Game Over, Press Start to Continue: How Nintendo Conquered the World


David Sheff - 1993
    Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.

The Battle of the Bismarck Sea


Lawrence Cortesi - 2017
    This is the story of the men on both sides who fought the Battle of the Bismarck Sea. Filled with blasting action, this is a novel of desperate men locked in a savage battle for mastery of the world’s greatest ocean. This was a war without rules or mercy, and one that ended in utter annihilation…

3666 Interesting, Fun And Crazy Facts You Won't Believe Are True - The Knowledge Encyclopedia To Win Trivia (Amazing World Facts Book Book 4)


Scott Matthews - 2019
    Did you know Barbie's full name is Barbara Millicent Roberts. Did you know that if you're looking for a job, the application and resume are not nearly as important as a reference. In fact ...... knowing someone who works at the company increases your chances of getting an interview and makes you 40% more likely to get the job over someone with a fancier resume. If you learnt anything in the last few lines you're going to learn a bunch more in the next 3666 facts. This book is a 3 in 1 compilation of our previous best selling fact series. It's full of interesting information that you can whip out in any conversation. You'll never be lost for words and always have the perfect ice breaker. ★You're going to learn more about the world you live in & some of the topics include:★ -Science -Economics -Human Anatomy -Animal Species -Space And many, many More! What’re you waiting for? Knowledge is power! Come on in and we’ll delve into the interesting and fascinating facts about the world around us. Scroll up and click the ‘add to cart’ button now! Get the e-book absolutely FREE when you get the paperback!

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound


Scott Rigby - 2011
    It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Games of Empire: Global Capitalism and Video Games


Nick Dyer-Witheford - 2009
    No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

Dog Love - An Unbreakable Bond: Inspirational Stories of Devotion, Loyalty and Courage


Shelby Cannon - 2014
    Dogs are more than just a pet; they are trusted companions. They help us hunt, guard our homes, look after our livestock and even our children and, over time, do so many useful and wonderful things that it boggles the mind. This compilation of heart-warming dog stories illustrates the pure love of these amazing creatures, including extraordinary instances and first-hand accounts of bravery, friendship, loyalty, devotion and companionship down to their very last breath. There’s a reason we call them man’s best friend. No matter the situation, your dog is happy to see you. You are greeted with the same enthusiasm each and every time you walk in that door. A dog has the ability to live in the present moment. They don’t regret the past or worry about the future. While we often ask so much of them, they require almost nothing in return. You can ask your dog to chase a Frisbee, take a nap on the couch, herd some sheep, or run around a show ring and he’ll do it, happily, for hours on end. He only wants to be fed, and told he’s good, and most of all loved. If a dog has love, he really needs nothing else. In the presence of a dog, somehow, nothing else matters. A dog is handing out pure love, sparing no expense, and asking absolutely nothing in return. Perhaps American Humorist Josh Billings said it best: “A dog is the only thing on earth that loves you more than he loves himself.”

35 Recipes For Comforting Winter Soups - Easy Homemade Soups For Wintertime (The Amazing Recipes for Soup and Ultimate Soup Recipes Collection Book 1)


Pamela Kazmierczak - 2013
     Are you looking for Recipes for The Perfect Winter Soup? This cookbook has recipes 35 different soups perfect to serve during the winter months! Whether you are looking for a winter soup recipe, a winter chowder recipe or a winter stew recipe, this is the book for you!Enjoy these delicious winter soup recipes today!The type of recipes you will find inside 35 Recipes For Comforting Winter Soups – Easy Homemade Soups For Wintertime are comforting soups, stews and chowders perfect for the chillier months of the year. What Type winter soup recipes are in this book? Some Examples of the recipes include:Chicken Noodle SoupBlack Bean SoupButternut Squash SoupFrench Onion SoupEscarole SoupLentil and Bacon SoupBeef and Coconut SoupWest Coast Clam ChowderChicken and Dumpling StewPumpkin StewRoasted Cauliflower SoupBeef PhoBeer and Cheddar SoupCrab BisqueCheeseburger SoupSweet Potato Hominy SoupBuffalo Chicken SoupSweet Potato ChowderSpinach BisqueChicken Gumbo Soup& Many More….For a full list of what you can see inside, scroll up and click on the look inside feature and check out the Table of Contents! Now that you know more about this book and why it is for you do not forget to scroll up the page and click on the buy button above so you can start enjoying delicious winter soup recipes right now!

Radio Free Boston: The Rise and Fall of WBCN


Carter Alan - 2013
    It broadcast its final song, Pink Floyd’s “Shine On You Crazy Diamond,” in August 2009. In between, WBCN became the musical, cultural, and political voice of the young people of Boston and New England, sustaining a vibrant local music scene that launched such artists as the J. Geils Band, Aerosmith, James Taylor, Boston, the Cars, and the Dropkick Murphys, as well as paving the way for Bruce Springsteen, Tom Petty, U2, and many others. Along the way, WBCN both pioneered and defined progressive rock radio, the dominant format for a generation of listeners. Brilliantly told by Carter Alan—and featuring the voices of station insiders and the artists they loved—Radio Free Boston is the story of a city; of artistic freedom, of music and politics and identity; and of the cultural, technological, and financial forces that killed rock radio.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Minecraft: Guide to Survival


Mojang AB - 2020
    Previously published as Guide to Exploration, the revised and updated Guide to Survival has even more insider info and tips from the experts at game-creator Mojang, making this is the definitive, fully illustrated guide to survival in Minecraft.The mysterious world of Minecraft is just waiting to be explored. But danger lurks around every corner and survival can prove difficult for even the bravest adventurer.Learn how to find resources, craft equipment, and protect yourself. Discover which biomes to avoid when starting out, how to build a mob-proof shelter, where to look for naturally-generated structures laden with loot, and so much more.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for BeginnersMinecraft: Guide to Ocean SurvivalMinecraft: Guide to Survival

World of Warcraft Dungeon Companion


Brady Games - 2006
    Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.Platform: PC CD-ROM Genre: MMORPG   This product is available for sale worldwide.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Power-Up: How Japanese Video Games Gave the World an Extra Life


Chris Kohler - 2004
    Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.

Boardgames That Tell Stories


Ignacy Trzewiczek - 2014
    Book that tell an extraordinary story about game design. Learn about terryfying presentation of International Gamers Nominee Pret-a-Porter. Learn how much time was needed to design Golden Geek Best Card Game nominee 51st State. Learn how kids helped designind Dice Tower nominee Robinson Crusoe...Read stories behind scenes. Learn about designing one of the most popular boardgames. You find them all in this one book.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits