Legend of the Five Rings RPG


John Wick - 1997
    The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.

Star Wars Roleplaying Game Saga Edition Core Rulebook


Christopher Perkins - 2007
    Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars miniatures and battle maps in play.

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

Symbaroum


Mattias Johnsson - 2015
    Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

Magic: The Gathering: Artifacts Cycle II


Lynn Abbey - 2009
    Planeswalker: The war between Urza and Mishra is over. Brooding on the death of his brother at the hands of extraplanar forces, Urza drifts among the planes. But the end of the Brother’s War has transformed him into something greater. Deep within his heart, a spark has been kindled to a flame that cannot be quenched. Urza has become a planeswalker.Time Streams: Urza must enlist the most brilliant minds in the multiverse to defend against the imminent Phyrexian invasion.Bloodlines: Time is short in the race to find the one who will wield the power of the Legacy. Conflict and power struggles abound as a plot to Kill Urza unfolds.

The Complete Bard's Handbook


Blake Mobley - 1992
    The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!

The Demons of Paris


Eric Flint - 2018
    Demons, imps, and spirits, evil and benign, spill into the universe from the netherworld. In Paris, a series of grisly murders that couldn't possibly be performed by a human, no matter how depraved, leads the Grand Chatelet and his men to try and raise a demon of their own to learn how to combat the creature that is terrorizing the city. Unfortunately—or perhaps fortunately—the demon who is summoned brings with him a van from the Paris of the twenty-first century. The van contains a modern day drama teacher, her son, and eight precocious high school students—along with all of their electronic devices. Soon, their laptops, tablets and cell-phones become possessed by imps and spirits of the netherworld, some of whom are brilliant and all of whom are insatiably curious. Soon it's a race to see which pack of outsiders can create the most turmoil in the late Middle Ages—monstrous demons or precocious teenagers who soon have their own allies and followers among the ranks of demonkind. And King Charles V had already been in trouble! Piled onto his own poor health, a suspicious and contentious church, France's always-quarrelsome nobility—worst of all, his unscrupulous and ambitious brother, Philip the Bold—the king now has both demons and people from the future to contend with. He does have one asset—and not a small one. He can place his trusted Constable of France, Bertrand du Guesclin, in charge of the rambunctious teenagers from the future and their ever-growing legion of demons. And Bertrand has a great asset of his own—his wife Tiphaine de Raguenel, perhaps the best astrologer in all of France and, for sure and certain, not a woman to take seriously the prattling nonsense of youngsters skeptical of her lore and knowledge.

Princes of the Apocalypse


John-Paul Balmet - 2015
    Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

Warhammer: Forge of War


Dan Abnett - 2007
    On a hundred-mile front across the Northern fringes of the Empire, the defenses of man and his dwarf allies are crumbling, fear threatens to become panic, and the blood of martyrs runs ankle-deep. Here begins the hopeless quest of a ramshackle band led by a mere Greatsword Sergeant Franz Vogel. Vogel must unite his disparate band of men, mages and dwarfs to take the battle to the forces of Chaos that routed them -- but first they must first survive the secrets, both sacred and profane lurking within the primordial forest to which they fled! Will Vogel and his band find deliverance - or eternal damnation!

The Michael Crichton Collection: Jurassic Park / The Lost World / The Andromeda Strain


Michael Crichton - 2000
    These three audios are offered at 40% off the indivial retail price. ANDROMEDA STRAINRead by Chris North The Andromeda Strain sets forth the story of Project Wildfire - the crash mobilization of the nations highest scientific and medical resources when an unmanned research satellite returns to earth mysteriously and lethally contaminated. Four American scientists are summoned under conditions of total news blackout and utmost urgency to Wildfire's secret laboratory five stories below the Nevada desert. There - surrounded by the most sophisticated computer equipment, and sealed off from the outside world - they work against the threat of a worldwide epidemic. Step by step they begin to unravel the puzzle of the Andromeda Strain until, terrifyingly, their microbacterial adversary ruptures the hypersterile seal of the lab and their already desperate search for a biomedical answer becomes a split second race against time. JURASSIC PARKRead by John Heard A shroud of secrecy covers a privately-owned island off the coast of the Dominican Republic where an American bioengineering firm is quietly building a resort theme park. Even the expert consultants on the project don't know exactly what it is. And local doctors are mystified when an injured park worker arrives at the hospital with gashes on his body, as if he's been mauled by an animal of monstrous proportions. A year later, when the first invited guests to "Jurassic Park" attend a 4-day preview, the amazement, the shock, and finally, the terror they experience there offer a horrifying solution to this disturbing puzzle. Riveting scientific detail ad a driving, suspenseful narrative make this an unforgettable story - one of advanced technology versus prehistoric monsters . . . and of an extraordinary good idea gone extraordinary bad. THE LOST WORLDRead by Anthony Heald The sequel to Michael Crichton's bestselling "Jurassic Park." It is now six years since the secret disaster at Jurassic Park: six years since that extraordinary dream of science and imagination came to a crashing end - the dinosaurs destroyed, the part dismantled, the island indefinitely closed to the public. There are rumors that something has survived.

The Spellmonger's Wedding


Terry Mancour - 2013
    But along the way down the river he stops to buy a bag of smoke and discovers that he might be receiving some unexpected guests at his wedding. After everything he's been through, he's not about to let his bride's one perfect day be ruined. And he's willing to start a peasant's rebellion to protect it, if he has to.With the power of the Witchsphere now in his hands, and with the help of family and friends, he can't take a chance that something will go amiss -- because he's worked too hard for it, fought too long for it, and because you just can't get your deposits back easily in a feudal economy. Join Min as he, Pentandra, Alya, Tyndal, and the rest of his family contend with unexpected guests, welcome and unwelcome, in this prequel to Magelord!

Fables: Compendium Two


Bill Willingham - 2009
    This collection takes on a life of its own, ending with the story “The Dark Ages”–taking place post-war–but if the Fables knew the consequences, they might not have gone to war at all. Collects Fables #42-81 and Peter & Max: A Fables Novel HC.

Blood for the Blood God


C.L. Werner - 2008
    Blood for the Blood God tells the tale of this terror of the north, as he stalks his prey with an iron determination and a dark purpose.

Clanbook: Malkavian


Daniel Greenberg - 1995
    No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.