Christgau's Consumer Guide: Albums of the '90s


Robert Christgau - 2000
    It was a fertile era for new genres, from alt-rock to Afropop, hip hop to techno. Rock critic Robert Christgau's obsessive ear and authoritative pen have covered it all-over 3,800 albums graded and classified, from A+s to his celebrated turkeys and duds. A rich appendix section ensures that nothing's been left out-from "subjects for further research" to "everything rocks but nothing ever dies." Christgau's Consumer Guide is essential reading and reference for any dedicated listener.

The Wrestlecrap Book of Lists!


R.D. Reynolds - 2007
    The gloves are off as best-selling author RD Reynolds and his co-author Blade Braxton pull no punches in looking at some of wrestling’s biggest mistakes, most comical mishaps and most egotistical performers. Among the lists included in this cornucopia of wrestling nonsense are: • Sights Wrestling Fans Should Never Be Forced To See Again! • The Greatest Mullets in the History of the Game! • Porn Stars Who Moonlighted in Wrestling! • The Proof that DX is really, REALLY Gay! • The Greatest Mugshots — Featuring Your Favourite Wrestlers! • The Pieces of Definitive Evidence that WCW May Have Been Run By Nazis! • Pro Wrestling’s Stupidest Hometowns! • The Things That Vince McMahon Always Wants to Talk About (Half of Which Involve His Genitalia)! Of course, we’d be remiss if we didn’t mention the book’s craptastic main event: the 25 Worst Gimmicks of All Time. Irreverent, off-kilter, and certain to be offensive to all, The WrestleCrap Book of Lists! is pro wrestling’s very worst of the worst!

Elementary Linear Algebra with Applications


Howard Anton - 1973
    It proceeds from familiar concepts to the unfamiliar, from the concrete to the abstract. Readers consistently praise this outstanding text for its expository style and clarity of presentation. The applications version features a wide variety of interesting, contemporary applications. Clear, accessible, step-by-step explanations make the material crystal clear. Established the intricate thread of relationships between systems of equations, matrices, determinants, vectors, linear transformations and eigenvalues.

Masterminds of Programming: Conversations with the Creators of Major Programming Languages


Federico BiancuzziJohn Hughes - 2009
    In this unique collection, you'll learn about the processes that led to specific design decisions, including the goals they had in mind, the trade-offs they had to make, and how their experiences have left an impact on programming today. Masterminds of Programming includes individual interviews with:Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger, and Brian Kernighan: AWK Charles Geschke and John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox and Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson, and James Rumbaugh: UML Anders Hejlsberg: Delphi inventor and lead developer of C# If you're interested in the people whose vision and hard work helped shape the computer industry, you'll find Masterminds of Programming fascinating.

Barron's AP World History


John McCannon - 2008
    An extensive subject review covers the following general areas: Foundations of World Civilization (8000 B.C.–1000 A.D.) World Cultures Maturing (1000–1450) World Cultures Interacting (1450–1750) World Cultures in the Modern Era (1750–1914) The 20th Century and Contemporary World Cultures (1914–2009)

The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution


Donald A. Norman - 1998
    Alas, the computer industry thinks it is still in its rebellious teenage years, exulting in technical complexity. Customers want change. They are ready for products that offer convenience, ease of use, and pleasure. The technology should be invisible, hidden from sight.In this book, Norman shows why the computer is so difficult to use and why this complexity is fundamental to its nature. The only answer, says Norman, is to start over again, to develop information appliances that fit people's needs and lives. To do this companies must change the way they develop products. They need to start with an understanding of people: user needs first, technology last--the opposite of how things are done now.

