Book picks similar to
Road to Baghdad: Iraq 2003 by Leigh Neville
iraq
miniatures
gaming
modern-warfare
The Ultimate Unofficial Encyclopedia for Minecrafters: An A - Z Book of Tips and Tricks the Official Guides Don't Teach You
Megan Miller - 2015
evil, magical academies like Hogwarts in the Harry Potter saga and games like Terraria and Pokemon GO, ideal for both the young newcomer and the seasoned player. From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclopedia for Minecrafters reveals expert tricks of the trade for gamers. This exciting book will cover everything players need to know about mining, farming, building, villagers, the Nether, and more!A big book of players’ hacks for Minecrafters organized in an easy-to-reference encyclopedia format, this book will show readers the ins and outs of the game, how to survive and thrive, and various mods that can improve play. The book is illustrated with screenshots throughout, making it easy for new and experienced Minecrafters to build, fight, protect, and survive in their creative worlds.
Dawn: The Worlds of Final Fantasy
Yoshitaka Amano - 2009
"Dawn" collects the paintings, detailed line art, and preliminary sketches designed for the first four games.---From book cover:There is only one Final Fantasy.Through more than two dozen wildly diverse adventures since the first game was released in 1987, the international influence of the game is legendary both inside the video-game industry and throughout popular culture. It is a tale of bold heroes and heroines, breath-taking landscapes and terrifying creatures. Through Final Fantasy, characters such as Luneth, Refia, Rosa Farrell, Cecil Harvey, and many others have become household names to millions of players across the globe. And for many of the games, the epic landscapes have all been brought to life through the remarkable vision of one man: Yoshitaka Amano.Now, for the first time outside Japan, Amano and Square-Enix, Inc., have permitted the artwork that inspired the designs of the Final Fantasy games to be published. In Dawn, you will see the development of the first four games through Amano's paintings, detailed line art, and preliminary sketches.If you've taken this journey before, prepare to see the world you know through new eyes. If you're embarking on this quest for the first time, brace yourself. Your life will never be the same again.There's never been a game, a world, an adventure, like Final Fantasy.Cover design by Scott Cook
Byrne's New Standard Book of Pool and Billiards
Robert Byrne - 1978
“The definitive work on pool and billiards” (National Billiard News) by champion player Robert Byrne Now updated throughout and expanded with new material on strategy in eight- and nine-ball, trick shots, and billiard memorabilia, Byrne's New Standard Book of Pool and Billiards is the classic guide to cue games—complete with detailed diagrams and photographs to help improve play at every level.
Generation Decks: The Unofficial History of Gaming Phenomenon Magic The Gathering
Titus Chalk - 2017
The brainchild of misfit maths genius Richard Garfield, Magic combines fiendishly complex gameplay with collectability. When it came out in the early '90s it transformed the lives of gamers who had longed for a game that combined challenging mechanics and kick-ass artwork with a chance to connect and compete with likeminded people. Titus Chalk's tale is part biography, charting the author's own relationship with the game, part history, and part love letter to the card game that made it cool to be a geek. Prepare to meet Generation Decks, a community like no other...
Shooting Ghosts: A U.S. Marine, a Combat Photographer, and Their Journey Back from War
Thomas J. Brennan - 2017
Marine and a conflict photographer whose unlikely friendship helped both heal their war-wounded bodies and souls War tears people apart, but it can also bring them together. Through the unpredictability of war and its aftermath, a decorated Marine sergeant and a world-trotting war photographer became friends, their bond forged as they patrolled together through the dusty alleyways of Helmand province and camped side by side in the desert. It deepened after Sergeant T. J. Brennan was injured during a Taliban ambush, and both returned home. Brennan began to suffer from the effects of his injury and from the fallout of his tours in Iraq and Afghanistan. But war correspondents experience similar rates of posttraumatic stress as combat veterans. The causes can be different, but guilt plays a prominent role in both. For Brennan, it s the things he s done, or didn t do, that haunt him. Finbarr O Reilly s conscience is nagged by the task of photographing people at their most vulnerable while being able to do little to help, and his survival guilt as colleagues die on the job. Their friendship offered them both a shot at redemption. As we enter the fifteenth year of continuous war, it is increasingly urgent not just to document the experiences of the battlefield but also to probe the reverberations that last long after combatants and civilians have returned home, and to understand the many faces trauma takes. Shooting Ghosts looks at the horrors of war directly, but then turns to a journey that draws on our growing understanding of what recovery takes. Their story, told in alternating first-person narratives, is about the things they saw and did, the ways they have been affected, and how they have navigated the psychological aftershocks of war and wrestled with reforming their own identities and moral centers. While war never really ends for those who ve lived through it, this book charts the ways two survivors have found to calm the ghosts and reclaim a measure of peace."
