Battlefield 3: The Russian


Andy McNab - 2011
    In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding missions across diverse locations including Paris, Tehran and New York ... Since 2002, EA's series of Battlefield games have set the standard for realism and ambition. And in Autumn 2011, with the global release of the hotly anticipated Battlefield 3, they're raising the bar even higher. Battlefield 3 will the most authentic, vivid, all-action first person shooter ever. To be published alongside the game, Battlefield 3: The Russian is also best in class - the first time that a games publisher has worked so closely with an internationally bestselling author. Never before has a tie-in book benefitted from this level of collaboration from the creative team behind the game itself. Nor has it been written by a thriller writer with such a strong track record and reputation. Displaying all of McNab's trademark grit, authenticity and insight, Battlefield 3: The Russian is a scorching top-of-the-line military thriller and a heart-stopping race against time Prepare to be blown away...

To Start a War: How the Bush Administration Took America into Iraq


Robert Draper - 2020
    For too many people, the damage is still too palpable, and still unfolding. Most of the major players in that decision are still with us, and few are not haunted by it, in one way or another. Perhaps that combination, the passage of the years and the still unresolved trauma, explains why so many protagonists opened up so fully for the first time to Robert Draper.Draper's prodigious reporting has yielded scores of important new revelations, from the important to the merely absurd. As a whole. the book paints a vivid and indelible picture of a decision-making process that was fatally compromised, by a combination of post-9/11 fear and paranoia, rank naïveté, craven group think, and a set of actors with idées fixes who gamed the process relentlessly. Everything was believed; nothing was true. The intelligence failure was comprehensive. Draper's fair-mindedness and deep understanding of the principal actors suffuse his account, as does a storytelling genius that is close to sorcery. No one is cheap-shotted here, which makes the ultimate conclusion all the more damning. In the spirit of Barbara Tuchman's The Guns of August and Marc Bloch's Strange Defeat, To Start a War will stand as the definitive account of a collective process that arrived at evidence that would be prove to be, not just dubious but entirely false, driven by imagination rather than a quest for truth--evidence to drive a verdict that led to hundreds of thousands of deaths and a flood tide of chaos in the Middle East that shows no signs of ebbing.

The Finish: The Killing of Osama Bin Laden


Mark Bowden - 2012
    With access to key sources, Bowden takes us inside the rooms where decisions were made and on the ground where the action unfolded.After masterminding the attacks of September 11, 2001, Osama bin Laden managed to vanish. Over the next ten years, as Bowden shows, America found that its war with al Qaeda—a scattered group of individuals who were almost impossible to track—demanded an innovative approach. Step by step, Bowden describes the development of a new tactical strategy to fight this war—the fusion of intel from various agencies and on-the-ground special ops. After thousands of special forces missions in Iraq and Afghanistan, the right weapon to go after bin Laden had finally evolved. By Spring 2011, intelligence pointed to a compound in Abbottabad; it was estimated that there was a 50/50 chance that Osama was there. Bowden shows how three strategies were mooted: a drone strike, a precision bombing, or an assault by Navy SEALs. In the end, the President had to make the final decision. It was time for the finish.

Legend of the Five Rings RPG


John Wick - 1997
    The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.

Spider and Stone


Jaleigh Johnson - 2012
    This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes.  As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.

World of Warcrafta Official Strategy Guide


Michael Lummis - 2004
    It features maps of each city and region, with call outs for characters, quest locations and dungeons. It also includes quest data - contacts, quest type, item rewards and more.

Thinking Basketball


Ben Taylor - 2016
    Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.

Lions of Kandahar: The Story of a Fight Against All Odds


Rusty Bradley - 2011
    Lions of Kandahar is an inside account from the unique perspective of an active-duty U.S. Army Special Forces commander, an unparalled warrior with multiple deployments to the theater who has only recently returned from combat there.Southern Afghanistan was slipping away. That was clear to then-Captain Rusty Bradley as he began his third tour of duty there in 2006. The Taliban and their allies were infiltrating everywhere, poised to reclaim Kandahar Province, their strategically vital onetime capital. To stop them, the NATO coalition launched Operation Medusa, the largest offensive in its history. The battlefield was the Panjwayi Valley, a densely packed warren of walled compounds that doubled neatly as enemy bunkers, lush orchards, and towering marijuana stands, all laced with treacherous irrigation ditches. A mass exodus of civilians heralded the carnage to come.Dispatched as a diversionary force in support of the main coalition attack, Bradley’s Special Forces A-team and two others, along with their longtime Afghan Army allies, watched from across the valley as the NATO force was quickly engulfed in a vicious counterattack. Key to relieving it and calling in effective air strikes was possession of a modest patch of high ground called Sperwan Ghar. Bradley’s small detachment assaulted the hill and, in the midst of a savage and unforgettable firefight, soon learned they were facing nearly a thousand seasoned fighters—from whom they seized an impossible victory.Now Bradley recounts the whole remarkable story as it actually happened. The blistering trek across Afghanistan’s infamous Red Desert. The eerie traces of the elusive Taliban. The close relations with the Afghan people and army, a primary mission focus. Sperwan Ghar itself: unremitting waves of fire from machine guns and rocket-propelled grenades; a targeted truck turned into an inferno; the death trap of a cut-off compound. Most important: the men, Americans and Afghans alike—the “shaky” medic with nerves of steel and a surgeon’s hands in battle; the tireless sergeant who seems to be everywhere at once; the soft-spoken intelligence officer with laser-sharp insight; the diminutive Afghan commander with a Goliath-sized heart; the cool maverick who risks all to rescue a grievously wounded comrade—each unique, all indelible in their everyday exercise of extraordinary heroism.Praise for Lions of Kandahar   “A raw and authentic war story about untamed Green Berets in action.”—Dalton Fury, New York Times bestselling author of Kill Bin Laden   “A powerful and gripping account of a battle that helped shape the war in Afghanistan . . . With crisp writing and page-turning action, Lions of Kandahar is one of the best books written about the conflict.”—Mitch Weiss, Pulitzer Prize–winning investigative journalist and co-author of Tiger Force: A True Story of Men and War   “One of the most important documents to emerge from the war in Afghanistan.”—The Seattle Times   “Powerful . . . a riveting account of a strategic battle that doesn’t glorify war or focus on heroic deeds . . . Make room on your military bookshelf for Lions of Kandahar.”—San Antonio Express-News  “Bradley takes the reader into battle.” —Time

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

America's War for the Greater Middle East


Andrew J. Bacevich - 2016
    Bacevich provides a searing reassessment of U.S. military policy in the Middle East over the past four decades. From the end of World War II until 1980, virtually no American soldiers were killed in action while serving in the Greater Middle East. Since 1990, virtually no American soldiers have been killed in action anywhere else. What caused this shift? Andrew J. Bacevich, one of the country’s most respected voices on foreign affairs, offers an incisive critical history of this ongoing military enterprise—now more than thirty years old and with no end in sight. During the 1980s, Bacevich argues, a great transition occurred. As the Cold War wound down, the United States initiated a new conflict—a War for the Greater Middle East—that continues to the present day. The long twilight struggle with the Soviet Union had involved only occasional and sporadic fighting. But as this new war unfolded, hostilities became persistent. From the Balkans and East Africa to the Persian Gulf and Central Asia, U.S. forces embarked upon a seemingly endless series of campaigns across the Islamic world. Few achieved anything remotely like conclusive success. Instead, actions undertaken with expectations of promoting peace and stability produced just the opposite. As a consequence, phrases like “permanent war” and “open-ended war” have become part of everyday discourse. Connecting the dots in a way no other historian has done before, Bacevich weaves a compelling narrative out of episodes as varied as the Beirut bombing of 1983, the Mogadishu firefight of 1993, the invasion of Iraq in 2003, and the rise of ISIS in the present decade. Understanding what America’s costly military exertions have wrought requires seeing these seemingly discrete events as parts of a single war. It also requires identifying the errors of judgment made by political leaders in both parties and by senior military officers who share responsibility for what has become a monumental march to folly. This Bacevich unflinchingly does. A twenty-year army veteran who served in Vietnam, Andrew J. Bacevich brings the full weight of his expertise to this vitally important subject. America’s War for the Greater Middle East is a bracing after-action report from the front lines of history. It will fundamentally change the way we view America’s engagement in the world’s most volatile region.Advance praise for America’s War for the Greater Middle East“In one arresting book after another, Bacevich has relentlessly laid bare the failings of American foreign policy since the Cold War. This one is his sad crowning achievement: the story of our long and growing military entanglement in the region of the most tragic, bitter, and intractable of conflicts.”—Richard K. Betts, director, Saltzman Institute of War and Peace Studies, Columbia University “An unparalleled historical tour de force certain to affect the formation of future U.S. foreign policy . . . Every citizen aspiring to high office needs not only to read but to study and learn from this important book. This is one of the most serious and essential books I have read in more than half a century of public service.”—Lieutenant General Paul K. Van Riper, U.S. Marine Corps (Ret.) “Bacevich asks and answers a provocative, inconvenient question: In a multigenerational war in the Middle East, ‘Why has the world’s mightiest military achieved so little?’ ”—Graham Allison, director, Belfer Center for Science and International Affairs, and Douglas Dillon Professor of Government at Harvard’s John F. Kennedy School of GovernmentFrom the Hardcover edition.

