Book picks similar to
Boardgames That Tell Stories by Ignacy Trzewiczek
non-fiction
game-design
games
nonfiction
Learn Me Good
John Pearson - 2006
He has forty children, and all of them have different mothers..."Jack Woodson was a thermal design engineer for four years until he was laid off from his job. Now, as a teacher, he faces new challenges. Conference calls have been replaced with parent conferences. Product testing has given way to standardized testing. Instead of business cards, Jack now passes out report cards. The only thing that hasn't changed noticeably is the maturity level of the people surrounding him all day.Learn Me Good is Jack's hilarious retelling of his harrowing rookie year, written as a series of emails to Fred Bommerson, his former engineering coworker. Inspired by real-life experiences of rambunctious and precocious children, lesson plans gone awry, and incredibly outrageous quotes, this laugh a minute page turner will give you a new appreciation for educators. Jack holds a March Mathness tournament, he faces a child's urgent declaration of "My bowels be runnin'!", and he mistakenly asks one girl's mother if she is her brother. With subject lines such as "Irritable Vowel Syndrome," "In math class, no one can hear you scream," and "I love the smell of Lysol in the morning," Jack fills each email with sarcastic (yet loving) humor, insightful observations, and plenty of irreverent wit.If you've ever taught, you will undoubtedly recognize aspects of your own students in Jack's classroom. If you've never set foot in a classroom, you will still appreciate the funny quirks, behaviors, and quotes from the kids and adults alike."I teach, therefore I am...poor!"
Weird Things Customers Say in Bookshops
Jen Campbell - 2012
isn't it?'A John Cleese Twitter question ['What is your pet peeve?'], first sparked the 'Weird Things Customers Say in Bookshops' blog, which grew over three years into one bookseller's collection of ridiculous conversations on the shop floor. From 'Did Beatrix Potter ever write a book about dinosaurs?' to the hunt for a paperback which could forecast the next year's weather; and from 'I've forgotten my glasses, please read me the first chapter' to 'Excuse me... is this book edible?: here is a book for heroic booksellers and booklovers everywhere.This full-length collection illustrated by the Brothers McLeod also includes top 'Weird Things' from bookshops around the world.
Ghosts of Ascalon
Matt Forbeck - 2010
. . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
Naked Pictures of Famous People
Jon Stewart - 1998
In these nineteen whip-smart essays, Jon Stewart takes on politics, religion, and celebrity with seething irreverent wit, a brilliant sense of timing, and a palate for the absurd -- and these one-of-a-kind forays into his hilarious world will expose you to all it's wickedly naked truths.
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.
A Week at the Airport: A Heathrow Diary
Alain de Botton - 2009
He provides an extraordinary mediation upon the nature of place, time and our daily lives.
The Big-Ass Book of Home Décor: More than 100 Inventive Projects for Cool Homes Like Yours
Mark Montano - 2010
Your current home “décor” is ugly, shabby, and boring, but you can’t afford lots of new stuff. Or maybe your house is filled with tired old junk that you just can’t bear to throw away. Or maybe you bought all your furniture at a big box store, but it irritates you that it all looks like you bought it there. You have a solution—or, rather, a whole houseful of solutions. In this newest Big-Ass Book, do-it-yourself guru Mark Montano presents 105 practical, simple, and decidedly unboring projects for every space in your home. Montano’s wizardry—accomplished with masking tape, spray paint, and glue—transforms everything from accessories, to walls and windows, to lighting, to major pieces like headboards, tables, dressers, and chairs. (And there’s even a chapter on turning the anonymous items you got at IKEA into one-of-a-kind treasures.)
A People's History of the American Revolution: How Common People Shaped the Fight for Independence
Ray Raphael - 2001
Their stories have long been overlooked in the mythic telling of America's founding, but are crucial to a comprehensive understanding of the fight for independence. Now, the experiences of farmers, laborers, rank and file soldiers, women, Native Americans, and African Americans -- found in diaries, letters, memoirs and other long-ignored primary sources -- create a gritty account of rebellion, filled with ideals and outrage, loss, sacrifice, and sometimes scurrilous acts...but always ringing with truth.
Depression & Other Magic Tricks
Sabrina Benaim - 2017
Depression & Other Magic Tricks explores themes of mental health, love, and family. It is a documentation of struggle and triumph, a celebration of daily life and of living. Benaim's wit, empathy, and gift for language produce a work of endless wonder.