Fallout: New Vegas - All Roads
Chris Avellone - 2010
Benny, the leader of the Chairmen, is preparing to leave The Tops casino for business.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
Kill Chain: Drones and The Rise of the High-Tech Assassins
Andrew Cockburn - 2015
Yet few understand how and why this has become our principal way of waging war. Kill Chain uncovers the real and extraordinary story; its origins in long-buried secret programs, the breakthroughs that made drone operations possible, the ways in which the technology works and, despite official claims, does not work. Taking the reader inside the well-guarded world of national security, the book reveals the powerful interests - military, CIA and corporate - that have led the drive to kill individuals by remote control. Most importantly of all, the book describes what has really happened when the theories underpinning the strategy -- and the multi-billion dollar contracts they spawn -- have been put to the test. Drawing on sources deep in the military and intelligence establishments, Andrew Cockburn's Kill Chain unveils the true effects, as demonstrated by bloody experience, of assassination warfare, a revelation that readers will find surprising as well as shocking.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
3 Para
Patrick Bishop - 2007
This is war.Afghanistan in the summer of 2006. In blazing heat in remote outposts the 3 Para battlegroup is pitted against a stubborn enemy who keep on coming. Until now, the full story of what happened there has not been told. This is it.In April 2006, the elite 3 Para battlegroup was despatched to Helmand Province in southern Afghanistan. They were tasked with providing security to reconstruction efforts, a deployment it was hoped would pass off without a shot being fired. In fact, over the six months they were there, the 3 Para battle group saw near continuous combat – one gruelling battle after another – in what would become one of the most extraordinary campaigns ever fought by British troops.Around parched, dusty outposts reliant on a limited number of helicopters for food and ammunition resupply, troops were subjected to relentless Taliban attacks, as well as energy-sapping 50 degree heat and spartan conditions. At the end of the tour, the Taliban offensive aimed at driving the British and Afghan Government troops out of Helmand had been tactically defeated. But 3 Para paid a high price: fourteen soldiers and one interpreter were killed, and 46 wounded.‘3 Para’ will tell the stories of the men and women who took part in this extraordinary and largely unreported saga. Best-selling author Patrick Bishop has been given exclusive access to the soldiers whose tales of courage and endurance provide an unforgettable portrait of one of the world's finest and most fascinating fighting regiments, and a remarkable band of warriors. Their bravery was reflected in the array of gallantry medals that were bestowed on their return, including the Victoria Cross awarded to Corporal Bryan Budd and the George Cross won by Corporal Mark Wright, both of whom were killed winning their awards.3 Para’s saga of comradeship, courage and fortitude is set to become a classic.
Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide
David S.J. Hodgson - 2015
attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!
The Fighting 69th: One Remarkable National Guard Unit's Journey from Ground Zero to Baghdad
Sean Michael Flynn - 2007
Most of its soldiers were immigrant kids with no prior military experience and no intention of serving their country any longer than it took to get a paycheck or college credit. Once a respected all-Irish outfit, the 69th was now a Technicolor mix of Puerto Ricans, Dominicans, Colombians, African Americans, Russians, Poles, Koreans, Chinese, and a few token Irish Americans. Their uniforms were incomplete and their equipment was downright derelict. The thought of deploying such a unit was laughable. But that is exactly what happened. With a charismatic mix of irreverent humor and eye-opening honesty, Sean Flynn, himself a member of the 69th, memorably chronicles the transformation of this motley band of amateur soldiers into a battle- hardened troop at work in one of the most lethal quarters of Baghdad: the notorious Airport Road, a blood- soaked strand that grabbed headlines and became a bellwether for progress in postinvasion Iraq. At home on the concrete and asphalt like no other unit in the U.S. Army, Gotham’s Fighting 69th finally brings its own rough justice to this lawless precinct by ignoring army discipline and turning to the street-fighting tactics they grew up with and know best. The Fighting 69th is more than a story about the impact of terrorism, the war on Iraq, or the current administration’s failures. It is the story of how regular citizens come to grips with challenges far starker than what they have been prepared for. Flynn’s dark humor, empathy, and candor make for a fresh look at who our soldiers are and what they do when faced with their toughest challenges.
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
Blood and Belief: The PKK and the Kurdish Fight for Independence
Aliza Marcus - 2007
Long ignored by the West, Kurds are now highly visible actors on the world's political stage. More than half live in Turkey, where the Kurdish struggle has gained new strength and attention since the U.S. overthrow of Saddam Hussein in neighboring Iraq.Essential to understanding modern-day Kurds--and their continuing demands for an independent state--is understanding the PKK, the Kurdistan Workers' Party. A guerilla force that was founded in 1978 by a small group of ex-Turkish university students, the PKK radicalized the Kurdish national movement in Turkey, becoming a tightly organized, well-armed fighting force of some 15,000, with a 50,000-member civilian militia in Turkey and tens of thousands of active backers in Europe. Under the leadership of Abdullah Ocalan, the war the PKK waged in Turkey through 1999 left nearly 40,000 people dead and drew in the neighboring states of Iran, Iraq, and Syria, all of whom sought to use the PKK for their own purposes. Since 2004, emboldened by the Iraqi Kurds, who now have established an autonomous Kurdish state in the northernmost reaches of Iraq, the PKK has again turned to violence to meet its objectives.Blood and Belief combines reportage and scholarship to give the first in-depth account of the PKK. Aliza Marcus, one of the first Western reporters to meet with PKK rebels, wrote about their war for many years for a variety of prominent publications before being put on trial in Turkey for her reporting. Based on her interviews with PKK rebels and their supporters and opponents throughout the world--including the Palestinians who trained them, the intelligence services that tracked them, and the dissidents who tried to break them up--Marcus provides an in-depth account of this influential radical group.