Book picks similar to
Vampire Translation Guide by Rose Bailey


world-of-darkness
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Queen of the Spiders (Supermodule GDQ1-7)


E. Gary Gygax - 1986
    

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

My Crazy Life (Nina the Friendly Vampire #1)


Katrina Kahler - 2018
    What are Glitters? Well obviously they glitter and they cause havoc and chaos among the humans. Why have you never heard of Glitters...well that's because only vampires can see them. And let's face it, you can't fight something that you are unaware of! But you've probably seen the results of Glitters on humans, they like to make humans do silly and naughty things. Why does a baby eat its own poop? Yes, Glitters! Why do teenagers dye their hair several colours when they know it is banned at school? Hmmm...Glitters again. Nina and her handsome (but naive brother) Frank meet up with some cool kids at their new school. Nina is particularly interested in a great-looking boy called Jimmy. Not only is he very handsome, but he also has a great personality and Nina and Jimmy immediately fall for each other. But that is where the moms get in the way. You see, Jimmy's family come from a long line of vampire hunters! Read this great adventure story to find out if the two teens can overcome their inherited differences and if the Glitters can be found and destroyed. If you liked Super Girl and Girl Power, you'll love this book. Perfect for boys and girls aged 9-12.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Resurrected (Vampire Legacy, #1) Excerpt


Morgan Rice - 2012
    This file contains Part One of the book only, which is 20,000 words.In RESURRECTED (Book #1 of the Vampire Legacy), 16 year old Scarlet Paine finds herself changing in mysterious ways. She is becoming sensitive to light, able to read peoples’ thoughts, and is faster and stronger than she’s ever been. She doesn’t understand what’s happening to her, and tries to ignore it. But she can only dismiss it for so long.Caitlin Paine, her mom, knows too well what’s happening to her daughter. She underwent the same transformation to vampire once, centuries ago. But now, in the present day, as a mere human, she has no memory of it. All she has is the journal she found in the attic—her mysterious vampire journal—telling of her exploits in another time and place, and of the vampire race being eradicated. But was there one exception to the rule? Could it be that Scarlet, her daughter, is the last remaining vampire on earth?As Scarlet tries to fight who she’s becoming, she also tries to fight her intense feelings for Blake, a boy in her grade who she has a crush on. She can’t tell, though, if he’s into her, and with the big Halloween dance just days away, the pressure is on. She would do anything for Blake to ask her. But Vivian, the meanest of the popular girls, is also on Blake’s radar, and she’ll do anything to make Blake hers—and to make Scarlet’s life a living hell.Luckily Scarlet has her own clique of friends to back her up, including her best friends Maria and Jasmin. They, too, have guy troubles—but it isn’t until Sage appears, the mysterious new boy, that her friends become obsessed. Scarlet finds herself attracted to him, too—and is surprised when it is her, of all the girls in the school, that he pays attention to. But her mind is set on Blake, at least for now, and she continues to hope he’ll ask her to the dance.Just when it seems that Scarlet has what she wants, her body changes. Soon it may be impossible for her to be near her fellow humans. Soon, she may have to choose between her desire to live and her desire for love.Book #2 in the series, CRAVED (Book #2 of the Vampire Legacy), is now also available.“Grabbed my attention from the beginning and did not let go….This story is an amazing adventure that is fast paced and action packed from the very beginning. There is not a dull moment to be found.”--Paranormal Romance Guild {regarding Turned}“A great plot, and this especially was the kind of book you will have trouble putting down at night. The ending was a cliffhanger that was so spectacular that you will immediately want to buy the next book, just to see what happens.”--The Dallas Examiner {regarding Loved}“Morgan Rice proves herself again to be an extremely talented storyteller….This would appeal to a wide range of audiences, including younger fans of the vampire/fantasy genre. It ended with an unexpected cliffhanger that leaves you shocked.”--The Romance Reviews {regarding Loved}Morgan Rice is the #1 Bestselling author of THE VAMPIRE JOURNALS, an eight-book series which has sold over 100,000 copies and has been translated into six languages. Morgan is also author of ARENA ONE, the first book in a dystopian, post-apocalyptic action-thriller trilogy.

The Unauthorized Anne Rice Companion


George Beahm - 1996
    Beahm is the author of

The One Ring: Adventures Over The Edge Of The Wild


Francesco Nepitello - 2011
    Books softcover, 8.5" x 11," full color

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Dungeon World


Sage LaTorra - 2012
    You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!

Vampin' Ain't Easy


Kimbra Swain - 2019
    A shift in the balance of power. And one reject.Malik Demonbreun, the rejected heir of the Southern Vampire Realm, is thrown in the center of a deadly controversy, which may cost him his life. Again.Malik sleeps during daylight and drives a wrecker at night. When his father forces him to return home, he becomes the focus of a deadly bid for a change of leadership within the realms. With no idea who is friend or foe, Malik searches for a way back to his disavowed life. But each step he takes moves him closer to his father's throne. A throne that Malik has never wanted.He had no claim to riches in the reject life. But at least he wasn't living in a sick game of fifty ways to kill a vampire. He never thought he'd miss licking the blood from the seats of wrecked vehicles. One thing was for sure, rich or reject, Vampin' Ain't Easy.Start this gritty and humorous series, Legend of the Vampire Reject, with Vampin' Ain't Easy by Kimbra Swain, author of the Fairy Tales of a Trailer Park Queen series. This is book one of four in the series plus a prequel which can be found in the Urban Magic Anthology.

When Will You Rage?


Stewart WieckJohn H. Steele - 1994
    But the rise of mankind has seen an increase in the power of the Wyrm, a decayed entropic force that seeks to ruin Gaia. The Garou will not have this and wage a war that they have been losing for a millennia.The second edition of this anthology contains the best stories from the first edition, as well as new stories that even better reflect the world of Werewolf: The Apocalypse "TM" as presented in the revised edition of the Storyteller game.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Volo's Guide to Monsters


Wizards of the Coast - 2016
     - A deep dive into the lore behind some of D&D's most popular and iconic monsters - Dozens of monsters new to the fifth edition to include in your epic adventures - New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!

World of Warcraft Master Guide


Michael Lummis - 2006
    BradyGames’ World of Warcraft Master Guide, Second Edition includes the following: Class strategies, abilities and talents.Essential stats and updated strategies for each of the 8 races and 9 classes for both the Horde and Alliance.Updated must-have quest data--contacts, objectives, item rewards and more.Updated profession sections provide data on created items, requirements and item components.Weapon, armor and item tables, ability and spell lists, and bestiary.Updated maps of each city and region, with call outs for characters, quest locations, dungeons, and more.Platform: PC Genre: Role-Playing GameThis product is available for sale worldwide.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.