Book picks similar to
The Expanse Roleplaying Game by Steve Kenson
science-fiction
rpg
sci-fi
fiction
The Phoenix Conspiracy
Richard L. Sanders - 2011
But, as he chases his prey across the stars, he realizes they are both pawns in a shadowy chess game. One that threatens humankind everywhere. If he is to uncover the conspiracy he must confront--and embrace--the darkest elements of the galaxy. And throw himself, his career, and everyone he loves into the line of fire. The Phoenix Conspiracy is the first in a series of five books. It is available for free on almost every device including iTunes, Nook, and (usually) Kindle. If it is currently not free on Kindle, you may click "tell us about a lower price" and Amazon may choose to match their competitors' promotion for you.
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
The Unpleasant Profession of Jonathan Hoag
Robert A. Heinlein - 1959
He hires the husband-and-wife detective team of Ted and Cynthia Randall to follow him and find out. But Ted and Cynthia are mystified when they find that their own memories of what happens during their investigation do not match. There is a thirteenth floor to Jonathan's building that does not exist, there are mysterious and threatening beings living inside mirrors, and all of reality is not what they thought it was.Contents...And He Built a Crooked House... (1941)They (1941)The Unpleasant Profession of Jonathan Hoag (1942)Our Fair City (1949)The Man Who Traveled in Elephants (1957)...All You Zombies... (1959)
The Adventures of Tom Stranger, Interdimensional Insurance Agent
Larry Correia - 2016
A policy with Stranger & Stranger can cover all of your interdimensional insurance needs. Rated "Number One in Customer Satisfaction" for three years running, no claim is too big or too weird for Tom Stranger to handle.But now Tom faces his greatest challenge yet. Despite being assigned the wrong—and woefully inadequate—intern, Tom must still provide quality customer service to multiple alternate Earths, all while battling tentacle monsters, legions of the damned, an evil call center in Nebraska, and his archnemesis, Jeff Conundrum. Armed with his Combat Wombat and a sense of fair play, can Tom survive? And will Jimmy the Intern ever discover his inner insurance agent?It's time to kick ass and adjust claims.Adam Baldwin (Firefly, Chuck) performs Larry Correia's madcap interdimensional tale of underwriting and space travel, where the only thing scarier than tentacle monsters is a high deductible.
The Journal of James Halldon
Glynn James - 2011
It is a dark and terrifying place, hidden from the world we know by borders that only the most unfortunate of souls will ever cross.James Halldon woke up in the dark, alone, without any food or water, without a clue where he was, and with no memory of where he came from.It only got stranger.James has somehow found his way to The Corridor, a midnight place that no human should ever see and the prison of a creature that has destroyed entire worlds. Somehow James has to learn to survive.But he is not alone. The lost souls of others who have drifted into The Corridor, and died, also haunt this world, and they have been waiting a long time for someone to come along.The Journal of James Halldon is a dark sci-fi novel that follows Halldon's struggle to survive whilst trying to understand the strange, dark, and terrifying world in which he is trapped.If it's dark when you wake up, and you can hear growling, then close your eyes and maybe it will go away.But maybe it won't...
Forgotten Realms: Adventures
Jeff Grubb - 1990
For intermediate through advanced players, ages 10 and up.The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for FORGOTTEN REALMS players and dungeon masters alike. Get new information on specialty priests, currency, new weapons, and treasure. Take a detailed tour of the major cities of the heartland, from the Sword Coast to the Dragon Reach, including the Moonsea, the Dalelands, Cormyr, and Sembia. The most popular and intriguing fantasy world ever published gets even better with this fantastic supplement.
The Thing Itself
Adam Roberts - 2015
Two men while away the days in an Antarctic research station. Tensions between them build as they argue over a love-letter one of them has received. One is practical and open. The other surly, superior and obsessed with reading one book - by the philosopher Kant. As a storm brews and they lose contact with the outside world they debate Kant, reality and the emptiness of the universe. The come to hate each other, and they learn that they are not alone.
We Have Always Been Here
Lena Nguyen - 2021
or risk succumbing to it herself.Misanthropic psychologist Dr. Grace Park is placed on the Deucalion, a survey ship headed to an icy planet in an unexplored galaxy. Her purpose is to observe the thirteen human crew members aboard the ship—all specialists in their own fields—as they assess the colonization potential of the planet, Eos. But frictions develop as Park befriends the androids of the ship, preferring their company over the baffling complexity of humans, while the rest of the crew treats them with suspicion and even outright hostility.Shortly after landing, the crew finds themselves trapped on the ship by a radiation storm, with no means of communication or escape until it passes—and that's when things begin to fall apart. Park's patients are falling prey to waking nightmares of helpless, tongueless insanity. The androids are behaving strangely. There are no windows aboard the ship. Paranoia is closing in, and soon Park is forced to confront the fact that nothing—neither her crew, nor their mission, nor the mysterious Eos itself—is as it seems.
Diaspora
Greg Egan - 1997
Of the discovery of an alien race and of a kink in time that means humanity — whatever form it takes — will never again be threatened by acts of God.
Contacting Aliens: An Illustrated Guide to David Brin's Uplift Universe
David Brin - 2002
Dramatic, thought-provoking, and inventive, these books describe a fully realized world rich in character, detail, and ideas. Now Uplift author David Brin collaborates with acclaimed artist Kevin Lenagh to compile the definitive guide to the species, societies, and technology of one of the greatest feats of literary world-building ever accomplished.CONTACTING ALIENSHere in the form of a handbook for Terran field agents is a detailed look at Uplift’s many alien races--from the friendly Tymbrimi to the warlike Tandu, from the wise and enigmatic Kanten to the fiercely reptilian Soro, from the bureaucratic Hoon to the manipulative Thennanin--their physiology, psychology, history; their clans and alliances; and their shifting attitudes toward Earth and its representatives.Here, too, is a history of Earth’s contact and challenging interactions with the mysterious and powerful Civilization of Five Galaxies, a look at its institutions, languages, and customs, plus a time line of momentous events going back 3 billion years. For the millions of fans of the Uplift novels, this long-awaited guide will be an essential reference work, filled with vital information and never-before-seen illustrations that reveal, for the first time in one volume, the keys to the ambitious vision and bold speculation of the Uplift universe.From the Trade Paperback edition.
Alone
Robert J. Crane - 2012
Then one day her mother vanished, and Sienna woke up to find two strange men in her home. On the run, unsure of who to turn to and discovering she possesses mysterious powers, Sienna finds herself pursued by a shadowy agency known as the Directorate and hunted by a vicious, bloodthirsty psychopath named Wolfe, each of which is determined to capture her for their own purposes...
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
Dungeon Crawl Classics RPG
Joseph Goodman - 2012
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.