Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

The Works of Andre Norton


Andre Norton - 2009
    12 stories by science fiction author Andre Norton, together in one collection, with an active table of contents:The Defiant AgentsThe Gifts of AstiKey Out of TimePlague ShipRalestone LuckRebel SpursRide Proud, Rebel!Star BornStar HunterStorm Over WarlockThe Time TradersVoodoo Planet

Dragonlance Dragons of Spring (Dragonlance)


Cam Banks - 2007
    The heroes must bring the devastating War of the Lance to its end and drive back Takhisis, Queen of Darkness. This all-new version of the classic TSR adventure has been completely revised, drawing on twenty years of Dragonlance history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. It includes new character statistics featuring the popular Heroes of the Lance.

Jirel of Joiry


C.L. Moore - 1934
    L. Moore created Jirel, ruler of Joiry, in reaction to the beefy total-testosterone blood-and-thunder tales of '30s pulp magazines, but Jirel is no anti-Conan. She's a good Catholic girl, stubbornly purposeful, relentless in pursuit of enemies or vengeance, hard-boiled and a little stupid, and cannot be distracted by mere physical attractiveness. Indeed, in Jirel's world, beauty = decadence = corruption. Were these stories written today, inevitably Jirel would have a lot of hot sex, but as they were first published in Weird Tales between 1934-1939, sexual attraction is mostly only vividly implied. No loss. Jirel's journeys through unnatural landscapes and her battles with supernatural opponents are still wonderful to read, and though newcomers Red Sonja and Xena are more famous now, Jirel rules as the archetypal, indomitable redheaded swordswoman in chain mail and greaves, swinging her "great two-edged sword."Contents:· Jirel Meets Magic · nv Weird Tales Jul ’35 · Black God’s Kiss · nv Weird Tales Oct ’34 · Black God’s Shadow · nv Weird Tales Dec ’34 · The Dark Land · nv Weird Tales Jan ’36 · Hellsgarde · nv Weird Tales Apr ’39

Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement


Matt Sernett - 2011
    Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

Challenges of a Scribe: A LitRPG Duology: Book Two


Michael Deyhim - 2021
    On their travels, Edward works to overcome the challenge of reintegrating with his siblings and parents. They try to work together in search of a brighter future, all feel the strain of losing their home and livelihood. Edward is not the same boy as when he left home and must balance his hard-fought independence with his role as brother and son.Despite optimism for the future and escaping the destruction of Azalon, a dark threat looms over the family’s hope of rebuilding. Edward’s skills continue to progress, but will it be enough to protect the family’s fragile beginnings? Overcoming his own fears and personal demons is the biggest challenge Edward must face as he chooses a future with his family, or one of an adventurer.

Ultimatum: The Proving Grounds


Wade Adrian - 2016
    Toby has been waiting for years to finally get his chance to see the game, but after server problems and issues with the download he only has a few minutes to do so before real life calls. And nothing seems to go right. His first glimpses of the world leave him confused, and it turns out he isn’t alone. Someone has broken into the server and changed things to suit themselves. Everyone has only one character, one life, and an impossible goal: make it to the end in a week. Everyone is mortal, and everyone is a killer. It’s open season on other players. The man who usurped the world chose Toby to be the champion of this cause, despite his lack of knowledge of game… or perhaps because of it. He is given a terrible weapon, the only one capable of setting things right. Yet he is just as mortal as everyone else. Or worse, as his character remains in the world even if he logs out. But with the future of their hard work on the line, the developers are not about to sit out of this fight. Their game, their reputation, and their very company are on the line. With Toby’s help they take up the challenge and fight to reclaim their world.

Lost Dogs


Kenton Kilgore - 2014
    Their home is Kent Island, MD: a beautiful, peaceful place, good for raising a family, good for having dogs. When unearthly beings strike without warning or mercy against humankind, Buddy and Sally lose the ones they love and the lives they knew. Now they must band together with other "lost dogs" to find food, water, and shelter without their masters. But survival is not enough for Buddy: he holds out hope that Rob, Genn, and Audrey live. And that he can find them before inhuman forces ensure that man is never again Earth's master.

