Game Coding Complete


Mike McShaffry - 2003
    The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.

Digital Image Processing


Rafael C. Gonzalez - 1977
    Completely self-contained, heavily illustrated, and mathematically accessible, it has a scope of application that is not limited to the solution of specialized problems. Digital Image Fundamentals. Image Enhancement in the Spatial Domain. Image Enhancement in the Frequency Domain. Image Restoration. Color Image Processing. Wavelets and Multiresolution Processing. Image Compression. Morphological Image Processing. Image Segmentation. Representation and Description. Object Recognition.

Programming Game AI by Example


Mat Buckland - 2004
    Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Programming with Java: A Primer


E. Balagurusamy - 2006
    The language concepts are aptly explained in simple and easy-to-understand style, supported with examples, illustrations and programming and debugging exercises.

Elements Of Discrete Mathematics: Solutions Manual


Chung Laung Liu - 1999
    

Graph Theory With Applications To Engineering And Computer Science


Narsingh Deo - 2004
    GRAPH THEORY WITH APPLICATIONS TO ENGINEERING AND COMPUTER SCIENCE-PHI-DEO, NARSINGH-1979-EDN-1

Introduction to Artificial Intelligence and Expert Systems


Dan W. Patterson - 1990
    

Python: The Complete Reference


Martin C. Brown - 2001
    This text is split into distinct sections, each concentrating on a core angle of the language. The book also contains sections for Web and application development, the two most popular uses for Python. It is designed to teach a programmer how to use Python by explaining the mechanics of Python. The appendixes offer a quick guide to the main features of the Python language, as well as additional guides to non-essential systems such as the IDLE development environment and general guidelines for migrating from another language.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2


Dave Shreiner - 1999
    The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. It is far and away the most important book on OpenGL, and is commonly referred to by programmers simply as the Red book. Last summer the OpenGL Architectural Review Board (ARB) announced the release of the version 2.0 standard, incorporating the OpenGL Shader Language (GLSL) officially into the spec. This is the biggest change in OpenGL since its inception. This new edition will provide basic information about GLSL itself, as well as all the other changes to the 1.5 and 1.0 versions. the official, comprehensive guide to GLSL itself. A few years ago, pundits were predicting the imminent demise of OpenGL. Far from expiring, however, OpenGL has had a resurgence in the last couple years, and has solidified its position as the defacto standard for high-quality computer graphics. This book remains the necessary guide for any developer doing graphics programming. The sample source code in the book will be available on the book's web site.

Adobe Photoshop Lightroom 4 Book: The Complete Guide for Photographers


Martin Evening - 2012
    This completely updated bestseller was also written with photographers in mind. Author Martin Evening describes features in Lightroom 4 in detail from a photographer’s perspective. As an established commercial and fashion photographer, Martin knows firsthand what photographers need for an efficient workflow. He has also been working with Lightroom from the beginning, monitoring the product’s development and providing valued feedback to Adobe. As a result, Martin knows the software inside and out, from image selection to image editing to image management. In this book you’ll learn how to:• Work efficiently with images shot in the raw or JPEG format • Import photographs with ease and sort them according to your workflow• Create and manage a personal image library• Apply tonal adjustments to multiple images quickly• Integrate Lightroom with Adobe Photoshop• Export images for print or Web as digital contact sheets or personal portfolios• Make the most of new features in Lightroom 4, such as the Camera Raw Process 2012 Basic panel tone controlsPhotographers will find Lightroom 4–and The Adobe Photoshop Lightroom 4 Book–indispensable tools in their digital darkrooms.This book’s companion site, www.thelightroombook.com, offers video tutorials, articles, sample images, and updates from author Martin Evening.“With Martin’s expert guidance, you’ll soon find that you have precisely the tools you need to turn your concentration back where it belongs–on making better pictures!”–George Jardine, digital photography consultant “As a photographer himself, Martin Evening knows what tools photographers need to realize their creative vision. In this book, he shows not only how Adobe Photoshop Lightroom works but also why it will become an essential part of any photographer’s workflow.”–Greg Gorman, photographer

