Book picks similar to
The Org Mode 9 Reference Manual: Organize Your Life with GNU Emacs by Carsten Dominik
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Principles of Foundation Engineering
Braja M. Das - 1984
Das' Sixth Edition of PRINCIPLES OF FOUNDATION ENGINEERING maintains the careful balance of current research and practical field applications that has made it the leading text in foundation engineering courses. Featuring a wealth of worked-out examples and figures that help students with theory and problem-solving skills, the book introduces civil engineering students to the fundamental concepts and application of foundation analysis design. Throughout, Das emphasizes the judgment needed to properly apply the theories and analysis to the evaluation of soils and foundation design as well as the need for field experience. The sixth edition contains many new homework and worked-out problems.
Road Racing for Serious Runners
Pete Pfitzinger - 1998
This training plan is based on solid science, and its physiological basis is clearly explained and incorporated into a running program that produces maximum results and reduces the risk of injury.In Road Racing for Serious Runners, Pete Pfitzinger-a world-class marathoner, distance running coach, and exercise physiologist-tells you how to get the most out of your limited training time. Pfitzinger teams up with former Running Times editor-in-chief Scott Douglas to present a training and racing plan that will help you excel in the full spectrum of road racing distances. You will learn how to- design a week-by-week training program, - determine the right pace to run during speed workouts, - get the most out of long runs, - taper training before an important race, - detect and avoid staleness and injury, - determine the best strategy for each race, and- achieve the optimal mental state to train and race.Included with each of five training schedules are racing tactics, mental tips, and lessons from world-class runners. Whatever distance you plan to race, Road Racing for Serious Runners will guide you to peak performance!
Programming Entity Framework: DbContext
Julia Lerman - 2011
This concise book shows you how to use the API to perform set operations with the DbSet class, handle change tracking and resolve concurrency conflicts with the Change Tracker API, and validate changes to your data with the Validation API.With DbContext, you’ll be able to query and update data, whether you’re working with individual objects or graphs of objects and their related data. You’ll find numerous C# code samples to help you get started. All you need is experience with Visual Studio and database management basics.Use EF’s query capabilities to retrieve data, and use LINQ to sort and filter dataLearn how to add new data, and change and delete existing dataUse the Change Tracker API to access information EF keeps about the state of entity instancesControl change tracking information of entities in disconnected scenarios, including NTier applicationsValidate data changes before they’re sent to the database, and set up validation rulesBypass EF’s query pipeline and interact directly with the database
C: How to Program
Harvey Deitel - 1992
Highly practical in approach, this text introduces fundamental notions of structured programming and software engineering - and progresses quickly to more intermediate material. It covers the full C language, key library functions, object-oriented programming in C++ and Java, and event-driven GUI programming in Java. - NEW - 300 page introduction to C++, brings students up-to-date with material from the recently revised C++ How to Program, 4/E - assuming only the C material as a prerequisite. - Updated introduction to Java 2 and programming GUIs, familiarizes students with content from the recently revised Java[trademark] How to Program, 5/Eassuming only the C material as a prerequisite. - A standalone appendix on the latest C standard - C99 - Contains several Live-Code[trademark] examples demonstrating the powerful new capabilities of C99, motivates the rational for C99 and highlights key differences between C99 and the version of standard C presented in Chapters 2-14. - Use of a pseudocode approach to structured program developmen
A Book on C: Programming in C
Al Kelley - 1984
It includes a complete chapter on C++ and an overall organization designed to appeal to the many programmers who view C as a stepping stone to C++ and the object-oriented paradigm. This edition also features an increased emphasis on modules and ADTs, which are essential concepts for creating reusable code and which show how to use header files to tie together a multi-file program. computer science students.
Fundamentals of Database Systems
Ramez Elmasri - 1989
It features excellent examples and access to Addison Wesley's database Web site that includes further teaching, tutorials and many useful student resources.
Numerical Recipes in C: The Art of Scientific Computing
William H. Press - 1988
In a self-contained manner it proceeds from mathematical and theoretical considerations to actual practical computer routines. With over 100 new routines bringing the total to well over 300, plus upgraded versions of the original routines, the new edition remains the most practical, comprehensive handbook of scientific computing available today.
Digital Image Processing
Rafael C. Gonzalez - 1977
Completely self-contained, heavily illustrated, and mathematically accessible, it has a scope of application that is not limited to the solution of specialized problems. Digital Image Fundamentals. Image Enhancement in the Spatial Domain. Image Enhancement in the Frequency Domain. Image Restoration. Color Image Processing. Wavelets and Multiresolution Processing. Image Compression. Morphological Image Processing. Image Segmentation. Representation and Description. Object Recognition.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2
Dave Shreiner - 1999
The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. It is far and away the most important book on OpenGL, and is commonly referred to by programmers simply as the Red book. Last summer the OpenGL Architectural Review Board (ARB) announced the release of the version 2.0 standard, incorporating the OpenGL Shader Language (GLSL) officially into the spec. This is the biggest change in OpenGL since its inception. This new edition will provide basic information about GLSL itself, as well as all the other changes to the 1.5 and 1.0 versions. the official, comprehensive guide to GLSL itself. A few years ago, pundits were predicting the imminent demise of OpenGL. Far from expiring, however, OpenGL has had a resurgence in the last couple years, and has solidified its position as the defacto standard for high-quality computer graphics. This book remains the necessary guide for any developer doing graphics programming. The sample source code in the book will be available on the book's web site.
Real World Java EE Patterns--Rethinking Best Practices
Adam Bien - 2009
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Solutions Manual For Introduction To Quantum Mechanics
David J. Griffiths