Book picks similar to
Strange Tales of the Century by Jess Nevins
pulp
anthologies-and-collections
paper
roleplaying-games
III Millennium
Luis Royo - 1998
Each collection sparkles with pieces seen on book covers from around the world. Fantasy, science fiction, eroticism, etc... Royo has devised a special personal mix of media that makes his work so uncannily real, so beguilingly engaging as to make him a best-selling star.
The King in Yellow - True Detective Edition: Tales of the Carcosa Mythos
Ambrose Bierce - 2014
Chambers, Ambrose Bierce, and H. P. Lovecraft. This anthology, edited with an explanatory introduction by a noted weird fiction scholar, collects the tales of those writers that are relevent to True Detective. Unlike other ebook collections, that contain dozens of unrelated stories, such as Chambers's victorian romances and random Lovecraft stories that have nothing at all to do with True Detective, this anthology includes only those stories that directly reference The King in Yellow, Carcosa, and other important themes. This is the only collection that contains all of the stories by these authors that reference Hastur, the ancient god of Carcosa, who appears among the tattoos on Reggie Ledoux. It also includes the correct Lovecraft story that connects all of these works with the Cthulhu Mythos. This is the ideal collection for those who want to understand the many references to early weird fiction that have appeared in True Detective.
Sanctuary
Donna Ball - 1991
Legend has it that their home is built on holy ground. Other legends tell of hideous beasts that roam the mountainside, Yeti-like creatures so terrifying that no one has ever dared disturb their sanctuary… until now.First there are random acts of vandalism, then small pets begin to disappear, and then men go into the woods and don’t come back. When Christy’s nightmares begin to suggest that she can actually communicate with the creatures who are wreaking such havoc on their small and vulnerable community, Laura is terrified. Because Christy’s dreams tell her that the monsters are coming for her next.And she is right.Sanctuary is a suspense-filled tale of love, courage and redemption that will take you in its grip from the first page and leave you breathless by the last. Because sometimes the real monsters are the ones you can’t escape, no matter how far you run.
Haunted Charleston: Stories from the College of Charleston, The Citadel and the Holy City (Haunted America)
Ed Macy - 2004
Combing through the oft-forgotten enclaves of the Holy City, Macy and Buxton bring readers face to face with a group of orphans who haunt a College of Charleston dorm, a Citadel cadet who haunts a local hotel and the specter of William Drayton at Drayton Hall Plantation, to name just a few. Based on historic events and specific details that are often lost in most ghost stories, this collection of haunting tales sparks curiosity about what figure might still be lurking in the alleyways of Charleston's storied streets.
Stupid 911 Calls (Volume 1)
S. Schell - 2011
A collection of 45 ridiculous 911 emergency calls, submitted by 911 Call Center Operators across the U.S.Dedicated to you, the Taxpayer who funded these calls.Note: A quick 10-minute read of humorous quotes from real calls.Just enough for a grin of the day!
Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide
Howard Grossman - 2013
Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes: • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts • Complete charts showing all information and metamorphous of each familiar • Breakdown for all spells, alchemy formulas, and items • Solve every puzzle, defeat every boss, and find all hidden treasures • Features a hard cover with unique treatments for collectability.
Fatal Voyage : The Wrecking of the Costa Concordia
John Hooper - 2012
And it shows that some of the issues raised by the Titanic disaster are as relevant today as they were 100 years ago.John Hooper is the Rome-based correspondent of The Economist and Guardian. He has been reporting from the countries of the Mediterranean for almost 25 years. His book, The Spaniards, won the Allen Lane Award for a best first work of non-fiction. It has since been revised and updated as The New Spaniards.