Sword and Sorceress IX


Marion Zimmer BradleyMercedes Lackey - 1992
    In all of fantasy's far-flung realms, women of power - whether trained in the ways of the warrior or in the deepest secrets of sorcery - rally against those who seek to conquer and enslave.Join today's most visionary fantasy writers - Mercedes Lackey, Diana Paxson, Josepha Sherman, and their comrades in words - as they lead you on quests for:shape-changers who prowl the night in search of unsuspecting prey;a sword whose cost could prove far greater than gold;a dragon whose magic may seem more of a curse than a blessing - and countless other adventures where one miscast spell or off-target arrow could see the forces of darkness invading all the magic's lands...Introduction (Sword And Sorceress IX) • (1992) • essay by Marion Zimmer BradleySlave to the Sword • (1992) • short story by Tanya BeatyShadows Do Not Bleed • (1992) • short story by Bruce D. ArthursBeastly! • (1992) • short story by Lynne Armstrong-JonesPiper • (1992) • short story by Susan Hanniford CrowleyStopthrust • (1992) • short story by Diana L. PaxsonElynne Dragonchild • (1992) • short story by Phil BrucatoFreeing Souls • (1992) • short story by Lisa DeasonBlademistress • (1992) • short story by Jessie D. EakerSorcerers' Gate • (1992) • short story by Patricia Duffy NovakThe Birthday Gift • (1992) • short story by Elisabeth WatersTangled Webs • (1992) • short story by Laura J. UnderwoodWinterwood • (1992) • short story by Stephanie D. ShaverRed Wings • (1992) • short story by Josepha ShermanAbove the Ground • (1992) • short story by Eric HainesOn a Night Like Any Other • (1992) • short story by Mark TompkinsA Woman's Weapon • (1992) • short story by Mercedes LackeyBehind the Waterfall • (1992) • short story by Mary FreyHoard • (1992) • short story by Steven PiziksQueen of the Dead • (1992) • short story by Dorothy J. HeydtThe Flower that Does Not Wither • (1992) • short story by Dave SmedsTo Have and to Hold • (1992) • short story by Linda GordonThe Catalyst • (1992) • short story by Lee Ann MartinsBreaking Walls • (1992) • short story by Leslie Ann MillerThe Enchanted Frog • (1992) • novelette by Cynthia L. WardThe Price of the Gods • (1992) • short story by Roxana PiersonTiger's Eye • (1992) • short fiction by Syne Mitchell

Legends: Stories in Honour of David Gemmell


Ian WhatesStan Nicholls - 2013
    Determined warriors, hideous creatures, wicked sorceries, tricksy villains and cunning lovers abound as fantasy’s finest imaginations do their best and their worst. James Barclay reveals the origins of his elite mercenary band The Raven, Adrian Tchaikovsky unveils new aspects of the realm of the Apt, Tanith Lee, Joe Abercrombie, Storm Constantine, Stan Nicholls, Juliet E McKenna and more weave their magic as only they can. Produced in cooperation with the David Gemmell Awards, Legends will, in part, act as a fund-raiser for the awards. Steel yourself, throw caution to the wind, and dare to enter the realm of Legends: Contents:1. Introduction – Stan Nicholls2. Or So Legend has It – James Barclay3. A Blade to the Heart – Gaie Sebold4. Return to Arden Falls – Ian Whates5. The Drake Lords of Kyla – Storm Constantine6. A Tower of Arkrondurl – Tanith Lee7. Who Walks With Death – Jonathan Green8. Skipping Town – Joe Abercrombie9. The Land of the Eagle – Juliet E. McKenna10. All Hail to the Oak – Anne Nicholls11. Swords and Circle – Adrian Tchaikovsky 12. Fairyland – Jan Siegel13. Mountain Tea – Sandra Unerman14. The League of Resolve – Stan Nicholls15. About the Authors

The Sequestered Seminary of Sawtorn (Zectas #5)


John Nest - 2016
    There, he hopes to find a miracle. As the Brotherhood of Beggars informed him that a Thaumaturge may live there, in the form of the true Magietrois. However, Smoke's quest for his friends' resurrection is on constrained time. Duke Burmistrz of Centzo City plans to attack Verbrannt within a year's time.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

City of Secrets


Nick Horth - 2017
    Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.

Sword and Sorceress III


Marion Zimmer BradleyAnodea Judith - 1986
    OverstreetValley of the Shadow · Jennifer RobersonThe Song and the Flute [Cynthia] · Dorothy J. HeydtJourneytime · Dana Kramer-RollsOrpheus · Mary Frances ZambrenoScarlet Eyes · Millea KeninThe River of Tears · Anodea JudithFresh Blood · Polly B. JohnsonThe Mist on the Moor · Diana L. PaxsonBargains · Elizabeth MoonA Woman’s Privilege · Elisabeth WatersTalla · J. Edwin AndrewsTupilak · Terry TafoyaSword Sworn [Vows and Honor] · Mercedes LackeyA Tale from Hendry’s Mill · Melissa CarpenterS.A.R. · Patricia B. CironeMore’s the Pity · L.D. WoeltjenMarwe’s Forest · Charles R. SaundersThe Hunters · Mavis J. Andrews

Zothique


Clark Ashton Smith - 1970
    It was first published in paperback by Ballantine Books as the sixteenth volume of its celebrated Ballantine Adult Fantasy series in June 1970. It was the first themed collection of Smith's works assembled by Carter for the series. The stories were originally published in various fantasy magazines in the 1930s, notably Weird Tales. The book collects one poem and all sixteen tales of the author's Zothique cycle, set on the Earth's last continent in a far distant future, with an introduction and map and epilogue by Carter. Contents:"Introduction: When the World Grows Old", by Lin Carter "Zothique" (poem) "Xeethra" "Necromancy in Naat" "The Empire of the Necromancers" "The Master of the Crabs" "The Death of Ilalotha" "The Weaver in the Vault" "The Witchcraft of Ulua" "The Charnel God" "The Dark Eidolon" "Morthylla" "The Black Abbot of Puthuum" "The Tomb-Spawn" "The Last Hieroglyph" "The Isle of the Torturers" "The Garden of Adompha" "The Voyage of King Euvoran" "Epilogue: The Sequence of the Zothique Tales", by Lin Carter