Book picks similar to
Metal Gear Solid Art of the HD Collection by Hideo Kojima
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Supercade: A Visual History of the Videogame Age, 1971-1984
Van Burnham - 2001
From Pong to Pac-Man, Asteroids to Zaxxon - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.
M.C. Escher: Visions of Symmetry
Doris Schattschneider - 1990
It deals with one powerful obsession that preoccupied Escher: what he called "the regular division of the plane," the puzzlelike interlocking of birds, fish, lizards, and other natural forms in continuous patterns. Schattschneider asks, "How did he do it?" She answers the question by analyzing Escher's notebooks." Visions of Symmetry includes many of Escher's masterworks, as well as hundreds of lesser-known examples of his work. This new edition also features a foreward and an illustrated epilogue that reveals new information about Escher's inspiration and shows how his ideas of symmetry have influenced mathematicians, computer scientists, and contemporary artists.
Level Up!: The Guide to Great Video Game Design
Scott Rogers - 2010
Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The Crafting of Narnia: The Art, Creatures, and Weapons from Weta Workshop
Daniel Falconer - 2008
Discover the genius behind the world of Narnia and how it was brought to the big screen in this lavish art book produced by the films' own special effects studio.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook
Mid-Century Ads: Advertising from the Mad Men Era
Jim Heimann - 2011
These optimistic indicators paint a fascinating picture of the colorful capitalism that dominated the spirit of the 1950s and 60s, as concerns about the Cold War gave way to the carefree booze-and-cigarettes Mad Men era. Also included is a wide range of significant advertising campaigns from both eras, giving insight into the zeitgeist of the period. Bursting with fresh, crisp colors, these ads have been digitally mastered to look as bright and new as the day they first hit newsstands.
The Manly World of Lloyd Llewellyn
Daniel Clowes - 1994
The 31 stories collected here combine Dragnet with The Twilight Zone with Tales from the Crypt in a world filled with aliens, good-time girls, and cocktail-bar nihilism. The stories are hip and funny, with a good dose of wacky 1950s paranoia and the kind of tongue-in-cheek morality that characterized the old E.C. horror comics. The Lloyd Llewellyn stories also trace the development of Clowes's style as a comic artist, from the angular early pieces that show the influence of 1950s advertising style to the grotesque Robert Crumb-inspired style of the more recent work in Eightball. Clowes is one of the most gifted comic-book artists around, and the retro-chic world of Lloyd Llewellyn deserves to be seen by a new generation of readers.
Manga Matrix: Create Unique Characters Using the Japanese Matrix System
Hiroyoshi Tsukamoto - 2006
Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.
Realistic Abstracts: Painting Abstracts Based on What You See
Kees van Aalst - 2010
Shows how to create abstract paintings within the rules of realism through a list of tools and materials, lessons on applying traditional elements to abstract art, and projects with instructions and color illustrations.
Comics, Comix Graphic Novels: A History of Comic Art
Roger Sabin - 1996
Organized thematically it explores the various genres of the comic book - including humour, adventure, girls' comics, underground and alternative.The fascinating careers of the creators of the best-known characters - from Superman and Tintin to Tank Girl - are revealed in depth, as are the stories behind the much-loved comics such as Beano and The Incredible Hulk. The most recent artists are also illustrated and discussed, including Harvey Kurtzman (Mad), Chris Donald (Viz), Art Spiegelman (Maus) and Katsuhiro Otomo (Akira).
Gothic Lolita Punk
Rico Komanoya - 2009
Also included is information on the materials used by each artist, how-to draw and illustrate guidelines, and a glossary of terms for drawing lifelike Gothic Lolita manga and anime characters.
What Is Art And 100 Other Very Important Questions
Ernst Billgren - 2008
Linda McCartney's Sixties: Portrait of an Era
Linda McCartney - 1992
It includes the Grateful Dead sliding down porch steps in Haight Ashbury, the Beatles on stage and off, a pouting Mick Jagger, and cameos of Jimi Hendrix and Jim Morrison in concert.
Two Guys Fooling Around with the Moon
B. Kliban - 1982
Brilliantly drawn and bitterly funny, these cartoons thoroughly demonstrate better living through plywood, reaffirm that what's good for business is good for America-even if Your Government in Action has taken to the streets-the Madonna is out of order and Yoga has been made silly. 122,000 copies in print.
The Joy of Swimming: A Celebration of Our Love for Getting in the Water
Lynn Cox - 2016
Congdon brings her personal passion as a lifelong swimmer to this beautiful and thoughtful celebration of getting in the water. Hand-lettered inspirational quotes, watercolor portraits paired with real people's personal stories, illustrated collections of vintage objects—colorful swim caps, bathing suits through the ages, traditional pool signs—and much more evoke the beauty and inspiration of the subject. An emphasis on swimming as a way of life—taking the leap, going with the flow—makes this delightful volume one that will speak to serious swimmers, vacation paddlers, and anyone pondering their next high dive.