The Dream Machine: The Untold History of the Notorious V-22 Osprey


Richard Whittle - 2010
    The tiltrotor was the aviation equivalent of finding the Northwest Passage: an aircraft able to take off, land, and hover with the agility of a helicopter yet fly as fast and as far as an airplane. Many predicted it would reshape civilian aviation. The Marines saw it as key to their very survival. By 2000, the Osprey was nine years late and billions over budget, bedeviled by technological hurdles, business rivalries, and an epic political battle over whether to build it at all. Opponents called it one of the worst boondoggles in Pentagon history. The Marines were eager to put it into service anyway. Then two crashes killed twenty- three Marines. They still refused to abandon the Osprey, even after the Corps’ own proud reputation was tarnished by a national scandal over accusations that a commander had ordered subordinates to lie about the aircraft’s problems. Based on in-depth research and hundreds of interviews, The Dream Machine recounts the Marines’ quarter-century struggle to get the Osprey into combat. Whittle takes the reader from the halls of the Pentagon and Congress to the war zone of Iraq, from the engineer’s drafting table to the cockpits of the civilian and Marine pilots who risked their lives flying the Osprey—and sometimes lost them. He reveals the methods, motives, and obsessions of those who designed, sold, bought, flew, and fought for the tiltrotor. These stories, including never before published eyewitness accounts of the crashes that made the Osprey notorious, not only chronicle an extraordinary chapter in Marine Corps history, but also provide a fascinating look at a machine that could still revolutionize air travel.

Introduction to Error Analysis: The Study of Uncertainties in Physical Measurements


John R. Taylor - 1982
    It is designed as a reference for students in the physical sciences and engineering.

Freedom Struggle


Bipan Chandra - 1972
    

Death March


Edward Yourdon - 1997
    This work covers the project lifecycle, addressing every key issue participants face: politics, people, process, project management, and tools.

Baseball When the Grass Was Real: Baseball from the Twenties to the Forties, Told by the Men Who Played It


Donald Honig - 1975
    They shared their memories with him and the result is a book packed with nostalgia, statistics, action, revelations—an extraordinary oral history of baseball in the halcyon days beween the two world wars. Babe Ruth, Lefty Grove, Ted Williams, Bob Feller, Dizzy Dean, Jackie Robinson, Lou Gehrig, and many others are brought to life through the recollections of Wes Ferrell, Charlie Gehringer, Elbie Fletcher, Bucky Waters, Billy Herman, Cool Papa Bell, Spud Chandler, Pete Reiser, and a host of others. Those were the days when the grass was real, salaries were modest, Bob Feller was America's most famous seventeen-year-old, and idealism was in full swing. "Baseball builds your pride," said pitcher Wes Ferrell, who played it in order "to be a better guy."

Star Wars Roleplaying Game Saga Edition Core Rulebook


Christopher Perkins - 2007
    Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars miniatures and battle maps in play.

Programming in Haskell


Graham Hutton - 2006
    This introduction is ideal for beginners: it requires no previous programming experience and all concepts are explained from first principles via carefully chosen examples. Each chapter includes exercises that range from the straightforward to extended projects, plus suggestions for further reading on more advanced topics. The author is a leading Haskell researcher and instructor, well-known for his teaching skills. The presentation is clear and simple, and benefits from having been refined and class-tested over several years. The result is a text that can be used with courses, or for self-learning. Features include freely accessible Powerpoint slides for each chapter, solutions to exercises and examination questions (with solutions) available to instructors, and a downloadable code that's fully compliant with the latest Haskell release.

Guitarmaking: Tradition and Technology


William Cumpiano - 1987
    Over 450 photographs, drawings, and diagrams reveal in exquisite detail the hows, whys, and how-to's of the traditional craft of guitarmaking, all accompanied by fascinating historical and technical notes. A comprehensive bibliography; a list of tools, materials, and supply sources; and a full index complete this uniquely authoritative reference -- and essential acquisition -- for guitar and craft enthusiasts, woodworkers, and students of instrument making everywhere.

Agile Software Development with Scrum


Ken Schwaber - 2001
    The Agile software process allows a company to implement eXtreme Programming quickly and immediately-and to begin producing software incrementally in as little as 30 days! Implementing eXtreme Programming is easier said than done. The process can be time consuming and actually slow down current software projects that are in process. This book shows readers how to use SCRUM, an Agile software development process, to quickly and seamlessly implement XP in their shop-while still producing actual software. Using SCRUM and the Agile process can virtually eliminate all downtime during an XP implementation.