecraftian

Cthulhu by Gaslight: Horror Roleplaying in 1890s England


William A. Barton - 1986
    Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.

IMPOSITION: Detectives hunt a serial killer in this gripping mystery (The DI Gardener crime fiction series Book 5)


Ray Clark - 2020
    

The Other: Encounters With The Cthulhu Mythos Book Two


Troy Young - 2020
    

Asylum Archives Case Study Vol. 2: True accounts from the insane


Jaron Briggs - 2017
    Giles, acclaimed filmmaker Richard Dutcher, and bestselling author Jaron Briggs, Asylum Archives is prescribed as a few milligrams of insanity!

The Rochdale Poltergeist: A True Story


Jenny Ashford - 2015
    Until I did. And then I was thinking, ‘Oh God, do I really want to continue with this?’” - Steve Mera BSc., Director of the Scientific Establishment of Parapsychology Steve Mera had been investigating paranormal phenomena for many years, and had never seen anything that shook him to his very foundations. All that changed in 1996, when he was called in with his team to look into the bizarre occurrences taking place at a small bungalow in Rochdale, Manchester, England. Flying objects, disembodied voices, phantom smells and sounds, and strangest of all, copious falls of water seemingly coming from nowhere plagued the Gardner family for nearly a year. What Steve experienced during the investigation was enough to make him question his entire career path, and remains one of only a handful of cases that he is completely unable to rationally explain. This account, written by horror author Jenny Ashford from interviews conducted with Steve about the case, is a bone-chilling foray into the paranormal that will make even the most ardent skeptic sleep with the lights on.

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

True Crime Stories Volume 2: 12 Terrifying True Crime Murder Cases (List of Twelve)


Ryan Becker - 2017
     From Blaine Norris and Ryan Trimble, who conspired to commit bloody murder for the sake of a film, to James Edward Pough who became a mass shooter after his car was repossessed, it is a frightening yet fascinating look at the sometimes-trivial things which set people onto a path of brutal killing and terror. Each one made their darkest fantasies into a reality when they made the decision to kill and each one has earned their own terrible place in this gruesome hall of fame. Get a copy of List of Twelve: Volume 2 and be prepared for an insight into the darkest recesses of dangerous minds like no other book before it.

Rose Hall's White Witch: The Legend of Annie Palmer


Mike Henry - 2005
    The themes of betrayal, romance, love and mystery underpin this epic drama - the bewitching plantation owner, Annie Palmer, the beautiful and determined slave girl, Millie, the handsome and sophisticated John Rutherford caught in the middle - a torrid love story set in the steamy climate of the tropics.

True Ghost Stories: Jim Harold's Campfire 5


Jim Harold - 2016
    It makes you wonder what is REALLY out there?" -- Reader, Beverly (on Campfire 4) *Each of the first four books in the Campfire series has reached #1 Best Seller status on the Kindle Supernatural rankings on Amazon. FREE Audio Download with Purchase On this special audio Campfire, Jim replays his 5 favorite stories as told by the actual experiencers! Get the exclusive link with your purchase of True Ghost Stories: Campfire 5!

The Art of H.P. Lovecraft's the Cthulhu Mythos


Pat Harrigan - 2006
    In these pages are glimpses of the most terrible beings ever to exist, whose very names are spoken of in whispers, if at all: Mighty Cthulhu, Yog-Sothoth the Crawling Chaos Nyarlathotep and He Who Shall Not Be Named. Strange and alien races swarm here: the Fungi From Yuggoth, the star-headed Elder Things, the slithering Formless Spawn and awful chthonians. The Art of H.P. Lovecraft's The Cthulhu Mythos contains hundreds of full-color pieces of art, from fan favorites such as Patrick McEnvoy, Michael Komarck, Jean Tay, Thomas Denmark, John Gravato, Aaron Acevedo, James Ryman, Felicia Cano, Linda Bergkvist and dozens more. Once you see these blasphemous visions, you will never forget them.

Bastet: Nine Tribes of Twilight


Phil Brucato - 1997
    The players guide to Werecats for Werewolf: the apocalypse changing breed book I.The Shadow Children walk the twilight days unafraid,For none may rival them in their sleek majesty.None can equal their ferocity:The jungle trembles like smoke at our furious roars,The sun grants us strength to slay the rain,With a blow from our paws we shake the earth.None can equal their honour:The wisdom of forever rides behind our yellow eyes,Trails unfold before us in the shadow or Thunder's wings,We run the South Wind among the Stars.None can equal their cunning:The dead in the dark corners whisper secrets to us,We hide the names of things in mist-words and snow-speech,We dance madly in the most hidden of places.I bow to Selene and Gaia; may our deeds nourish our beloved relatives.Jaya!Bastet includes: Tribe details, templates, stories and characters New abilities, backgrounds, merits, flaws and magics Werecat lore, other creatures and more