The Mage


A. Giannetti - 2011
    When his old enemy Drusus unexpectedly reappears, Elerian attempts to rid the countryside of an ancient danger. The resulting struggle taxes Elerian's strength and magical powers to the utmost. It also inadvertently rekindles his curiosity about his origins, which are shrouded in mystery. With his grandfather's encouragement, Elerian leaves the safe countryside where he grew up, embarking on a series of journeys to the wild lands to the north and east with the hope of finding information that will unlock the secrets of his past. During his travels, he encounters a variety of strange, sometimes magical creatures and finds himself thrust into one dangerous situation after another. Elerian discovers that the Goblins are stirring again in the Middle Realm and accidentally reveals himself to their Dark King, with disastrous consequences for himself and the two old men who raised him.If you enjoy reading The Mage, look for the release of The Warrior in August, 2012. It will be followed by The Dwarf Kingdoms, The Quest, and The War of the Rings.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

The Asylum for Wayward Victorian Girls


Emilie Autumn - 2009
    their doctors."It was the dog who found me."Such is the stark confession launching the harrowing scene that begins The Asylum for Wayward Victorian Girls as Emilie Autumn, a young musician on the verge of a bright career, attempts suicide by overdosing on the antipsychotics prescribed to treat her bipolar disorder. Upon being discovered, Emilie is revived and immediately incarcerated in a maximum-security psych ward, despite her protestations that she is not crazy, and can provide valid reasons for her actions if someone would only listen.Treated as a criminal, heavily medicated, and stripped of all freedoms, Emilie is denied communication with the outside world, and falls prey to the unwelcome attentions of Dr. Sharp, head of the hospital's psychiatry department. As Dr. Sharp grows more predatory by the day, Emilie begins a secret diary to document her terrifying experience, and to maintain her sanity in this environment that could surely drive anyone mad. But when Emilie opens her notebook to find a desperate letter from a young woman imprisoned within an insane asylum in Victorian England, and bearing her own name and description, a portal to another world is blasted wide open.As these letters from the past continue to appear, Emilie escapes further into this mysterious alternate reality where sisterhoods are formed, romance between female inmates blossoms, striped wallpaper writhes with ghosts, and highly intellectual rats speak the Queen's English.But is it real? Or is Emilie truly as mad as she is constantly told she is?The Asylum for Wayward Victorian Girls blurs harsh reality and magical historical fantasy whilst issuing a scathing critique of society's treatment of women and the mental health care industry's treatment of its patients, showing in the process that little has changed throughout the ages.Welcome to the Asylum. Are you committed?

Emmy's Journey (Two Feather's Legacy Book 2)


Lila M Beckham - 2015
    Determined to do exactly what she sets her mind to, she explores the mountains and valleys around her home with an unquenchable thirst for knowledge and a keen eye that misses nothing. When her mother dies, Emmaline, Emmy for short, is thrust into the mystical, spiritual world of her mother’s native peoples, the Tsalagi, better known as the Cherokee. Given the power of observation and shape shifting by her immortal g-great-grandfather Two Feathers, who is the keeper of the Sacred Fire’s Ashes, Emmy is told that she must carry on her mother’s duties and is charged with the task of becoming the family “Ka no he ha Ka no Ge sdi,” the Storyteller. She is supposed to remember and pass down her family’s history and tell about their ancestors. As Emmy grows older and matures, her explorations become more advanced. She discovers a hidden path that takes her beyond an ancient willow tree to a layer of the world that at first seems much like her own, but she soon discovers that it is quite different… When she stays longer than allowed a mortal, she discovers that her grandfather can travel between space and time and communicate with all peoples between the layers of her world. Emmy’s Journey is a voyage through time and into the mysterious spiritual and mystical realms of the Cherokees and a world that most never knows exists.

