Here Be Monsters


John Birmingham - 2008
    When the undead attack they must face the end of the world.It is 1788 and Lieutenant Watkin Tench of His Majesty’s Royal Marines is an officer in charge of transporting over a thousand ne’er-do-well convicts to the great south land. But a mysterious white squall engulfs the Fleet and then it’s not 1788 anymore. Not as Tench knew it. A great and ghostly city of the dead appears out of the storm and the men and women of the First Fleet must fight not just for their lives, but for their immortal souls and the very future of the world.

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

The Erciyes Fragments


C.S. Friedman - 1999
    There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!

The Phoenix Ascent


Nathan M. Farrugia - 2014
    As plague ravages the continent and the heavens burn with meteors, the empire's greatest general will stop at nothing to possess the first Phoenix.And when Kaifeng, the Chinese capital falls, the only thing standing in the path of total domination is one lone alchemist and a rogue assassin.The Phoenix Ascent is a free short story. Check out The Phoenix Variant for the full story.

49 Days


Erik Hamre - 2014
    Against all odds there is a survivor. When the secret division of the CIA learns the identity of the lone survivor they dispatch a team to apprehend her.The consequences of a highly secret black operation experiment, set in motion almost forty years earlier, is now finally coming back to haunt the bureau.It is threatening to change how we perceive our world and view our enemies.The clock is ticking.The days are numbered.

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Star Wars: The Blueprints


J.W. Rinzler - 2011
    With more than 250 blueprints, 500 photographs and illustrations, and ten stunning gatefolds, Star Wars: The Blueprints is a deluxe volume that reveals the work of the engineers, designers, and artists who dreamed up the look and feel of the Star Wars universe. Best-selling author J. W. Rinzler explores the complex process of envisioning and creating the Star Wars films throughout this collection. Witness first-hand the technical expertise and jaw-dropping detail involved in every part of the process, from concept sketches to final scenes. Star Wars: The Blueprints showcases the transformation of careful technical drawings to now-iconic sets--the rebel blockade runner, the Millennium Falcon , the bridge of General Grievous’s flagship, Jabba the Hutt’s throne room, and many others. Meticulously researched and packed with gorgeous artwork and little-known details, Star Wars: The Blueprints tells the story of the brilliant minds and technical prowess that brought this extraordinary epic to life.

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Sleepers


Darcy Pattison - 2017
    Allow us to live in the seas.” Rison will implode soon. They desperately need a new blue planet, a water planet. But Earth is crowded. Will humans be able to open their hearts to an alien race? SLEEPERS, Book 1 A rogue militia. A diabolical sabotage. Is an alien teen is the only hope for either blue planet? Sleepers is the first book of an exciting science fiction trilogy that forces a dying world to beg for refuge on Earth. A test-tube baby, fifteen-year-old Jake Rose is half human and half alien. After living with his mother on Rison for most of his life, he finally comes to Earth to live with his human father’s grandparents on Bainbridge Island in Puget Sound. His mother, Dayexi Quad-de is Rison’s ambassador to Earth. She’s tasked with finding Risonians a new home on Earth in a peaceful manner. Jake accidentally discovers that Earth’s elite ELLIS forces are tying to sabotage Mt. Rainier and make it explode so that they can blame it on the Risonian aliens. Can Jake stop them in time or will they ruin the Risonians chances at a refuge on Earth? Sirens is the continuing story in a science fiction trilogy. When aliens beg refuge on Earth, they ask only for a home in the seas. But what if Earth’s oceans aren’t empty? The Phoke, the mer men and women of Earth have remained hidden for centuries. But a Risonian water-borne illness forces them to come out of hiding and take a place at the negotiation table. Pilgrims is the exciting conclusion of an epic science fiction trilogy that pits Risonians and Earthlings against inevitable implosion of a planet. A small team from Earth travels to Rison to find the cure for a water-borne disease that threatens the Phoke, the mermen and mermaids of Earth. But Rison’s implosion is pending. In a rush against time, they must deal with the politics of desperate men and the tricks of a dying planet. Will they find the cure and escape in time?

War from a Distant Sun


Anthony James - 2020
    The military’s high command has played it safe for too long and now defeat seems inevitable.Dealing with the consequences on the frontline, warship captain Carl Recker is a man with enemies on both sides.A routine mission takes him to a distant world upon which he finds technology from a war fought by an unknown species. The Daklan are interested in it too, and they have an annihilator class battleship at their disposal, while Recker is flying the smallest lightspeed capable warship in the human fleet.What follows will test Recker to his limits. Relentlessly pursued by the unstoppable battleship and seemingly forsaken by his superiors, he must hunt down answers from the past while fighting enemies from the present.Powerful relics of an ancient, terrible war are scattered on the fringes - finding them and unlocking their secrets may be the only hope for humanity.War from a Distant Sun is a traditional-style science-fiction action adventure. Expect space combat, ruthless aliens, mysterious tech and lots more.