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The Immortal Games of Capablanca by Fred Reinfeld
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Brain Games #1: Lower Your Brain Age By Minutes a Day
Elkhonon Goldberg - 2007
The book is divided into five sections of puzzles, each progressively more difficult.Working the puzzles in this book can provide a vigorous mental workout for virtually everyone from teenagers to senior citizens.Like physical exercise, mental exercise needs to be varied for optimal results, and Brain Games #1 challenges you with puzzles of every type:* Anagrams * Crosswords * Cryptograms * Drawing Exercises * Language Puzzles * Logic Puzzles * Math Puzzles * Mazes * Memory * Observation and Perspective Puzzles * Sequencing * Visual Logic Puzzles * Word Searches *Self-assessment questionnaires help you gauge your progress.Solutions to all the puzzles are provided in the final section of the book.
Sewing for Baby: 11 Small Sewing Projects for Your Little One
Prime Publishing - 2014
Kids seem to go through and grow out of clothes so fast. To keep up with your kid, we've compiled some amazing patterns in this free eBook, Sewing for Baby 11 Small Sewing Projects for Your Little One. These easy sewing projects for babies will help you save money as well, which is something else that new parents always seem to need as well. Even if you are not a parent, the clothes and accessories that are included in this eBook will make for some amazing presents for those people in your life who are.
History of Ancient Civilization
Charles Seignobos - 1912
You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.
The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
Brian Tinsman - 2003
Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Blood of the City
Robin D. Laws - 2012
Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. Yet despite being the oldest child, Luma gets little respect—perhaps due to her half-elven heritage. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody power politics is growing in Magnimar, and it may be that those Luma trusts most have become her deadliest enemies...From visionary game designer and author Robin D. Laws comes a new urban fantasy adventure of murder, betrayal, and political intrigue set in the award-winning world of the Pathfinder Roleplaying Game.
Culture Sketches: Case Studies in Anthropology
Holly Peters-Golden - 1993
The groups selected are peoples whose traditional cultures are uniquely their own. Each has distinctive patterns and practices; each has faced the challenge of an encroaching world, with differing results. Moreover, they often provide the prime illustrations of important concepts in introductory anthropology course including Azande witchcraft, Ju/'hoansi egalitarianism, Trobriand kula exchange, and Minangkabau matriliny. As such, this volume can stand alone as an introduction to central ethnographic concepts through these 15 societies, or serve as a valuable companion to anthropology texts. Many of the peoples presented are involved in the diaspora; some struggle to preserve old ways in new places. All sketches follow a logical, consistent organization that makes it easy for students to understand major themes such as history, subsistence, sociopolitical organization, belief systems, marriage, kinship, and contemporary issues.
The Red Dragon & The West Wind: The Winning Guide to Official Chinese & American Mah-jongg
Tom Sloper - 2007
The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun–and win–while playing mah–jongg.
911 Finding the Truth
Andrew Johnson - 2010
A study of the available evidence will challenge you and much of what you assumed to be true. "Now we are discovering that there is a highly-sophisticated black-ops weaponization of free energy technology and it was responsible for the bizarre, low-temperature pulverization of the Twin Towers. Dr. Judy Wood has pieced together the physical evidence and Andrew Johnson has highlighted who is working to silence or smear whom, as the powers that be rush to impede or at least contain the dissemination of these startling findings." - Conrado Salas Cano, M.S. in Physics ** NOTE: Book is sold at the cheapest possible price on the Amazon Kindle Store - if you hunt round, you can find it for free. **
Are Lobsters Ambidextrous?: An Imponderables' Book
David Feldman - 2005
And think about it, where else are you going to find out what happens to the caffeine left over from making decaffeinated coffee?
To the Stars and Back: Space Opera to Cyberpunk 5 Book Box Set
C.F. Barnes - 2015
If you like fun, adventure, and interesting tech, you’ll be sure to love something within this collection. Comprising three full length novels, and two novellas, these stories will keep you entertained for many hours. Warning: Readers might not want to come back to the real world after adventuring through these stories. Hollow Space: Venture Forced to hyperjump during a brutal ambush, Sara Lorelle, navigator of the the last human colony ship, discovers they’ve jumped to somewhere that shouldn’t exist. Trapped inside a pocket universe known only as Hollow Space, where technology inexplicably fails, Sara and her crew have to face the lethal politics of their only destination: Haven—a decrepit space station, home to hostile aliens and rival factions that soon sees the Venture crew up to their necks in trouble. With their only hope placed in Tairon Cauder, a reckless scoundrel, they will battle impossible species, confront their fears, and uncover ancient and terrible secrets. In a place where those who shoot first live the longest, the Venture crew will have to push their limits if they are to save themselves and the human race from extinction. Hollow Space: Shadowkill Kina wants to be an assassin—to join the mysterious Wraiths and secure her future on the space station of Haven. A place where it’s kill or be killed and career options are limited. But Haven is not your granddad’s space station. It’s rotten to the core and every scumbag is out for one thing only: themselves. With just her two daggers for protection, Kina is thrown into the darkness to confront a pack of bounty hunters eager to end her ambitions—and life. Code Breakers: Alpha In a post-apocalyptic future, humanity survives within a single domed city run by a shadowy benefactor known only as The Family. Each week the death lottery claims more lives and Gerry Cardle, head of the lottery, inexplicably finds himself the next on the list. Something's wrong with the system. A deadly artificial intelligence has breached security. Gerry has just 7 days to live. Forced off the grid, Gerry has to do the unthinkable: willingly leave the city. What he finds in the abandoned lands will shatter his perception of what it means to be human. Everything he had been told before was a lie. Code Breakers: Beta The fanatical Red Widows sweep destruction across the abandoned lands. Their aggression threatens to destroy the city Gerry had risked his life to save. Petal, the woman Gerry has come to love is dying. The despotic cabal, The Family, demand he brings her to them, but she's missing, running from the Widows, searching for the truth of her origins before it's too late. When their paths cross, Petal and Gerry will hold the fate of humankind in their hands—if they can survive the malevolent digital entity that stalks them from the shadows. The Daedalus Code When agents Phaedra and Aegeus of New Crete's Intelligent Data Enforcement Agency are tasked to find five missing Artificial Intelligence students, their single lead takes them to a notorious hacker known as 'The Cretian.' With his help, they uncover a terrible truth: Ariadne, one of the students, is involved with a rogue AI program called The Daedalus Project. The AI is out of control, people are going missing, and a great swathe of the world’s data is being secured within its digital labyrinth.
On Writing and Worldbuilding, Volume I
Timothy Hickson - 2019
In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
Final Fantasy IX: Offical Strategy Guide
Dan Birlew - 2000
Using this printed guide along with Squaresoft's online guide at PlayOnline.com will enable players to access additional resources for this epic adventure.
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Picking Winners: A Horseplayer's Guide
Andrew Beyer - 1975
Just as football evolved with the introduction of the forward pass and basketball with the development of the jump shot, so too was handicapping forever changed by the use of speed figures ??—?? it all started with Andrew Beyer. Picking Winners is essential reading for both serious horseplayers and curious amateurs. It is often referenced by stock options traders for insight into the numbers game.