Lords of Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)


Sean K. Reynolds - 2001
    Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.28 villainous groups Maps of evil strongholds New spells, feats, and magic items To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.

Drown


Esther Dalseno - 2015
    Discovering music, a magnificent palace of glass and limestone, and a troubled human prince, she is driven by love to consult the elusive sea-witch who secretly dominates the entire species of merfolk. Upon paying an enormous price for her humanity, the little mermaid begins a new life, uncovering secrets of sexuality and the Immortal Soul. As a deadly virus threatens to contaminate the bloodstreams of the whole merfolk race, the little mermaid must choose between the lives of her people, the man she loves, or herself.A complete reinvention of Hans Christian Andersen's classic fairy tale, this is a magical-realist fable that captures the essence of sacrifice and the price of humanity.

Every Heart a Doorway


Seanan McGuire - 2016
    else.But magical lands have little need for used-up miracle children.Nancy tumbled once, but now she’s back. The things she’s experienced... they change a person. The children under Miss West’s care understand all too well. And each of them is seeking a way back to their own fantasy world.But Nancy’s arrival marks a change at the Home. There’s a darkness just around each corner, and when tragedy strikes, it’s up to Nancy and her new-found schoolmates to get to the heart of the matter.No matter the cost.

Krampus: The Yule Lord


Brom - 2012
    You have sung your last ho, ho, ho, for I am coming for your head. . . . I am coming to take back what is mine, to take back Yuletide . . .—from KrampusThe author and artist of The Child Thief returns with a modern fabulist tale of Krampus, the Lord of Yule and the dark enemy of Santa ClausOne Christmas Eve in a small hollow in Boone County, West Virginia, struggling songwriter Jesse Walker witnesses a strange spectacle: seven devilish figures chasing a man in a red suit toward a sleigh and eight reindeer. When the reindeer leap skyward, taking the sleigh, devil men, and Santa into the clouds, screams follow. Moments later, a large sack plummets back to earth, a magical sack that thrusts the down-on-his-luck singer into the clutches of the terrifying Yule Lord, Krampus. But the lines between good and evil become blurred as Jesse's new master reveals many dark secrets about the cherry-cheeked Santa Claus, including how half a millennium ago the jolly old saint imprisoned Krampus and usurped his magic.Now Santa's time is running short, for the Yule Lord is determined to have his retribution and reclaim Yuletide. If Jesse can survive this ancient feud, he might have the chance to redeem himself in his family's eyes, to save his own broken dreams, . . . and to help bring the magic of Yule to the impoverished folk of Boone County.

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

Vampire: The Dark Ages


Jennifer Hartshorn - 1995
    In the WORLD OF DARKNESS series, this book includes everything necessary for playing the Damned of the Middle Ages, allowing characters to experience the events that have influenced our age.

Dungeon World


Sage LaTorra - 2012
    You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

The Warlock of Firetop Mountain


Steve Jackson - 1982
    Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

The Deepest Blue


Sarah Beth Durst - 2019
    Besieged by a capricious ocean full of malicious spirits, the people of the islands seek joy where they can. Mayara, one of the island’s fearless oyster divers, has found happiness in love. But on the day of her wedding to the artist Kelo, a spirit-driven storm hits the island with deadly force.To save her loved ones, Mayara reveals a dangerous secret: she has the power to control the spirits. When the storm ends, she is taken into custody by the queen’s soldiers and imprisoned with other women like her.They vary in age and social status, but to many they are heroes who will aide the country or witches that will sacrifice themselves trying. No matter who they are, the women are sent to a terrifying place—an island filled with bloodthirsty nature spirits, and left without food, water, shelter, or any tools except their own instincts and magic. Whoever survives the Island of Testing will be declared heirs to the queen. But no matter if she wins or loses, Mayara knows that the life she dreamed of is gone.

Romeo and/or Juliet: A Chooseable-Path Adventure


Ryan North - 2016
    They were meant…to be played.What if Romeo never met Juliet? What if Juliet got really buff instead of moping around all day? What if they teamed up to take over Verona with robot suits? This choose-your-own-path version of Romeo and Juliet—packed with fun puzzles, secrets, and quadrillions of possible storylines—lets you decide where the plot goes every time you read. You might play as Romeo, or as Juliet, or as both of them at the same time. You might even unlock additional playable characters!That’s right. We figured out how to have unlockable characters in books.

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Dwellers of the Forbidden City


David Zeb Cook - 1981
    Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!

The Vampire Player's Guide


Andrew Greenberg - 1991
    A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.