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Design for Hackers
David Kadavy - 2011
The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work--and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats. Breaks down and studies the classical principles and techniques behind the creation of beautiful design. Illustrates cultural and contextual considerations in communicating to a specific audience. Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind. Dissects the elements of color, size, scale, proportion, medium, and form. Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more.By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.
How Designers Think
Bryan Lawson - 1980
This extended work is the culmination of forty years' research and shows the belief that we all can, and do, design, and that we can learn to design better. The creative mind continues to have the power to surprise and this book aims to nurture and extend this creativity. Neither the earlier editions, nor this book, are intended as authoritative prescriptions of how designers should think but provide helpful advice on how to develop an understanding of design.In this fourth edition, Bryan Lawson continues to try and understand how designers think, to explore how they might be better educated and to develop techniques to assist them in their task. Some chapters have been revised and three completely new chapters added. The book is now intended to be read in conjunction with What Designers Know which is a companion volume. Some of the ideas previously discussed in the third edition of How Designers Think are now explored more thoroughly in What Designers Know. For the first time this fourth edition works towards a model of designing and the skills that collectively constitute the design process.
Things Come Apart: A Teardown Manual for Modern Living
Todd McLellan - 2013
This book makes visible the inner workings of some of the world's most iconic designs. From SLR camera to mantel clock to espresso machine, from iPad to bicycle to grand piano, every single component of each object is revealed. These disassembled objects show that even the most intricate of modern technologies can be broken down and understood, while beautifully illustrating the quality and elegance of older designs. Stunning photography is interspersed with essays by notable figures from the worlds of restoration, DIY, and design innovation who discuss historical examples of teardowns, disassembly, and reverse-engineering. Each photograph is itself a work of art and offers a reinterpretation of our familiar world. They connect people with the child-like joy of taking something apart to see how it works and will appeal to anyone with a curiosity about the material world.
Programming in Go: Creating Applications for the 21st Century
Mark Summerfield - 2012
With this guide, pioneering Go programmer Mark Summerfield shows how to write code that takes full advantage of Go's breakthrough features and idioms. Both a tutorial and a language reference, "Programming in Go" brings together all the knowledge you need to evaluate Go, think in Go, and write high-performance software with Go. Summerfield presents multiple idiom comparisons showing exactly how Go improves upon older languages, calling special attention to Go's key innovations. Along the way, he explains everything from the absolute basics through Go's lock-free channel-based concurrency and its flexible and unusual duck-typing type-safe approach to object-orientation. Throughout, Summerfield's approach is thoroughly practical. Each chapter offers multiple live code examples designed to encourage experimentation and help you quickly develop mastery. Wherever possible, complete programs and packages are presented to provide realistic use cases, as well as exercises. Coverage includes:-- Quickly getting and installing Go, and building and running Go programs -- Exploring Go's syntax, features, and extensive standard library -- Programming Boolean values, expressions, and numeric types -- Creating, comparing, indexing, slicing, and formatting strings -- Understanding Go's highly efficient built-in collection types: slices and maps -- Using Go as a procedural programming language -- Discovering Go's unusual and flexible approach to object orientation -- Mastering Go's unique, simple, and natural approach to fine-grained concurrency -- Reading and writing binary, text, JSON, and XML files -- Importing and using standard library packages, custom packages, and third-party packages -- Creating, documenting, unit testing, and benchmarking custom packages
Joe Pickett Series Bundle (Book 7-12)
C.J. Box - 2019