Baghdad at Sunrise: A Brigade Commander's War in Iraq


Peter R. Mansoor - 2008
    forces seized Baghdad in the spring of 2003. Army Colonel Peter R. Mansoor, the on-the-ground commander of the 1st Brigade, 1st Armored Division—the “Ready First Combat Team”—describes his brigade’s first year in Iraq, from the sweltering, chaotic summer after the Ba’athists’ defeat to the transfer of sovereignty to an interim Iraqi government a year later. Uniquely positioned to observe, record, and assess the events of that fateful year, Mansoor now explains what went right and wrong as the U.S. military confronted an insurgency of unexpected strength and tenacity. Drawing not only on his own daily combat journal but also on observations by embedded reporters, news reports, combat logs, archived e-mails, and many other sources, Mansoor offers a contemporary record of the valor, motivations, and resolve of the 1st Brigade and its attachments during Operation Iraqi Freedom. Yet this book has a deeper significance than a personal memoir or unit history. Baghdad at Sunrise provides a detailed, nuanced analysis of U.S. counterinsurgency operations in Iraq, and along with it critically important lessons for America’s military and political leaders of the twenty-first century.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Killer Elite: The Inside Story of America's Most Secret Special Operations Team


Michael Smith - 2006
    Army Special Operations unit has been running covert missions all over the world, from leading death squads to the hideout of drug baron Pablo Escobar to assassinating key al Qaeda members, including Iraqi leader Abu Musab al-Zarqawi, and, in one of their greatest missions, capturing Saddam Hussein. 'The Activity," as it became known to insiders, has achieved near-mythical status, even among the world's Special Operations elite. Now journalist Michael Smith gets inside this clandestine military team to expose their explosive history and secrets. The Activity's story begins with the abortive attempt to rescue the American hostages from Iran in 1980. One of the main reasons Operation Eagle Claw failed was a chronic lack of intel on the ground, so in January 1981, U.S. military chiefs set up the "Intelligence Support Activity," a cover name for a secret army surveillance team that could operate undercover anywhere in the world. Hidden from the politicians and the government bean counters, it would carry out deniable operations preparing the way for Delta and SEAL Team Six. Michael Smith has spoken to many former members of the Activity, and we follow them on operations from the war on the drug barons that led Colombian "death squads" to the hideouts of Pablo Escobar and his men. We learn of more recent missions, including snatching war criminals from their safe houses in the Balkans (at one time disguising themselves as French soldiers to lull a Serb warlord into a false sense of security), and operations in Iraq, Afghanistan, and the Horn of Africa. Killer Elite reveals the incredible truth behind the world's most secret Special Operations organization, a unit that is at the forefront of the War on Terror.