The Physics of Star Trek
Lawrence M. Krauss - 1995
Now Lawrence M. Krauss, an internationally known theoretical physicist and educator, has written the quintessential physics book for Trekkers and non-Trekkers alike.Anyone who has ever wondered, "Could this really happen?" will gain useful insights into the "Star Trek" universe (and, incidentally, the real universe) in this charming and accessible volume. Krauss boldly goes where "Star Trek" has gone -- and beyond. He uses the "Star Trek" future as a launching pad to discuss the forefront of modern physics. From Newton to Hawking, from Einstein to Feynman, from Kirk to Janeway, Krauss leads the reader on a voyage to the world of physics as we now know it and as it might one day be.Featuring the Top 10 biggest physics bloopers in "Star Trek," as selected by Nobel Prize-winning physicists and other dedicated Trekkers!"This book is fun, and Mr. Krauss has a nice touch with a tough subject...Readers drawn by frivolity will be treated to substance." "--New York Times Book Review""Today's science fiction is often tomorrow's science fact. The physics that underlies "Star Trek" is surely worth investigating. To confine our attention to terrestrial matters would be to limit the human spirit."--Stephen Hawking (in the foreword)A
Complete Kobold Guide to Game Design
Wolfgang Baur - 2012
The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series—now with all-new material by Wolfgang Baur, Mike Stackpole, and others! From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere"! Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight! Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory
Crushed: An Amazing True Story of Determination and Survival
Kathryn Mann - 2013
Crushed and left with broken ribs, a punctured lung, and compression fractures in his chest, spine, and pelvis, Bob pushed his arms forward, dug his fingers into the freezing mud and dragged his mostly paralyzed body forward. Saturated to the skin in freezing rain, far from help, and with the night fast approaching, Bob refused to give up.This includes photographs, documentation, and inspirational verses.This amazing true story was featured on the It's a Miracle series hosted by Richard Thomas. It aired on PAX Television as Chain Reaction in 1999.
The Pentagon Papers: Making History at the Washington Post (A Vintage Short)
Katharine Graham - 2017
After inheriting the Post from her father, and assuming its leadership in 1963 after the death of her husband, Graham found herself unexpectedly playing a role in history. Here she recounts the riveting episodes that transformed a shy widow into a newspaper legend, as she defied the government to publish the Pentagon Papers’ secrets about the Vietnam War and then led the way in exposing the Watergate scandal. Graham gives us an intimate behind-the-scenes view of the tense debates and high stakes she and her editors faced, and concludes with a powerful argument for the freedom of the press as a bulwark against abuses of power. An ebook short.
Turning the Tables: The Story of Extreme Championship Wrestling
John Lister - 2005
Turning The Tables is the first published history of the company which grew from a run-down bingo hall to become a national pay-per-view competitor... then crashed in a sea of debt. John Lister (author of Slamthology) gives an independent, objective and informative account that reveals hidden secrets and shatters common myths. From a little-known truth about ECW's most famous feud to a blow-by-blow account of what really happened in Revere, this book will give you the true story behind America's most controversial wrestling group.
Call Sign Dracula: My Tour with the Black Scarves April 1969 to March 1970
Joe Fair - 2014
It is a genuine, firsthand account of a one-year tour that shows how a soldier grew and matured from an awkward, bewildered, inexperienced, eighteen year-old country “bumpkin” from Kentucky, to a tough, battle hardened, fighting soldier. You will laugh, cry and stand in awe at the true life experiences shared in this memoir. The awfulness of battle, fear beyond description, the sorrow and anguish of losing friends, extreme weariness, the dealing with the scalding sun, torrential rain, cold, heat, humidity, insects and the daily effort just to maintain sanity were struggles faced virtually every day. And yet, there were the good times. There was the coming together to laugh, joke, and share stories from home. There was the warmth and compassion shown by men to each other in such an unreal environment. You will see where color, race or where you were from had no bearing on the tight-knit group of young men that was formed from the necessity to survive. What a “bunch” they were! ... then the return to home and all the adjustments and struggles to once again fit into a world that was now strange and uncomfortable. "Call Sign Dracula" is an excellent and genuine memoir of an infantry soldier in the Vietnam War.
Eberron: Rising from the Last War
Wizards of the Coast - 2019
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?- Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.- Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples.- Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.- Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.- Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.- Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.- Confront horrific monsters born from the world's devastating wars.
Ripcord Online Book 1
Brian Simons - 2017
I was ready for the uplink. There was just one thing I had to do first. I had to die. Ripcord was a revolutionary new product that launched people into a virtual reality world just moments before death, sparing them their painful end-of-life memories and allowing them to live in a video game utopia for all time. At least, that’s how it was advertised. No one ever came back to say whether Ripcord lived up to its promise. It was a one-way ticket for those lucky enough to get in. Well, maybe “lucky” isn’t the right word for it. My wife had been in Ripcord for two years. I was finally ready to go find her. When I got there though, it was nothing like I had expected and she was nowhere to be found. Oh, and did I mention something is killing everyone off? “Griefing” players that were already grieving. If I ever wanted to see my wife again, I’d have to get a lot stronger, learn how to level up in this strange new world, and hope she found a way to survive this long…