Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Temple of the Winds


James Follett - 2000
    Then, suddenly, a force field surrounds the town, through which no-one can pass, and the population is completely cut off from the outside world by an unknown force.

Financial Peace University And Total Money Makeover Complete 2009 Home Study Kit By Dave Ramsey W/ Dvds Cds Books


Dave Ramsey
    

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

Whistling Past the Graveyard: Prequel to The Saga of Shadows


Kevin J. Anderson - 2016
    Anderson’s breathtaking, bestselling Saga of Seven Suns and Saga of Shadows. Nine years have passed since the end of the titanic Elemental War, and the human race is still picking up the pieces. The Terran Hanseatic League has become the Confederation, and King Peter and Queen Estarra work to heal wounds among the factions of humanity, as well as with the alien Ildiran Empire. Trade Minister Rlinda Kett seeks to reestablish contact with lost human colonies that have vanished in the chaos, and she travels to a planet called Happiness, site of an isolated neo-Amish colony where the treacherous Prince Daniel was exiled. As a civil war brews among the Roamer clans over the old ways versus new business methods, some brave clans venture back to skymining again, harvesting the restless clouds of huge gas giant planets—where the threat of the devastating hydrogue aliens always looms…

Colors Passing Through Us


Marge Piercy - 2003
    Feisty and funny as always, she turns a sharp eye on the world around her, bidding an ex-hausted farewell to the twentieth century and singing an "electronic breakdown blues" for the twenty-first. She memorializes movingly those who, like los desaparecidos and the victims of 9/11, disappear suddenly and without a trace. She writes an elegy for her mother, a woman who struggled with a deadening round of housework, washing on Monday, ironing on Tuesday, and so on, "until stroke broke / her open." She remembers the scraps of lace, the touch of velvet, that were part of her maternal inheritance and first aroused her sensual curiosity. Here are paeans to the pleasures of the natural world (rosy ripe tomatoes, a mating dance of hawks) as the poet confronts her own mortality in the cycle of seasons and the eternity of the cosmos: "I am hurrying, I am running hard / toward I don't know what, / but I mean to arrive before dark." Other poems-about her grandmother's passage from Russia to the New World, or the interrupting of a Passover seder to watch a comet pass-expand on Piercy's appreciation of Jewish life that won her so much acclaim in The Art of Blessing the Day. Colors Passing Through Us is a moving celebration of the endurance of love and of the phenomenon of life itself-a book to treasure.

Joe and Me: An Education in Fishing and Friendship


James Prosek - 1997
    But instead of taking off with his fishing buddy, James put down his rod and surrendered. It was a move that would change his life forever. Expecting a small fine and a lecture, James instead received enough knowledge about fishing and the great outdoors to last a lifetime.The story of an unlikely friendship, Joe and Me is a book for those who remember the mentor in their life, the one who changed the way they look at the world.

Forgotten Realms Player's Guide: A 4th Edition D&D Supplement


Wizards of the Coast - 2008
    The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!

Return to Centaur


Richard Pini - 1990
    

Thieves' House: Tales of Fafhrd and the Gray Mouser


Fritz Leiber - 2001
    This collection contains ten stories in the "Fafhrd and the Gray Mouser" series, seven originally collected in Swords Against Death, two originally collected in Swords in the Mist, plus "Bazaar of the Bizarre", as follows, with dates of original publication:Thieves' House * Unknown, February 1943The Bleak Shore * Unknown, November 1940The Howling Tower * Unknown, June 1941The Sunken Land * Unknown, February 1942The Seven Black Priests * Other Worlds, May 1953Claws from the Night ["Dark Vengeance"] * Suspense, November 1951The Price of Pain-Ease * ss Swords Against Death, Ace, 1970Bazaar of the Bizarre * Fantastic, August 1963The Cloud of Hate * Fantastic, May 1963Lean Times in Lankhmar * Fantastic, November 1959

In Search of the Unknown


Mike Carr - 1979
    Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.

The Brad Thor Reader's Companion: A Collection of Excerpts


Brad Thor - 2012
    

The Complete Psionics Handbook


Steve Winter - 1991
    The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.

Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)


Bruce R. CordellVance Kovacs - 2003
    In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

The Complete Fighter's Handbook


Aaron Allston - 1989
    New weapons, new proficiencies, new fighting styles, and "Fighter Kits" make this optional AD&D accessory a useful item for players and DMs.