Book picks similar to
Practical Bishop Endings by Edmar Mednis


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Searching for Bobby Fischer: The Father of a Prodigy Observes the World of Chess


Fred Waitzkin - 1988
    When Fisher disappeared from public view, Waitzkin's interest waned--until his own son Josh emerged as a chess prodigy.Searching for Bobby Fischer is the story of Fred Waitzkin and his son, from the moment six-year-old Josh first sits down at a chessboard until he competes for the national championship. Drawn into the insular, international network of chess, they must also navigate the difficult waters of their own relationship. All the while, Waitzskin searches for the elusive Bobby Fischer, whose myth still dominates the chess world and profoundly affects Waitzkin's dreams for his son.

Elder Scrolls IV: Oblivion: Official Game Guide


Bethesda Softworks - 2006
    * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.

Birth of the Chess Queen: A History


Marilyn Yalom - 2004
    It wasn't until chess became a popular pastime for European royals during the Middle Ages that the queen was born and was gradually empowered to become the king's fierce warrior and protector.Birth of the Chess Queen examines the five centuries between the chess queen's timid emergence in the early days of the Holy Roman Empire to her elevation during the reign of Isabel of Castile. Marilyn Yalom, inspired by a handful of surviving medieval chess queens, traces their origin and spread from Spain, Italy, and Germany to France, England, Scandinavia, and Russia. In a lively and engaging historical investigation, Yalom draws parallels between the rise of the chess queen and the ascent of female sovereigns in Europe, presenting a layered, fascinating history of medieval courts and internal struggles for power.

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

The Moves That Matter: A Chess Grandmaster on the Game of Life


Jonathan Rowson - 2019
    Refined and perfected through 1,500 years of human history, chess has long been a touchstone for shrewd tacticians and master strategists. But the game is much more than just warfare in miniature. Chess is also an ever-shifting puzzle to be solved, a narrative to be written, and a task that demands players create their own motivation from moment to moment. In other words, as Grandmaster Jonathan Rowson argues in this kaleidoscopic and inspiring book, there are ways to see all of life reflected in those 64 black and white squares. Taking us inside the psychologically charged world of chess's global elite, Rowson mines the game for its insights into sustaining focus, quieting our inner saboteur, making tough decisions, overcoming failure, and more. He peels back the beguiling logic of chess to reveal the timeless wisdom underneath. This exhilarating tour ranges from learning how to love our mistakes to considering why people are like trees; from the mysteries of parenting to the beauty of technical details, to the endgame of death. Throughout, chess emerges as a powerful and accessible metaphor for the thrills and setbacks that fill our daily lives with meaning and beauty.

Rebels of Last World


Atlas Kane - 2020
    When he decides to risk his life to defend a gorgeous bartender, he pays the ultimate price.Resurrected to Antinium, Cade finds himself thrown into a world where the very rules of reality have shifted. He chooses a unique class, customizes his soul weapon, and levels up to unlock vital skills, traits and attributes points in order to survive.Cade’s chances for success are minimal until he finds his destiny intertwined with a group of sexy women, who will help him build a village and fight his foes beside him.They must grow strong enough to overthrow an evil tyrant. Or die trying...

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Tomodachi game, Vol. 1


Mikoto Yamaguchi - 2014
    He works hard to save up in order to go on the high school trip, because he has promised his four best friends that they will all go together. However, after the class's money is all collected, it is stolen! Suspicion falls on two of Yuichi's friends, Sawaragi Shiho and Shibe Makoto.Soon afterward, the five of them are kidnapped, and wake up in a strange room with a character from a short-lived anime. Apparently, one of them has entered them into a "friendship game" in order to take care of their massive debt. But who was it, and why did they have such a debt? Could they have stolen the money from class to pay for entry into the game? Katagiri and his best friends will have to succeed in psychological games that will test or destroy their faith in one another.

The Second Book of Go: What You Need to Know After You've Learned the Rules


Richard Bozulich - 1987
    We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine neutral points, and can count the score. Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of one's go career will clear the way for quick progress up through the kyu ranks. In this context, Chapters Two and Four are the most important and should be of value, especially to players who have been struggling for years to reach expert or dan level.

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Android: Golem


Mel Odom - 2011
    After all, as one of the few bioroids in the New Angeles Police Department, Drake 3GI2RC isn't accustomed to forgetting... or even sleeping. But his personal issues are forced to wait when he and his human partner Shelley Nolan are assigned a high-profile murder investigation - one that will change his world! The wealthy CEO of IdentiKit, a successful android manufacturer, has been found dead in his hotel room. Now, what begins as just another murder in downtown New Angeles quickly escalates into a tangled web of intrigue, love, and betrayal, as Drake and his partner work to solve this brutal crime before the killer strikes again. Drake's investigation will lead him through the darkest corners of a conspiracy that reaches up the Beanstalk and out to the bustling industry of Mars... then right back to the woman of his dreams. Set in the dystopian future of the Android universe, Golem tells a story of murder, manipulation, and mystery in a world where humanity and technology collide.

The Players


Darren O'Sullivan - 2021
    You have a choice to make.This is a game where nobody wins…

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.