Wizards & Spells


Jim Zub - 2020
    Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Haroun and the Sea of Stories (Stage Adaptation)


Tim Supple - 1998
    With the help of David Tushingham, he has adapted Salman Rushdie's classic children's novel, Haroun and the Sea of Stories for the stage. Set in an exotic eastern landscape peopled by magicians and fantastic talking animals, Rushdie's novel inhabits the same imaginative space as Gulliver's Travels, Alice in Wonderland and The Wizard of Oz. Haroun sets out on an adventure to restore the poisoned source of the sea of stories. On the way he encounters many foes, intent on draining the sea of all its storytelling powers.

Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.

White Horse


Alex Adams - 2012
    She is cleaning cages and floors at Pope Pharmaceuticals when the President of the United States announces that human beings are no longer a viable species. When Zoe realizes that everyone she loves is disappearing, she starts running. Scared and alone in a shockingly changed world, she embarks on a remarkable journey of survival and redemption. Along the way, Zoe comes to see that humans are not defined by their genetic code, but rather by their actions and choices.

The Book of Lost Things


John Connolly - 2006
    But those books have begun to whisper to him in the darkness. Angry and alone, he takes refuge in his imagination and soon finds that reality and fantasy have begun to meld. While his family falls apart around him, David is violently propelled into a world that is a strange reflection of his own -- populated by heroes and monsters and ruled by a faded king who keeps his secrets in a mysterious book, The Book of Lost Things.Taking readers on a vivid journey through the loss of innocence into adulthood and beyond, New York Times bestselling author John Connolly tells a dark and compelling tale that reminds us of the enduring power of stories in our lives.

The Icicle


Carolyn Marie Castagna - 2022
    Illustrator and writer's Carolyn Marie Castagna's first shared short story.A small icicle hanging from a roof peers inside a window at a small reading room, and learns about magical human qualities, and the importance of the one most special human feeling.

Amphigorey


Edward Gorey - 1972
    As always, Gorey's painstakingly cross-hatched pen and ink drawings are perfectly suited to his oddball verse and prose. The first book of 15, "The Unstrung Harp," describes the writing process of novelist Mr. Clavius Frederick Earbrass: "He must be mad to go on enduring the unexquisite agony of writing when it all turns out drivel." In "The Listing Attic," you'll find a set of quirky limericks such as "A certain young man, it was noted, / Went about in the heat thickly coated; / He said, 'You may scoff, / But I shan't take it off; / Underneath I am horribly bloated.' "Many of Gorey's tales involve untimely deaths and dreadful mishaps, but much like tragic Irish ballads with their perky rhythms and melodies, they come off as strangely lighthearted. "The Gashlycrumb Tinies," for example, begins like this: "A is for AMY who fell down the stairs, B is for BASIL assaulted by bears," and so on. An eccentric, funny book for either the uninitiated or diehard Gorey fans.Contains: The Unstrung Harp, The Listing Attic, The Doubtful Guest, The Object Lesson, The Bug Book, The Fatal Lozenge, The Hapless Child, The Curious Sofa, The Willowdale Handcar, The Gashlycrumb Tinies, The Insect God, The West Wing, The Wuggly Ump, The Sinking Spell, and The Remembered Visit.

Dragon Age: Deception #1


Nunzio DeFilippis - 2018
    But as Olivia gets closer to Calix, she realizes that he is not exactly who he says he is; Olivia soon recognizes that she may be in too deep, and that they may no longer be playing her game.

Thirst No. 2: Phantom, Evil Thirst, and Creatures of Forever


Christopher Pike - 2010
    I touch them with my quivering tongue. They are clear and salty, not dark and bloody. Another sign that I am human. What Alisa has desired for five thousand years has finally come true: She is once again human. But now she is defenseless, vulnerable, and, for the first time in centuries, emotional. As she attempts to reconcile her actions as a vampire with her new connection to humanity, she begins to understand the weight of life-and-death decisions. Can Alisa resolve her past and build a new identity, or is she doomed to repeat her fatal mistakes?