Book picks similar to
Melodies of Life: A Final Fantasy IX Retrospect and Analysis by Jamie L. Cruise
pop-culture
video-games
literary-criticism
Fighting the Forces: What's at Stake in Buffy the Vampire Slayer
Rhonda V. WilcoxMary Alice Money - 2002
Bad television--predictable, commercial, exploitative--simply yields to the forces. Good television, like the character of Buffy the Vampire Slayer, fights them. Fighting the Forces explores the struggle to create meaning in an impressive example of popular culture, the television series phenomenon Buffy the Vampire Slayer. In the essays collected here, contributors examine the series using a variety of techniques and viewpoints. They analyze the social and cultural issues implicit in the series and place it in its literary context, not only by examining its literary influences (from German liebestod to Huckleberry Finn) but also by exploring the series' purposeful literary allusions. Furthermore, the book explores the extratextual, such as fanfiction and online discussion groups. The book is additionally supplemented by an online journal Slayage (www.slayage.tv), created by the book editors in acknowledgement of the ongoing nature of television art. Rhonda V. Wilcox and David Lavery have written and edited several books and articles exploring the social, literary, and artistic merit of quality television. In addition to Buffy the Vampire Slayer, their work has covered a variety of programs including Twin Peaks, Northern Exposure, The X-Files, and The Sopranos.
The Language of Fashion
Roland Barthes - 2006
The Language of Fashion brings together all Barthes' untranslated writings on fashion.The Language of Fashion presents a set of remarkable essays, revealing the breadth and insight of Barthes' long engagement with the history of clothes. The essays range from closely argued essays laying down the foundations for a structural and semiological analysis of clothing to a critical analysis of the significance of gemstones and jewellery, from an exploration of how the contrasting styles of Courrges and Chanel replayed the clash between ancient and modern to a discussion of the meaning of hippy style in Morocco, and from the nature of desire to the role of the dandy and colour in fashion.Constantly questioning, always changing, Barthes' ideas about clothes and fashion remain to provoke another generation of readers seeking to understand not only the culture of fashion but the fashion of culture.
Monsters in America: Our Historical Obsession with the Hideous and the Haunting
W. Scott Poole - 2011
From our colonial past to the present, the monster in all its various forms has been a staple of American culture. A masterful survey of our grim and often disturbing past, Monsters in America uniquely brings together history and culture studies to expose the dark obsessions that have helped create our national identity.Monsters are not just fears of the individual psyche, historian Scott Poole explains, but are concoctions of the public imagination, reactions to cultural influences, social change, and historical events. Conflicting anxieties about race, class, gender, sexuality, religious beliefs, science, and politics manifest as haunting beings among the populace. From Victorian-era mad scientists to modern-day serial killers, new monsters appear as American society evolves, paralleling fluctuating challenges to the cultural status quo. Consulting newspaper accounts, archival materials, personal papers, comic books, films, and oral histories, Poole adroitly illustrates how the creation of the monstrous "other" not only reflects society's fears but shapes actual historical behavior and becomes a cultural reminder of inhuman acts.
Equipment for Living: On Poetry and Pop Music
Michael Robbins - 2017
Ranging from Prince to Def Leppard, Lucille Clifton to Frederick Seidel, Robbins’s mastery of poetry and popular music shines in Equipment for Living. He has a singular ability to illustrate points with seemingly disparate examples (Friedrich Kittler and Taylor Swift, to W.B. Yeats and Anna Kendrick’s “Cups”). Robbins weaves a discussion on poet Juliana Spahr with the different subsets of Scandinavian black metal, illuminating subjects in ways that few scholars can achieve. Equipment for Living is also a wonderful guide to essential poetry and popular music.
Chasing Lolita: How Popular Culture Corrupted Nabokov's Little Girl All Over Again
Graham Vickers - 2008
This child, so fresh and alive, yet so pitiable in her abuse at the hands of the novel's narrator, engendered outrage and sympathy alike, and has continued to do so ever since. Yet Lolita's image in the broader public consciousness has changed. No longer a little girl, Lolita has come to signify a precocious temptress, a cunning underage vixen who'll stop at nothing to get her man. How could this have happened? Chasing Lolita, published on the fiftieth anniversary of Lolita's American publication, is an essential contemporary companion to Vladimir Nabokov's great novel. It establishes who Lolita really was back in 1958, explores her predecessors of all stripes, and examines the multitude of movies, theatrical shows, literary spin-offs, artifacts, fashion, art, photography, and tabloid excesses that have distorted her identity and stolen her name. It considers not just the "Lolita effect" but shifting attitudes toward the always volatile mix of sex, children, and popular entertainment—from Victorian times to the present. And it also looks at some real-life cases of young girls who became the innocent victims of someone else’s obsession—unhappy sisters to one of the most affecting heroines in American fiction, and one of the most widely misunderstood.
Art of Atari
Tim Lapetino - 2016
Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE
The Splendid Magic of Penny Arcade
Jerry Holkins - 2010
The comic appears to catalog the lives of two young men who are utterly steeped in popular culture.Each chapter gathers into a coherent beam of savory trivia, strange facts, formerly mysterious origins, biographical information, interviews, inaugural conventions, an unlikely charity, and comic strips. You get the sense that some of the content may be apocryphal—for example, the part where they eat a whole wolf basically comes out of nowhere. Also, if one of them really did become “King of the Britons,” you’re sure you would have heard about it somewhere else. > close book You close the book and place it back on the shelf. Maybe next time.