Warrior of the Light
Paulo Coelho - 1997
Every short passage invites us to live out our dreams, to embrace the uncertainty of life, and to rise to our own unique destiny. In his inimitable style, Paulo Coelho helps bring out the Warrior of the Light within each of us. He also shows readers how to embark upon the way of the Warrior: the one who appreciates the miracle of being alive, the one who accepts failure, and the one whose quest leads him to become the person he wants to be.Paulo Coelho is one of the most beloved storytellers of our time. Now, in the long-awaited companion to his first novel, Coelho presents a collection of philosophical stories that will delight and guide seekers everywhere.
79 Short Essays on Design
Michael Bierut - 2007
Bierut is widely considered the finest observer on design writing today. Covering topics as diverse as Twyla Tharp and ITC Garamond, Bierut's intelligent and accessible texts pull design culture into crisp focus. He touches on classics, like Massimo Vignelli and the cover of The Catcher in the Rye, as well as newcomers, like McSweeney's Quarterly Concern and color-coded terrorism alert levels. Along the way Nabakov's Pale Fire; Eero Saarinen; the paper clip; Celebration, Florida; the planet Saturn; the ClearRx pill bottle; and paper architecture all fall under his pen. His experience as a design practitioner informs his writing and gives it truth. In Seventy-nine Short Essays on Design, designers and nondesigners alike can share and revel in his insights.
The Happiest Days of Our Lives
Wil Wheaton - 2007
Building on the critical success of Dancing Barefoot and Just A Geek, he has collected more of his own favorite stories in his third book, The Happiest Days of Our Lives. These are the stories Wil loves to tell, because they are the closest to his heart: stories about being a huge geek, passing his geeky hobbies and values along to his own children, and vividly painting what it meant to grow up in the ’70s and come of age in the ’80s as part of the video game/D&D/BBS/Star Wars figures generation.Within the pages of The Happiest Days of Our Lives, you will find:● “The Butterfly Tree”: how one Back to School night continues to shape Wil’s sense of social justice, thirty years later● “Blue Light Special”: the greatest challenge a ten year-old could face in 1982: save his allowance, or buy Star Wars figures?● “A Portrait of the Artist as a Young Geek”: why fantasy role-playing games are such an important part of Wil’s past – and his present● “The Big Goodbye”: a visit to Paramount gives Wheaton a second chance to say farewell to Star Trek . . . properly, this time● “Let Go”: a moving eulogy for a beloved friendIn all of these tales, Wheaton brings the reader into the raw heart of the story, holding nothing back, and you are invited to join him on a journey through The Happiest Days of Our Lives.
The Final Hours of Portal 2
Geoff Keighley - 2011
Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.
In the Shadow of the Valley: A Memoir
Bobi Conn - 2020
She remembers her tin-roofed house tucked away in a vast forest paradise; the sparkling creeks, with their frogs and crawdads; the sweet blackberries growing along the road to her granny’s; and her abusive father, an underemployed alcoholic whose untethered rage and violence against Bobi and her mother were frighteningly typical of a community marginalized, desperate, and ignored. Bobi’s rule of survival: always be vigilant but endure it silently.Slipping away from home, Bobi went to college and got a white-collar job. Mistrusted by her family for her progress and condescended to by peers for her accent and her history, she was followed by the markers of her class. Though she carried her childhood self everywhere, Bobi also finally found her voice.An elegiac account of survival despite being born poor, female, and cloistered, Bobi’s testament is one of hope for all vulnerable populations, particularly women and girls caught in the cycle of poverty and abuse. On a continual path to worth, autonomy, and reinvention, Conn proves here that “the storyteller is the one with power.”
Hoop Dreams: Modern Hand Embroidery
Cristin Morgan - 2018
Author Cristin Morgan of Marigold + Mars outlines the basics of 10 classic embroidery stitches and then teaches you how to use them to create 20 beautiful and practical projects for hoops, for the home, and to wear. New and experienced embroiderers alike will be delighted by the fresh motifs and bold color palettes and empowered by the easy step-by-step instructions and templates, which show that with just a few simple stitches, some basic materials, and an idea or two, you can stitch just about anything. A glossary of more than 50 additional patterns and motifs will inspire you to personalize your projects and use your newfound embroidery skills in fresh and imaginative ways. As an added bonus, the book includes an envelope with 10 carbon transfer papers for quickly transferring patterns to fabric. If you received a first printing of this book that includes transfer papers that do not work, please email us at abrams@abramsbooks.com or call (212) 206-7715 to receive replacement papers.