Humanity's Edge: The Complete Trilogy


Paul B. Kohler - 2018
    Can civilization survive ... and escape from the Edge of Humanity?3 books & nearly 800 pages of non-stop zombie action that readers are calling "fresh" with "dollops of violence" to satisfy even the most discriminating post-apocalyptic fan. From an Amazon bestselling author.BOOK 1: Turn -- A town on the run ... The Crazed that wants their flesh. Will they make it out alive?When a meteorite crashes to earth it catapults a small Utopian town into an archaic nightmare. It's up to one man to protect them, not only from the flesh-eating monsters but also from the maniacal colonel who storms in, barking orders for immediate evacuation. Clay Dobbs is the small town sheriff about to, unknowingly, take on the end of the world. When the Crazed come for your flesh, how will you survive?BOOK 2: Detour -- Their escape was certain ... or so they thought. Their survival is, and forever will be, in question.With the nanite epidemic out of control, Clay leads his skeleton crew head first into the aftermath. The nightmare continues as he battles both the Crazed and the rouge, as well as his own inner demons. The once small town sheriff must find order where there is no law until he encounters his near equal at the end of the world. But, is she all that she seems? Will Clay unravel all the clues before it's too late?The road is a dark and chilling place. There is no time to rest if you want to survive.BOOK 3: Reversion -- At the end of the world ... never dismiss the unexpected. A surprise reunion. A forgotten friend. Long odds and determination reward Sheriff Clay Dobbs with a bit of what he wants most. But, he won't rest—he can't rest—not until he's dead. And he has no plans for that until he defeats the insane military General that has caused so much hardship. But, it's not as easy as he thinks, not when there's an even more neurotic psychopath standing in his way. Can Clay learn to control himself, and the undead around him?When the Crazed come for you, where will you hide?

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Zed's World Book Two: Roads Less Traveled


Rich Baker - 2016
    In the course of one night, mankind teeters on the brink of extinction. Fighting through gathering hordes of undead, a group of friends brave military checkpoints, armed civilians, and forced allegiances in an attempt to reach loved ones. Thwarted at every turn, they press forward. But taking roads less traveled, could cost them everything.

I'm Not a Zombie


Amy Cross - 2020
    She has no problem being all alone, until a frantic, rambling man shows up and tells her that the world has been overrun by a zombie apocalypse. Is the man crazy, or is the world truly in peril?Unable to contact anyone else, Maggie initially tells herself that there's no way zombies can be real. Once the strange man has left, she tries to focus once again on her work, but then she starts to notice strange things in the forest. Something is killing foxes, and mysterious tracks in the snow suggest that Maggie's no longer alone. Still unable to believe that zombies are real, she remains determined to stick to her work. And then, one day, a rotten, lumbering creature stumbles into view.Is the world really falling apart? Does a bite on her arm mean that Maggie herself is in danger of becoming a zombie? And what kind of evil lurks in the shadows at an abandoned farm?

Sunward: The Inner System


Rob BoyleBrian Cross - 2009
    Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.

Necrose Beginnings: Books One and Two


Tim Moon - 2017
    Then they spread. Soon...they'll evolve. Prepare for the third book in the trilogy with this special limited-time box set of Dead Apocalpse and Dead Horde. Ben Chase went to Hawaii for adventure. He never expected the zombie apocalypse. The infection is spreading virtually unchecked, obscured by political cover ups and mistrust in media reports. Trapped on the Big Island, Ben and his friends find themselves surrounded by the infected. When Ben is faced with a critical decision that places the fate of his friends in his hands, what he must do to save them is unthinkable...

The Dead Rising: The Beginning


Albert Yates - 2015
    His neighbour seems to be acting strange, no one is working at the radio station, and the 911 operator rushed him off the phone when he called. What happened to his town while he was sleeping and will Henry be able to survive the dangers that lie outside of his house?

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Before Safe Haven: Mike


Christopher Artinian - 2019
    He was wrong. When everyone around him opted to do the easy thing, he chose to do the right thing. He chose to stand up. Several years on, and a new Hell has found him. A virus has infected billions all over the world, turning its victims into vicious zombies. The UK and Ireland have remained uninfected...until now. Lawlessness threatens to take over the streets as the government does everything it can to keep control. With the city in lockdown and every resource stretched to breaking point, Mike finds himself in familiar territory. The stakes could not be higher as Mike has to fight for his family’s very survival. His greatest weapon is the will to do anything for the ones he loves, but will that be enough?

Tammy and Ringo


N.C. Reed - 2015
    On her way out of town she befriends a young man whose only name is Ringo and who just might be a little bit more than he seems. The two of them will travel together as Tammy tries to make it to her father before things break down. Thrust together by events out of their control, the two will learn to depend on one another as they cover each other's weaknesses and search for a way home.

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Side Effects: Book One: First Days


Dusti Dawn Rose - 2017
    People are randomly going crazy and feasting on the flesh of those around them. Worse than that, once dead, the others return to join in. Her only hope of survival is to rely on the training that her father has given her and pray that she can reach her family’s cabin nestled in the safety of the Cascade Mountains. Her father has supplied it with everything they could need to survive, if only she can reach it unscathed. Armed with a bugout bag and a fierce determination, she sets out on a harrowing journey with her best friend Drew and her roommate Anna. The question of what they will find when they reach the cabin becomes more pressing as they get closer to their destination and further from what’s left of the civilization they once knew.

Surviving the Fall


Stephen Cross - 2016
    Mac, an old landlord who locks down his pub with his wife and a few boozy locals to ride the coming zombie storm. Sergeant Allen finds himself fighting not only the undead, but also his conscience as the army goes rogue. Harriet becomes lost in the suburbs, now a dark, empty and sinister land. Sarah must escape from the channel tunnel when her train stops midway, a zombie on-board. Chris, a small town drug dealer and big time loser who takes on the council estate's undead once the apocalypse threatens his beloved Gran. Captain Andy Bracknell, whose holiday flight from Spain becomes death at 30,000 feet when a passenger goes full zombie. Dr Grace, a virologist in a secret underground research Facility that threatens to become her underground tomb when one of the research samples gets flesh fever.Would you Survive the Fall?

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)