Book picks similar to
All About Life and Death by Cho Chikun
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House of Fun: 20 glorious years in parliament
Simon Hoggart - 2012
It is instant history with added jokes.Read about how John Major learned the English language from his time in Nigeria. There is Tony Blair, with his verb-free sentences which imply everything and promise nothing. Gordon Brown, the grumpiest prime minister of recent years, both Stalin and Mr Bean. And now David Cameron - who really, really hates being drawn with a condom on his head.Let's not forget John Prescott, who can wrestle the English language to the mat and win by two falls to a submission, Michael Fabricant with his hairpiece stolen from the tail of a My Little Pony, Sir Peter Tapsell, a grandee so grand that when he rises to speak, Hansard writers are replaced by a crack team of monks to write up his words in illuminated lettering. Nick Clegg, with his default expression of a man's whose chldren's puppy is still missing. And of course, the famous 2010 press conference in the garden of Downing Street, a love-in that would have been illegal in 44 American states.This book will have you laughing, chuckling, roaring, sniggering, and sometimes despairing.
The Mammoth Book of Losers
Karl Shaw - 2014
It rejoices in men and women made of the Wrong Stuff: writers who believed in the power of words, but could never quite find the rights ones; artists and performers who indulged their creative impulse with a passion, if not a sense of the ridiculous, an eye for perspective or the ability to hold down a tune; scientists and businessmen who never quite managed to quit while they were ahead; and sportsmen who seemed to manage always to snatch defeat from the jaws of victory. Like Walter Oudney, one of three men chosen to find the source of the River Niger in Africa, who could not ride a horse, nor speak any foreign languages and who had never travelled more than 30 miles beyond his native Edinburgh; or the explorer-priest Michel Alexandre de Baize, who set off to explore the African continent from east to west equipped with 24 umbrellas, some fireworks, two suits of armor, and a portable organ; or the Scottish army which decided to invade England in 1349 - during the Black Death. Entries include: briefest career in dentistry; least successful bonding exercise; most futile attempt to find a lost tribe; most pointless lines of research by someone who should have known better; least successful celebrity endorsement; least convincing excuse for a war; worst poetic tribute to a root vegetable; least successful display of impartiality by a juror; Devon Loch - sporting metaphor for blowing un unblowable lead; least dignified exit from office by a French president; and least successful expedition by camel.
Halo: The Art of Building Worlds
Martin Robinson - 2011
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Guitarmaking: Tradition and Technology
William Cumpiano - 1987
Over 450 photographs, drawings, and diagrams reveal in exquisite detail the hows, whys, and how-to's of the traditional craft of guitarmaking, all accompanied by fascinating historical and technical notes. A comprehensive bibliography; a list of tools, materials, and supply sources; and a full index complete this uniquely authoritative reference -- and essential acquisition -- for guitar and craft enthusiasts, woodworkers, and students of instrument making everywhere.
Perfect Pierogi Recipes
Rose wysocki - 2013
Some are recipes from her Polish Mother and Grandmother. Others are recipes she's collected or developed over the years. You’ll find a total of 51 recipes. There are an additional 26 toppings listed without recipes. They are very easy to make. That includes recipes for: 10 different pierogi doughs (traditional and contemporary), 15 savory fillings, 6 sweet fillings, 3 traditional pierogi toppings, 2 contemporary toppings, 9 compound butters and 6 sauces. I also included a list of 16 additional traditional toppings and 10 contemporary toppings (without recipes.) Finally you’ll find a lot of information about the history of pierogi, how to make pierogi dough, different methods to cut, stuff and seal the pierogi, how to best boil, saute, deep fry or bake pierogi, how to freeze pierogi and more. She also provides links to a couple of pierogi cutting and sealing tools that will save you a lot of time preparing pierogi.Making pierogi at home is really easy if you have the right directions. This book will give you a head start on making perfect pierogi.
Fallout 4 Vault Dweller's Survival Guide
Prima Games - 1997
As the sole survivor of Vault 111, you enter the world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. This staggeringly complete guide is stuffed with all the information you'll need to survive and thrive in Fallout 4.Your ultimate Wasteland companion: walkthroughs and detailed maps give you all the strategies, locations, items and loot. Plus specs and reference data for all the perks, armour, weapons, items and creatures you'll encounter and complete crafting and workshop references detail the thousands of items you can collect, upgrade and build.Includes a free mobile-friendly eGuide optimized for a second-screen experience.
Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)
Cala Spinner - 2019
Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!
Pink Floyd All the Songs: The Story Behind Every Track
Jean-Michel Guesdon - 2017
While much is known about this iconic group, few books provide a comprehensive history of their time in the studio. In Pink Floyd All the Songs, authors Margotin and Guesdon describe the origin of their nearly 200 released songs, details from the recording studio, what instruments were used, and behind-the-scenes stories of the tensions that helped drive the band.Organized chronologically by album, this massive, 544-page hardcover begins with their 1967 debut album The Piper at the Gates of Dawn, the only one recorded under founding member Syd Barrett's leadership; through the loss of Barrett and the addition of David Gilmour; to Richard Wright leaving the band in 1979 but returning; to Roger Waters leaving in 1985 and the albums recorded since his departure, including their 2014 farewell album, The Endless River, which was downloaded 12 million times on Spotify the week it was released. Packed with more than 500 photos, All the Songs is also filled with stories fans treasure, such as Waters working with engineer Alan Parsons to employ revolutionary recording techniques for The Dark Side of the Moon at Abbey Road Studios in 1972 or producer Bob's Ezrin's contribution in refining Water's original sprawling vision for The Wall.
Llewellyn's 2013 Witches' Datebook
Llewellyn Publications - 2012
New for this year is Elizabeth Barrette's insightful introduction to thirteen magical stones that includes spells and rituals. You'll also find fun, fresh ways to celebrate the sacred seasons and enhance your practice-inspiring Sabbat musings (Ellen Dugan), tasty Sabbat recipes (Susan Pesznecker), and Moon rituals (Ember Grant). For spellwork, there's astrological information and daily colours. Also included are in-depth articles on good energy (Tess Whitehurst), cauldron magic (James Kambos), rainy day magic (Melanie Marquis), and many more.
Finding Myself In You
Melanie Cole - 2014
When she finally manages to get him, he’s not what she’d hoped he’d be. He’s a total player, using her for sex. When she begins failing her classes, she decides that school is more important. She convinces her professor to give her a second chance. He recommends one of his prior students to tutor her. She can tell that her tutor, Matt, has some serious issues by his cool surly attitude. There’s something about him, that makes her want to help him, but he refuses to let her in. Matt has vowed to never let anyone ever hurt him again. Not after Crystal and Cooper’s betrayal, shattered his heart into a million pieces. So, when he meets Taylor, he’s determined to keep her at arm’s length. She’s beautiful and has the potential to do some major damage. She’s like a hot summer storm forcing her way into his life. When he begins lowering his defenses, he soon realizes that there’s a lot more to Taylor than just her beauty. She’s emotional and caring. He slowly begins to open up to her, realizing that they have a lot in common. Both of them have been hurt by people that they care about. They forge a special bond. The more they learn about each other, the more they learn about themselves. Will their deep connection be enough to keep them together, or will they forever be stuck in their pasts, never allowing themselves to move forward? *****Warning***** This book contains strong language and intense sexual situations. It is not recommended for readers under the age of 17.
Downloads From the Nine: Awaken as you read
Matias Flury - 2014
The reading itself plunges the reader in to an ocean of crystalline light. Read and awaken.
Rick Steves Belgium: Bruges, Brussels, Antwerp & Ghent
Rick Steves - 2015
Stop and smell the tulips as you hike past whirring windmills. Visit the ultramodern European Parliament. Explore beyond the cosmopolitan bustle of Brussels with trips to Ghent and Antwerp. When it’s time for a break, sample fine chocolates or sip local beers—each served in its own distinctive glass.Rick’s candid, humorous advice will guide you to good-value hotels and restaurants. He’ll help you plan where to go and what to see, depending on the length of your trip. You’ll get up-to-date recommendations about what is worth your time and money. More than just reviews and directions, a Rick Steves guidebook is a tour guide in your pocket.This first edition guide replaces Rick Steves' Snapshot Bruges & Brussels, ISBN 9781612382296.
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Frostgrave: Fantasy Wargames in the Frozen City
Joseph A. McCullough - 2015
Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.