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Alone Against the Flames by Gavin Inglis
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Clanbook: Tremere Revised
Jess Heinig - 2000
Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.The Ways of WarlocksAs part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)
L. Richard Baker III - 1995
Illustrations.
Spelljammer: Adventures in Space
Jeff Grubb - 1989
The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.
The Book of Nod
Sam Chupp - 1993
Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.
Brian Lumley's Mythos Omnibus Volume 2
Brian Lumley - 1997
Brain Lumley is the author of Necroscope.
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
Reanimators
Pete Rawlik - 2013
Herbert West’s crimes against nature are well-known to those familiar with the darkest secrets of science and resurrection. Obsessed with finding a cure for mankind’s oldest malady, death itself, he has experimented upon the living and dead, leaving behind a trail of monsters, mayhem, and madness. But the story of his greatest rival has never been told — until now. Dr. Stuart Hartwell, a colleague and contemporary of West, sets out to destroy him by uncovering the secrets of his terrible experiments, only to become what he initially despised: a reanimator of the dead. For more than twenty years, the two scientists race each other to master the mysteries of life . . . and unlife. From the grisly battlefields of the Great War to the haunted coasts of Dunwich and Innsmouth, from the halls of fabled Miskatonic University to the sinking of the Titanic, their unholy quests leave their mark upon the world — and create monsters of them both.
The Dream-Quest of Vellitt Boe
Kij Johnson - 2016
When one of her most gifted students elopes with a dreamer from the waking world, Vellitt must retrieve her.But the journey sends her on a quest across the Dreamlands and into her own mysterious past, where some secrets were never meant to surface.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
The Cowboys of Cthulhu
David Bain - 2011
Darius Darke and other "legends" of the Old West are called upon to fight a band of brain-eating bandits in a three-dimensionally-challenged box canyon. This story is a prequel to David Bain's forthcoming weird Western novel RIDERS WHERE THERE ARE NO ROADS. David Bain is the author of DEATH SIGHT, the first novel in the Will Castleton psychic detective series, GRAY LAKE: A NOVEL OF CRIME AND SUPERNATURAL HORROR and several short story collections. He teaches writing at a community college in Indiana.
Mountain Of Mirrors
Rose Estes - 1982
Monsters... Magic... Mystery!Whirling around, you discovered that the enchanted ice door has a face on this side also. Before you can react, the door starts to scream. "Help! Help! Guards! intruder inside the mountain!"You hear the heavy thump of foot steps to your left and gruff orc voices saying "Let's get the intruder!"1) If you want to stand and fight the guards, turn to page 75.2) If you want to run down the stair case, turn to page 32.Which way do you go? You must defeat the evil in the Mountain of Mirrors and save your village or everyone you love will be destroyed.Will your quest end happily or will you end up as the monster's slave inside the Mountain of Mirrors?You Choose Your Paths to Adventure!
Boardgames That Tell Stories
Ignacy Trzewiczek - 2014
Book that tell an extraordinary story about game design. Learn about terryfying presentation of International Gamers Nominee Pret-a-Porter. Learn how much time was needed to design Golden Geek Best Card Game nominee 51st State. Learn how kids helped designind Dice Tower nominee Robinson Crusoe...Read stories behind scenes. Learn about designing one of the most popular boardgames. You find them all in this one book.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.