Book picks similar to
Tales from the Magician's Skull #3 by Howard Andrew Jones
sword-and-sorcery
fantasy
short-stories
appendix-n
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
The Magelands Epic (Books 5-8) An epic fantasy series
Christopher Mitchell - 2020
The Rock - Rites of Betrayal (Fallen Earth Book 7)
Michael R. Stark - 2016
The nights are dark, the days a stumbling venture from one horror to the next. In one place, William Hill stands in the center of a town where the scattered remains of the dead lie next to the road like litter tossed from passing cars, where the search for the living fails to turn up even one soul. Infected by a parasite destined to steal his mind, hunted by the Chosen, and dogged by a beautiful woman who claims to be an elf, he sometimes wonders if life can get any stranger. Then Daniel offers a glimpse of the coming world, a place where cavorting beasts feast upon the dead, where dragons haunt nearby forests, where the hordes crawl from the ground by the millions and sweep across the earth. The elf says she needs his blood to repair the rift between worlds, to finally put an end to the madness. He doesn't mind donating a little to the cause, but the more he hears, the more he doubts her intentions and the more the ceremony sounds like a full-scale sacrifice. In the end, William discovers that he can count on nothing, not even his sanity.
Skinwalkers
Wendy N. Wagner - 2014
Now, many years later, she’s forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a strange clan of shapeshifting raiders pillages her home, however, there’s no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.From author Wendy N. Wagner comes a new adventure of vikings, lycanthropes, and the ties of motherhood, set in the award-winning world of the Pathfinder Roleplaying Game.
Play Dirty
John Wick - 2006
It was seen by some as revolutionary and dismissed by others as outright dangerous.Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts" (the Gaming Outpost article that served as a prelude to the mayhem that was to come), a new introduction closing statements by the author.
Flushed: A funny short story
Svingen and Pedersen - 2018
What’s the man to do? Leave the bathroom and say nothing on the matter? Or, take matters into his own hands?THE MEANTIME STORIES is a funny short read series that draws inspiration from Terry Pratchett, Monty Python, and Douglas Adams, all combined with a twist of Nordic Noir (human folly, abrupt and plentiful deaths, snappy dialogue, quirky deep thoughts, and absurd outcomes). It’s glittering darkness, and clouded light.Each story is a stand-alone, ready to be enjoyed when you yearn for 30 minutes of wacky, brainy, and laugh-out-loud entertainment. Longing for surprises, unexpected twists, and silliness with an edge? Look no further, because in the Meantime, anything can happen!
Frostgrave: Fantasy Wargames in the Frozen City
Joseph A. McCullough - 2015
Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
The Man on Table Ten
Luke Smitherd - 2013
But then, he hasn't touched a single drop of booze since one, fateful day, and alcohol loosens bar room lips at the best of times; so today, his decision to have three drinks will change the life of bright young waitress Lisa Willoughby forever…because now, the The Man On Table Ten wants to share his incredible tale.It's afterwards when she has to worry; afterwards, when she knows the unbelievable burden that The Man On Table Ten has had to carry throughout the years. When she knows the truth, and is left powerless to do anything except watch for the signs...This is an alternative cover edition. The original ISBN (ASIN) is ASIN: B00CXFH4MC.
Appendix N: The Literary History of Dungeons & Dragons
Jeffro Johnson - 2017
It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.
Colour Runner
Anthony Ashe - 2018
She wishes bubblegum wouldn't lose its flavour. She wishes school would start in the afternoon. But above all, Sarah wishes she could remain a kid forever. When she receives an invitation to the mysterious House of Vine, a secret dwelling where reside two genii, her wishful thinking becomes all the more real. A once in a lifetime opportunity awaits her, the chance to claim a single wish. But like those before her, Sarah must first agree to play a game. And it is a game of the deadliest kind, where terrors lurk behind every corner, where fiendish puzzles break her wits and where the clock shows her impending doom. Can she overcome it within twenty-four hours? Can she uncover the horrible truth behind the House of Vine and its enigmatic hosts? It is, after all, child's play.
Liavek 1: City of Luck
Will Shetterly - 2015
City of Luck on the Cat River, cosmopolitan hub of subtle intrigue and wild fortune, capital of art and adventure, caravans and culture, espionage and enchantment. Come to Liavek. Emma Bull, Steven Brust, Jane Yolen, Gene Wolfe, and Nancy Kress will guide you through humor, horror, romance, and daring deeds in the vanishing houses of Wizard's Row, the sailor's dives of Rat's Alley, and the mysterious shops of the Two-Copper Bazaar. Come. Liavek awaits.
Conan The Raider
Leonard Carpenter - 1986
In the ancient land of Shem, Conan joins with tomb-robbers to loot the untold wealth piled up in the huge royal mausoleum, yet so simple a decision enmeshes the mighty Cimmerian in intrigues and danger on every side.
Ironsworn: A Tabletop RPG Of Perilous Quests
Shawn Tomkin - 2018
You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?
House of Cthulhu
Brian Lumley - 1984
This is classic Lovecraftian horror from one of the masters of the form, British Fantasy Award-winner Brian Lumley. The volcanic eruption that created the island of Surtsey in 1967 also revealed a long hidden cache of documents that told the fantastic history of Theem'hdra as written by the sorcerer Teh Atht. Building on translations begun by the scholar Thelred Gustau-who vanished under mysterious, some say magical, circumstances-Brian Lumley brings the saga of the Primal Land to readers of today. Here, the wizard Mylarkhrion-most powerful of the terrible magicians who walked the earth in those long-ago days-battles sorcerers jealous of his knowledge, power, and wealth. His own apprentice, thinking he knows all of his master's secrets, challenges him-but Mylarkhrion has one final trick up his sleeve . . . . When the assassin Humbuss Ank, who specializes in killing wizards, makes Mylarkhrion his target, he avoids or destroys nearly all of the sorcerer's traps, forcing Mylarkhrion to a final, desperate gamble for survival. But even Mylarkhrion has a weakness, a lust for power that drives him to summon the Great One, Cthulhu, and so call doom upon himself The fabled riches of the House of Cthulhu draw thieves and warriors from throughout the civilized-and uncivilized lands, but none escape with so much as a single gemstone, for they discover that Cthulhu's House is not a temple but a dwelling-place. Surely the Elder God lives there still, waiting for an unwary person to open the portal between his world and ours . . . .