Grantland Issue 3
Bill Simmons - 2012
It will feature the best sports writing from the website, delivered in a full-color book featuring original artwork and a host of print exclusives—including original fiction, new writing from editor-in-chief Bill Simmons, posters and pull-out sections, old-school baseball cards and mini-booklets, and a cover that looks and feels like you're holding a basketball. Like its namesake website, Grantland Quarterly will regularly include some of the most exciting and form-pushing sports writers currently plying the trade, including Chuck Klosterman, Malcolm Gladwell, Tom Bissell, Harris Wittels, John Brandon, Anna Clark, Chris Jones, Colson Whitehead, and many more.
James Joyce
Edna O'Brien - 1999
After all, both authors engaged in a profoundly ambivalent excoriation of their native Ireland. And while O'Brien's sexual politics can make Joyce seem like a fusty Edwardian by comparison, both novelists got a certain amount of flack for their erotic frankness. So this latest match from the Penguin Lives series seems like a good one--and largely lives up to its promise. O'Brien makes no pretense of competing with Richard Ellmann's immense, magisterial portrait. Instead she has concocted in James Joyce something that resembles one of her own novels: a spirited, lyrical, and acerbic narrative that just happens to feature the author of Ulysses in the starring role. Having experienced the constrictions of Irish life firsthand, O'Brien is particularly good on Joyce's downwardly mobile childhood. Was his resulting hatred of his native land exaggerated? Apparently not: No one who has not lived in such straitened and hideous circumstances can understand the battering of that upbringing. All the more because they had come down in the world, a tumble from semi-gentility, servants, a nicely laid table, cut glasses, a piano, the accoutrements of middle-class life, relegated to the near slums in Mountjoy Square, the gaunt spectral mansions in which children sat like mice in the gaping doorways. The author also gives a vivid sense of her subject's devotion to his art, an altar upon which he happily sacrificed his family, health, friends, and even his eyesight. She is stubborn in her defense of Joyce's sublime irresponsibility, which she ascribes to all writers: "It is a paradox that while wrestling with the language to capture the human condition they become more callous, and cut off from the very human traits which they so glisteningly depict." O'Brien's own wrestling match in James Joyce has, to be honest, its share of pins and minor pratfalls: there are some embarrassing repetitions and punctuational oddities, and her occasional assimilation of Joyce's own language is an awkward (if heartfelt) form of homage. Still, when she sticks to her own inflections, her account of this "funnominal man" is an eminently readable and entertaining dose of Irish bitters. --James Marcus
The Quest for the Diamond Sword
Winter Morgan - 2014
He has everything he needs to live in the Minecraft world: a bed, a house, and food. Steve likes to spend his mornings in the NCP village and trade his wheat for emeralds, armor, books, swords, and food. One morning, he finds that Zombies have attacked the villagers. The Zombies have also turned the village blacksmith into a Zombie, leaving Steve without a place to get swords. To protect himself and the few villagers that remain, Steve goes on a quest to mine for forty diamonds, which are the most powerful mineral in the Overworld. He wants to craft these diamonds into a diamond sword to shield him and the villagers from the Zombies.Far from his home, with night about to set in, Steve fears for his life. Nighttime is when users are most vulnerable in Minecraft. As he looks for shelter in a temple, he meets a trio of treasure hunters, Max, Lucy, and Henry, who are trying to unearth the treasure under the temple. Steve tells them of his master plan to mine for the most powerful mineral in the Overworld—the diamond. The treasure hunters are eager to join him. Facing treacherous mining conditions, a thunderstorm, and attacks from hostile mobs, these four friends question if it’s better to be a single player than a multiplayer, as they try to watch out for each other and chase Steve’s dream at the same time.Will Steve find the diamonds? Will his friends help or hinder the search? Should he trust his new treasure hunter friends? And will Steve get back in time to save the villagers?Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Why We Read What We Read: A Delightfully Opinionated Journey Through Bestselling Books
Lisa Adams - 2007
We can't resist conspiratorial crooks or the number 7. We have bought millions of books about cheese. And over a million of us read more than 50 nearly identical books every single year. In Why We Read What We Read, Lisa Adams and John Heath take an insightful and often hilarious tour through nearly 200 bestselling books, ferreting out their persistent themes and determining what those say about what we believe and how we relate to one another. Some of our favorite (and revealing) topics include: --Repeating the Obvious: Diet, Wealth, and Inspiration --Black and White and Read All Over: Good and Evil in Bestselling Adventure Novels and Political Nonfiction --Soul Train: Religion and Spirituality --Hopefully Ever After: Love, Romance and Relationships --Reading for Redemption: Trials and Triumphs in Literary Fiction and Nonfiction --Controversy and Conspiracy in The Da Vinci Code Explore the nature of what and how we read-and what it means for our psyches, our society and our future.
A Theory of Adaptation
Linda Hutcheon - 2006
Adaptation, Hutcheon argues, has always been a central mode of the story-telling imagination and deserves to be studied in all its breadth and range as both a process (of creation and reception) and a product unto its own.Persuasive and illuminating, A Theory of Adaptation is a bold rethinking of how adaptation works across all media and genres that may put an end to the age-old question of whether the book was better than the movie, or the opera, or the theme park.
Pokémon Diamond & Pearl - The Official Pokémon Scenario Guide
Lawrence Neves - 2007
Welcome to the Sinnoh region — full of new Pokémon and more awesome adventures!Detailed walkthrough of the Sinnoh region! Who you should meet! Who can help you out!Special Sinnoh-only Pokédex! Check out the newest Pokémon!Detailed charts, maps, and information — including all items, berries, and moves!
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.