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Jim Henson's Labyrinth: The Adventure Game by Ben Milton
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Through the Woods
Emily Carroll - 2014
Most strange things do.'Five mysterious, spine-tingling stories follow journeys into (and out of?) the eerie abyss.These chilling tales spring from the macabre imagination of acclaimed and award-winning comic creator Emily Carroll.Come take a walk in the woods and see what awaits you there...
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
The Sandman: The Dream Hunters
Neil Gaiman - 1999
At the same time, while preparing for the Sandman 10th anniversary, he met Yoshitaka Amano, his artist for the 11th Sandman book. Amano is the famed designer of the Final Fantasy game series. The product of Gaiman's immersion in Japanese art, culture, and history, Sandman: Dream Hunters is a classic Japanese tale (adapted from "The Fox, the Monk, and the Mikado of All Night's Dreaming") that he has subtly morphed into his Sandman universe.Like most fables, the story begins with a wager between two jealous animals, a fox and a badger: which of them can drive a young monk from his solitary temple? The winner will make the temple into a new fox or badger home. But as the fox adopts the form of a woman to woo the monk from his hermitage, she falls in love with him. Meanwhile, in far away Kyoto, the wealthy Master of Yin-Yang, the onmyoji, is plagued by his fears and seeks tranquility in his command of sorcery. He learns of the monk and his inner peace; he dispatches demons to plague the monk in his dreams and eventually kill him to bring his peace to the onmyoji. The fox overhears the demons on their way to the monk and begins her struggle to save the man whom at first she so envied.Dream Hunters is a beautiful package. From the ink-brush painted endpapers to the luminous page layouts--including Amano's gate-fold painting of Morpheus in a sea of reds, oranges, and violets--this book has been crafted for a sensuous reading experience. Gaiman has developed as a prose stylist in the last several years with novels and stories such as Neverwhere and Stardust, and his narrative rings with a sense of timelessness and magic that gently sustains this adult fairy tale. The only disappointment here is that the book is so brief. One could imagine this creative team being even better suited to a longer story of more epic proportions. On the final page of Dream Hunters, in fact, Amano suggest that he will collaborate further with Mr. Gaiman in the future. Readers of Dream Hunters will hope that Amano's dream comes true. --Patrick O'Kelley
Lost Boy: The True Story of Captain Hook
Christina Henry - 2017
And then there is the truth. This is how it happened. How I went from being Peter Pan’s first—and favorite—lost boy to his greatest enemy. Peter brought me to his island because there were no rules and no grownups to make us mind. He brought boys from the Other Place to join in the fun, but Peter's idea of fun is sharper than a pirate’s sword. Because it’s never been all fun and games on the island. Our neighbors are pirates and monsters. Our toys are knife and stick and rock—the kinds of playthings that bite.Peter promised we would all be young and happy forever. Peter lies.
Critical Role – Vox Machina: Origins
Matthew Mercer - 2018
Both the standard edition includes the complete collection of Critical Role: Vox Machina Origins #1–#6, as well as bonus content including annotated cover process pieces, preliminary character sketches, and character descriptions and stats. The standard edition features cover art by Stjepan Šejić with a spot gloss treatment.With over 160 pages of magical storytelling and bonus content, Vox Machina Origins brings together Critical Role: Vox Machina Origins #1–#6 in a single volume, following six would-be heroes as they uncover a plot to destroy the small coastal town of Stilben. The comic series is written by Matthew Colville (Evolve, Priest, Thief) with interior art by Olivia Samson, a member of the Critical Role fan community, and coloring and lettering by Chris Northrop.Critical Role: Vox Machina Origins #1–#6Annotated cover process pieces, preliminary character sketches, and character descriptions and statsCover art by Stjepan Šejić with spot gloss treatment.Published by Dark Horse Books, a division of Dark Horse Comics, Inc.
Harry Potter and the Goblet of Fire (Film)
Frederic P. Miller - 2009
Harry Potter and the Goblet of Fire is a 2005 fantasy adventure film, based on J. K. Rowling's novel of the same name. The film is the fourth installment in the Harry Potter film series, although 1492 Pictures decided to leave the series. The film was directed by Mike Newell and produced by David Heyman. The screenplay was penned by Steve Kloves. The film stars Daniel Radcliffe, Rupert Grint and Emma Watson as Harry Potter, Ron Weasley and Hermione Granger respectively. The film is set during the trio's fourth year at Hogwarts School of Witchcraft and Wizardry. A highly dangerous competition, the Triwizard Tournament, is being held at Hogwarts with only one student from each of the three competing schools selected to take part, but mystery occurs when the Goblet of Fire chooses Harry Potter as a fourth competitor. Filming began in early 2004 and the scenes of Hogwarts took place at the Leavesden Film Studios.
The Crane Wife
Patrick Ness - 2013
Impossibly, a great white crane has tumbled to earth, shot through its wing by an arrow. Unexpectedly moved, George helps the bird, and from the moment he watches it fly off, his life is transformed.The next day, a kind but enigmatic woman walks into George's shop. Suddenly a new world opens up for George, and one night she starts to tell him the most extraordinary story.Wise, romantic, magical and funny, The Crane Wife is a hymn to the creative imagination and a celebration of the disruptive and redemptive power of love.
Sword Coast Adventurer's Guide
Steve Kenson - 2015
Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn. The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide: · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast. · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms. · Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast. · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space. With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Die, Vol. 1: Fantasy Heartbreaker
Kieron Gillen - 2019
Die is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players. If Kieron's in a rush, he describes it as "Goth Jumanji", but that's only the tip of this obsidian iceberg.Collects issues #1-5 of Die.
Pathfinder Roleplaying Game: Bonus Bestiary
Jason Bulmahn - 2009
These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:- Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!- New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game.- Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game.- A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary.- Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy.- Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!This 16-page supplement was initially made available for Free RPG Day on June 20, 2009.Cover art by Tyler Walpole
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
The Girl With Glass Feet
Ali Shaw - 2009
Hauda’s Land. Magical winged creatures flit around the icy bogland, albino animals hide themselves in the snow-glazed woods, and Ida Maclaird is slowly turning into glass. Ida is an outsider in these parts who has only visited the islands once before. Yet during that one fateful visit the glass transformation began to take hold, and now she has returned in search of a cure.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Xanathar's Guide to Everything
Wizards of the Coast - 2017
In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Dozens of new feats and spells, and a system to give your character a unique, randomized backstory. A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.Beauty is in the eye of the beholder, but evil is in its heart!The Xanathar…Waterdeep’s most infamous crime lord, and a beholder to boot…You’d be shocked to discover just how much he knows about you…Yes, you… adventurers.