Attorney Clay McCann admitted to slaughtering four campers in a back-country corner of Yellowstone National Park - a 'free-fire' zone with no residents or jurisdiction. In this remote fifty-square-mile stretch a man can literally get away with murder. Now McCann's a free man, and Pickett's about to discover his motive - one buried in Yellowstone's rugged terrain, and as dangerous as the man who wants to keep it hidden.Blood TrailGame wardens have found a man dead at a mountain camp-strung up, gutted, and flayed as if he were the elk he'd been hunting. Is the murder the work of a deranged anti-hunting activist or of a lone psychopath with a personal vendetta? Wyoming game warden Joe Pickett is the man to track the murderer and stop him, before someone declares open season on humans...Below ZeroSix years ago, Joe Pickett's foster daughter, April, was murdered. Now, someone is leaving phone messages claiming to be the dead girl. As his family struggles with the disturbing event, he discovers that the calls have been placed from locations where serious environmental crimes have occurred. And as the phone calls grow closer, so does the danger...Nowhere to RunIt's Joe Pickett's last week as a temporary game warden in the mountain town of Baggs, Wyoming, but his conscience won't let him leave without checking out the strange reports coming from the wilderness: camps looted, tents slashed, elk butchered. What awaits him is like something out of an old campfire tale, except this story is all too real-and all too deadly.Cold WindA body hangs from a wind turbine, a bullet hole in his chest: Earl Alden, millionaire property developer. His wife, Missy, is the prime suspect. It wouldn't be a problem for Joe Pickett, if Missy weren't his mother-in-law. Missy claims she's innocent, and for his wife's sake, Joe would like to believe her... but all the early signs point to her being as guilty as sin. With his wife on one side and the law on the other, Joe needs to get to the truth before his family is ripped apart.Force of NatureYears ago Joe Pickett's best friend, Nate Romanowski, was in a Special Forces unit abroad when his commander, John Nemecek, did something terrible. Now the high-ranking government official and cold-blooded sociopath is determined to eliminate anyone who knows about it - like Nate, who's hidden himself away in Wyoming's Bighorn Mountains. And he knows exactly how Nemecek will do it-by targeting Nate's friends to draw him out. That includes his friend, game warden Joe Pickett, and Pickett's entire family. The only way to fight back is outside the law. Nate knows he can do it, but he isn't sure about his straight-arrow friend. And all their lives could depend on it.
A Scientific Autobiography
Aldo Rossi - 1981
His ruminations range from his obsession with theater to his concept of architecture as ritual. The illustrations--photographs, evocative images, as well as a set of drawings of Rossi's major architectural projects prepared particularly for this publication--were personally selected by the author to augment the text.
HTML5 for Web Designers
Jeremy Keith - 2010
It is also the most powerful, and in some ways, the most confusing. What do accessible, content-focused standards-based web designers and front-end developers need to know? And how can we harness the power of HTML5 in today’s browsers?In this brilliant and entertaining user’s guide, Jeremy Keith cuts to the chase, with crisp, clear, practical examples, and his patented twinkle and charm.
Meggs' History of Graphic Design
Philip B. Meggs - 1983
Under the new authorial leadership of Alston Purvis, this authoritative book offers more than 450 new images, along with expansive coverage of such topics as Italian, Russian, and Dutch design. It reveals a saga of creative innovators, breakthrough technologies, and important design innovations.
Making Is Connecting
David Gauntlett - 2011
Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Interaction Design: Beyond Human-Computer Interaction
Yvonne Rogers - 2001
It should be labelled 'start here'." --Pieter Jan Stappers, ID-StudioLab, Delft University of Technology
Handcrafted CSS: More Bulletproof Web Design / Bulletproof Essentials
Dan Cederholm - 2009
Handcrafted CSS: Video Edition: More Bulletproof Web Design
Logotype
Michael Evamy - 2012
Featuring more than 1,300 international typographic identities, by around 250 design studios, this is an indispensable handbook for every design studio, providing a valuable resource to draw on in branding and corporate identity projects. Retaining the striking black-and-white aesthetic and structure of Logo (also by Michael Evamy) and Symbol, Logotype is an important and essential companion volume.
The Illustrated Harlan Ellison
Harlan Ellison - 1978
Featuring the stories "Deeper Than The Darkness", "Croatoan", "Repent, Harlequin!" Said the Ticktockman" - (formatted in 3-D and includes the 3-D glasses!), "The Discarded", "An Ellison Tapestry", "Riding the Dark Train Out", and "I'm Looking For Kadak"
Simple and Usable Web, Mobile, and Interaction Design
Giles Colborne - 2010
This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications.
Visualize This: The FlowingData Guide to Design, Visualization, and Statistics
Nathan Yau - 2011
Wouldn't it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to gather, parse, and format data and then design high quality graphics that help you explore and present patterns, outliers, and relationships.Presents a unique approach to visualizing and telling stories with data, from a data visualization expert and the creator of flowingdata.com, Nathan Yau Offers step-by-step tutorials and practical design tips for creating statistical graphics, geographical maps, and information design to find meaning in the numbers Details tools that can be used to visualize data-native graphics for the Web, such as ActionScript, Flash libraries, PHP, and JavaScript and tools to design graphics for print, such as R and Illustrator Contains numerous examples and descriptions of patterns and outliers and explains how to show them Visualize This demonstrates how to explain data visually so that you can present your information in a way that is easy to understand and appealing.