The Burning Court


John Dickson Carr - 1937
    Who could go through a door which had been bricked up and paneled over for two hundred years, leaving an old man to a hideous death?Edward Stevens smiled at their fears of the supernatural - until he read a manuscript on female murderers. On one of the pages was a clear photograph of a woman. Under it, in small letters, had been printed:Marie D'AubrayGuillotined for Murder, 1861Edward Stevens was looking at a photograph of his own wife.

Little Wars


H.G. Wells - 1913
    It can be played by boys of every age from twelve to one hundred and fifty - and even later if the limbs remain sufficiently supple - by girls of the better sort, and by a few rare and gifted women. This is to be a full History of Little Wars from its recorded and authenticated beginning until the present time, an account of how to make little warfare, and hints of the most priceless sort for the recumbent strategist.

Smart Dragons, Foolish Elves


Alan Dean FosterHarlan Ellison - 1991
    By Boucher, Effinger, Ellison, Friesner, Resnick, Sheckley, Silverberg, Zelazny, and more.Stories in the collection:As Is by Robert SilverbergThe Same to You Doubled by Robert SheckleyThe Egg of the Glak by Harvey JacobsBeibermann's Soul by Mike ResnickThimgs by Theordore R. CogswellMs. Lipshutz and the Goblin by Marvin KayeUnferno by George Alec EffingerUnicorn Variations by Roger ZelaznyYes Sir That's My by Daniel P. DernPlease Stand By by Ron GoulartBottle Party by John CollierMy Mother Was a Witch by William TennDjinn, NO Chaser by Harlan EllisonUp the Wall by Esther M. FriesnerTrouble With Water by Horace L. GoldSavage Breasts by Nina Kiriki HoffmanOr the Grasses Grow by Avram DavidsonSnulbug by Anthony Boucher

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Unicorn Variations


Roger Zelazny - 1983
    The title story, "Unicorn Variation", was written as a result of Zelazny having been asked to contribute to two different upcoming anthologies — one collecting stories set in bars, and one collecting stories about unicorns. When Zelazny mentioned these requests to his close friend George R. R. Martin, the other told Zelazny of a third upcoming anthology — one which would collect stories about chess — and jokingly suggested that Zelazny write a story about playing chess against a unicorn in a bar, so that he could sell the story three times. Zelazny did just that and then went on to win a Hugo Award for the story.Contents:Introduction (Unicorn Variations) [essay] (1983)Unicorn Variation (1981)The Last of the Wild Ones [Sam Murdock] (1981)Recital (1981)The Naked Matador (1981)The Parts That Are Only Glimpsed: Three Reflexes [essay] (1978)Dismal Light [Francis Sandow] (1968)Go Starless in the Night (1979)But Not the Herald (1965)A Hand Across the Galaxy (1967)The Force That Through the Circuit Drives the Current (1976)Home is the Hangman [Nemo] (1975)Fire and/or Ice, Exeunt Omnes, A Very Good Year ... [essay] (1983)Fire and/or Ice (1980)Exeunt Omnes (1980)A Very Good Year ... (1979)My Lady of the Diodes (1970)And I Only Am Escaped to Tell Thee (1981)The Horses of Lir (1981)The Night Has 999 Eyes (1964)Angel, Dark Angel (1967)Walpurgisnacht (1981)The George Business (1980)Some Science Fiction Parameters: A Biased View [essay] (1975)

Nightmares And Geezenstacks


Fredric Brown - 1961
    Contents:1 · Nasty 2 · Abominable 5 · Rebound [“The Power”] 7 · Nightmare in Gray 8 · Nightmare in Green 9 · Nightmare in White 10 · Nightmare in Blue 12 · Nightmare in Yellow 14 · Nightmare in Red 15 · Unfortunately 16 Granny’s Birthday 18 · Cat Burglar 20 · The House 22 · Second Chance 24 · Great Lost Discoveries I - Invisibility 26 · Great Lost Discoveries II - Invulnerability 27 · Great Lost Discoveries III - Immortality28 · Dead Letter [“The Letter”] 30 · Recessional 31 · Hobbyist 33 · The Ring of Hans Carvel 34 · Vengeance Fleet [“Vengeance, Unlimited”]36 · Rope Trick 37 · Fatal Error [“The Perfect Crime”] 39 · The Short Happy Lives of Eustace Weaver I, II, & III [“Of Time and Eustace Weaver”] 43 · Expedition 45 · Bright Beard 46 · Jaycee 47 · Contact [“Earthmen Bearing Gifts”] 49 · Horse Race 51 · Death on the Mountain 54 · Bear Possibility56 · Not Yet the End 58 · Fish Story 60 · Three Little Owls (A Fable)62 · Runaround [“Starvation”]660 · Murder in Ten Easy Lessons [“Ten Tickets to Hades”] 740 · Dark Interlude · Fredric Brown & Mack Reynolds 810 · Entity Trap [“From These Ashes”]950 · The Little Lamb 106 · Me and Flapjack and the Martians113 · The Joke [“If Looks Could Kill”]121 · Cartoonist [“Garrigan’s Bems”]128 · The Geezenstacks137 · The End [“Nightmare in Time”]

Go for Beginners


Kaoru Iwamoto - 1972
    But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Duchamp


Calvin Tomkins - 1996
    One of the giants of the twentieth century, Marcel Duchamp changed the course of modern art. Visual arts, music, dance, performance--nothing was ever the same again because he had shifted art's focus from the retinal to the mental. Duchamp sidestepped the banal and sentimental to find the relationship between symbol and object and to unearth the concepts underlying art itself. The author's intimacy with the subject and glorious prose style, wit, and deep sense of irony--"the only antidote to despair"--make him the perfect writer to bring this stunning life story to intelligent readers everywhere.

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)


Toshiro Kageyama - 1978
    Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

The Great Disruption: Why the Climate Crisis Will Bring on the End of Shopping and the Birth of a New World


Paul Gilding - 2011
    He has a name for this moment-when both Mother Nature and Father Greed have hit the wall at once-'The Great Disruption.' -Thomas Friedman in the New York TimesIt's time to stop just worrying about climate change, says Paul Gilding. We need instead to brace for impact because global crisis is no longer avoidable. This Great Disruption started in 2008, with spiking food and oil prices and dramatic ecological changes, such as the melting ice caps. It is not simply about fossil fuels and carbon footprints. We have come to the end of Economic Growth, Version 1.0, a world economy based on consumption and waste, where we lived beyond the means of our planet's ecosystems and resources.The Great Disruption offers a stark and unflinching look at the challenge humanity faces-yet also a deeply optimistic message. The coming decades will see loss, suffering, and conflict as our planetary overdraft is paid; however, they will also bring out the best humanity can offer: compassion, innovation, resilience, and adaptability. Gilding tells us how to fight-and win-what he calls The One Degree War to prevent catastrophic warming of the earth, and how to start today.The crisis represents a rare chance to replace our addiction to growth with an ethic of sustainability, and it's already happening. It's also an unmatched business opportunity: Old industries will collapse while new companies will literally reshape our economy. In the aftermath of the Great Disruption, we will measure growth in a new way. It will mean not quantity of stuff but quality and happiness of life. Yes, there is life after shopping.

Game Theory: A Nontechnical Introduction


Morton D. Davis - 1970
    . . a most valuable contribution." — Douglas R. Hofstadter, author of Gödel, Escher, BachThe foundations of game theory were laid by John von Neumann, who in 1928 proved the basic minimax theorem, and with the 1944 publication of the Theory of Games and Economic Behavior, the field was established. Since then, game theory has become an enormously important discipline because of its novel mathematical properties and its many applications to social, economic, and political problems.Game theory has been used to make investment decisions, pick jurors, commit tanks to battle, allocate business expenses equitably — even to measure a senator's power, among many other uses. In this revised edition of his highly regarded work, Morton Davis begins with an overview of game theory, then discusses the two-person zero-sum game with equilibrium points; the general, two-person zero-sum game; utility theory; the two-person, non-zero-sum game; and the n-person game.A number of problems are posed at the start of each chapter and readers are given a chance to solve them before moving on. (Unlike most mathematical problems, many problems in game theory are easily understood by the lay reader.) At the end of the chapter, where solutions are discussed, readers can compare their "common sense" solutions with those of the author. Brimming with applications to an enormous variety of everyday situations, this book offers readers a fascinating, accessible introduction to one of the most fruitful and interesting intellectual systems of our time.

Opening Moves


Sean Michael - 2012
    Can the four of them be exactly what they each need? Find out in this Opening Move.Rook, Knight and Bishop have been searching for a fourth man to join their threesome for quite a while when Knight meets Jason, the live model in the art class he's auditing. He thinks that Jason is the perfect man for them and his lovers Rook and Bishop quickly agree. The trick will be convincing Jason...Join these sexy men as they make their Opening Moves.

A Secret Life: The Polish Officer, His Covert Mission, And The Price He Paid To Save His Country


Benjamin Weiser - 2004
    Despite the extreme risk to himself and his family, he contacted the American Embassy in Bonn, and arranged a secret meeting. From the very start, he made clear that he deplored the Soviet domination of Poland, and believed his country was on the wrong side of the Cold War. Over the next nine years, Kuklinski -- code name "Jack Strong" -- rose quickly in the Polish defense ministry, acting as a liaison to Moscow, and helping to prepare for a "hot war" with the West. But he also lived a life of subterfuge -- of dead drops, messages written in invisible ink, miniature cameras, and secret transmitters. In 1981, he gave the CIA the secret plans to crush Solidarity. Then, about to be discovered, he made a dangerous escape with his family to the West. He still lives in hiding in America. Kuklinski's story is a harrowing personal drama about one man's decision to betray the Communist leadership in order to save the country he loves, and the intense debate it spurred over whether he was a traitor or a patriot. Through extensive interviews and access to the CIA's secret archive on the case, Benjamin Weiser offers an unprecedented and richly detailed look at this secret history of the Cold War.

Dictionary of Finance and Investment Terms


John Downes - 1985
    Updated to reflect current financial terminology and tax laws, this dictionary defines more than 5,000 terms that relate to stocks and other securities, mutual funds, banking tax, laws, economics, futures and options, insurance, and much more.

The Colossal Book of Short Puzzles and Problems


Martin Gardner - 2005
    His yearly gatherings of short and inventive problems were easily his most anticipated math columns. Loyal readers would savor the wit and elegance of his explorations in physics, probability, topology, and chess, among others. Grouped by subject and arrayed from easiest to hardest, the puzzles gathered here, which complement the lengthier, more involved problems in The Colossal Book of Mathematics, have been selected by Gardner for their illuminating; and often bewildering; solutions. Filled with over 300 illustrations, this new volume even contains nine new mathematical gems that Gardner, now ninety, has been gathering for the last decade. No amateur or expert math lover should be without this indispensable volume; a capstone to Gardner's seventy-year career.