Laravel: Code Bright


Dayle Rees - 2013
    At $29 and cheaper than a good pizza, you will get the book in its current partial form, along with all future chapters, updates, and fixes for free. As of the day I wrote this description, Code Bright had 130 pages and was just getting started. To give you some perspective on how detailed it is, Code Happy was 127 pages in its complete state. Want to know more? Carry on reading.Welcome back to Laravel. Last year I wrote a book about the Laravel PHP framework. It started as a collection of tutorials on my blog, and eventually became a full book. I definitely didn’t expect it to be as popular as it was. Code Happy has sold almost 3000 copies, and is considered to be one of the most valuable resourcesfor learning the Laravel framework.Code Bright is the spiritual successor to Code Happy. The framework has grown a lot in the past year, and has changed enough to merit a new title. With Code Bright I hope to improve on Code Happy with every way, my goal is, to once again, build the most comprehensive learning experience for the framework. Oh, and to still be funny. That’s very important to me.Laravel Code Bright will contain a complete learning experience for all of the framework’s features. The style of writing will make it approachable for beginners, and a wonderful reference resource for experienced developers alike.You see, people have told me that they enjoyed reading Code Happy, not only for its educational content, but for its humour, and for my down to earth writing style. This is very important to me. I like to write my books as if we were having a conversation in a bar.When I wrote Code Happy last year, I was simply a framework enthusiast. One of the first to share information about the framework. However, since then I have become a committed member of the core development team. Working directly with the framework author to make Laravel a wonderful experience for the developers of the world.One other important feature of both books, is that they are published while in progress. This means that the book is available in an incomplete state, but will grow over time into a complete title. All future updates will be provided for free.What this means is that I don’t have to worry about deadlines, or a fixed point of completion. It leads to less stress and better writing. If I think of a better way to explain something, I can go back and change it. In a sense, the book will never be completed. I can constantly add more information to it, until it becomes the perfect resource.Given that this time I am using the majority of my spare time to write the title (yes, I have a full time job too!), I have raised the price a little to justify my invested time. I was told by many of my past readers that they found the previous title very cheap for the resource that it grew into, so if you are worried about the new price, then let me remind you what you will get for your 29 bucks.The successor to Code Happy, seen by many as the #1 learning resource for the Laravel PHP framework.An unending source of information, chapters will be constantly added as needed until the book becomes a giant vault of framework knowledge.Comedy, and a little cheesy, but very friendly writing.

NSHipster: Obscure Topics in Cocoa & Objective C


Mattt Thompson - 2013
    In cultivating a deep understanding and appreciation of Objective-C, its frameworks and ecosystem, one is able to create apps that delight and inspire users. Combining articles from NSHipster.com with new essays, this book is the essential guide for modern iOS and Mac OS X developers.

File Structures: An Object-Oriented Approach with C++


Michael J. Folk - 1997
    By following the many programming examples included in the book and in the exercise sets, readers will gain a significant understanding of object-oriented techniques and will see how C++ can be an effective software development tool. HIGHLIGHTS *Presents file structures techniques, including direct access I/O, buffer packing and unpacking, indexing, cosequential processing, B-trees, and external hashing. *Includes extensive coverage of secondary storage devices, including disk, tape, and CD-ROM. *Covers the practice of object-oriented design and programming with complete implementations in C++. Every line of code in the book has been tested on a variety of C++ systems and is available on the Internet. *Develops a collection of C++ classes that provide a framework for solving file structure problems. *Includes class definitions, sample applications and programming problems and exercises, making this book a valuable learning and reference tool. ** Instructors materials are available from your sales rep. If you do not know your local sales representative, p

Data Structure Through C


Yashavant P. Kanetkar - 2003
    It adopts a novel approach, by using the programming language c to teach data structures. The book discusses concepts like arrays, algorithm analysis, strings, queues, trees and graphs. Well-designed animations related to these concepts are provided in the cd-rom which accompanies the book. This enables the reader to get a better understanding of the complex procedures described in the book through a visual demonstration of the same. Data structure through c is a comprehensive book which can be used as a reference book by students as well as computer professionals. It is written in a clear, easy-to-understood manner and it includes several programs and examples to explain clearly the complicated concepts related to data structures. The book was published by bpb publications in 2003 and is available in paperback. Key features: the book contains example programs that elucidate the concepts. It comes with a cd that visually demonstrates the theory presented in the book.

Data Structures and Algorithm Analysis in C


Mark Allen Weiss - 1992
    The book's conceptual presentation focuses on ADTs and the analysis of algorithms for efficiency, with a particular concentration on performance and running time. The second edition contains a new chapter that examines advanced data structures such as red black trees, top down splay trees, treaps, k-d trees, and pairing heaps among others. All code examples now conform to ANSI C and coverage of the formal proofs underpinning several key data structures has been strengthened.