Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

The Savage Trilogy: Complete Story


Lulu.com - 2018
    I don’t follow anyone’s rules—even my own.I knew I shouldn’t touch her, but it didn’t stop me. Didn’t stop me the second time either. Only made me want a third. My lifestyle suits the savage I am, and she doesn’t. Two: Iron Princess- He’s a mystery. An enigma. His very identity is a secret buried beneath layers of deception.He’s also an addiction I can’t shake. An attraction I can’t fight. And then I found out exactly who he is—a man more dangerous than the devil himself.Three: Rogue Royalty- Unthinkable. Unbelievable. Inconceivable.I don’t recognize what my life has become. I can’t tell where the lies end and the truth begins anymore.He came into my world and urged me out of my safe little corner.All my dreams are coming true except the one thing I want most—my own happy ending.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

The Lost City


Tom Moldvay - 1981
    Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

The Shadowmen


David Hagberg - 2016
    Early in his career, he came up against the Soviet Union's deadliest agent three times, finally killing the man in a flooded tunnel beneath the ruins of a castle in Portugal.Years have passed. The Russian's brother, Kurshin, a Spetsnaz operator twenty-five years younger than McGarvey, vows revenge. He and McGarvey are both shadowmen--living between the real world, and the world of the deep cover spy and assassin. To get McGarvey's attention, Kurshin desecrates the grave of the American's wife. McGarvey pits himself against the Russian--the man of vast experience versus the bold young man who believes he is invincible. The mano a mano begins at Arlington Cemetery and moves across Europe, from the baccarat tables of Monte Carlo to the same the Portuguese castle where the Russian's brother was killed so many years ago. Only one shadowman will be left standing.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Greg Iles Collection: The Quiet Game, 24 Hours, Dead Sleep


Greg Iles - 2003
    As a Houston prosecutor he sent sixteen men to death row, and watched seven of them die. But now, in the aftermath of his wife's death, the grief-stricken father packs up his four-year-old daughter, Annie, and returns to his hometown in search of healing. But peace is not what he finds there.Natchez, Mississippi, is the jewel of the antebellum South, a city of old money and older sins, where passion, power, and racial tensions seethe beneath its elegant façade. After twenty years away, Penn is stunned to find his own family trapped in a web of intrigue and danger. Determined to save his father from a ruthless blackmailer, Penn stumbles over a link to the town's darkest secret: the thirty-year-old unsolved murder of a black Korean War veteran. But what drives him to act is the revelation that this haunting mystery is inextricably bound up in his own past.24 HoursRead by Dick Hill (Ruth Bloomquist, Russell Byers)24 Hours begins with the perfect family. On the perfect day. About to become trapped in the perfect crime. Will Jennings is a successful young doctor in Jackson, Mississippi, with his whole life ahead of him. He has a thriving practice, a beautiful wife, and a young daughter he loves beyond measure. But Will and his family are being watched by a con man and psychopath. A man who has crafted the unbeatable crime. A man who has never been caught, and whose victims have never talked to the police. A man whose life's work strikes at the heart of every family's nightmare: the unstoppable kidnapping. But this man has never met Will and Karen Jennings.Dead SleepRead by Susie Breck (Dick Hill)Jordan Glass, a photojournalist on a well-earned vacation, wanders into a Hong Kong art museum and is puzzled to find fellow patrons eying her with curiosity. Minutes later, she stumbles upon a gallery containing a one-artist exhibition called "The Sleeping Women," a mysterious series of paintings that has caused a sensation in the world of modern art. Collectors have come to believe that the canvases depict female nudes not in sleep but in death, and they command millions at auction. When Jordan approaches the last work in the series, she freezes. The face in the painting seems to be her own. This unsettling event hurls her back into a nightmare she has fought desperately to put behind her - for, in fact, the face in the painting belongs not to Jordan but to her twin sister, murdered one year ago. At the urging of the FBI, Jordan becomes both hunter and hunted in a duel with the anonymous artist, a gifted murderer who knows the secret history of Jordan's family, and truths that even she has never had the courage to face.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

Knights of the Old Republic Campaign Guide


Rodney Thompson - 2008
    This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.

Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory


Ed Greenwood - 1993
    

Indecent Games Duet - Boxed Set


Clarissa Wild - 2019
    ~ Wicked Bride Games Fifty million dollars for three weeks of your life in the hands of a total stranger. Would you do it? When Naomi Lee finds herself out of a job and out of the money she needs to pay her father’s medical bills, she receives an anonymous letter, containing an offer she can’t refuse. Max Marino, a wealthy businessman, wants her and he’ll pay any price. Three weeks of her time, no-holds-barred, in exchange for fifty million dollars. With no other means to pay her bills, Naomi has no choice but to accept. However, Naomi isn’t the only one who signs the contract. And Max isn’t alone in his deal. Three brothers … Nine girls … All competing for the ultimate prize … marriage. Let the games begin. ~ Dirty Wife Games A scorned wife on the run, and a stalker who follows her every move… Match made in heaven? After being forced to marry a tyrant, Hyun Song flees his home in a desperate attempt to save what’s left of her dignity … and her life. Now on her own, she tries her best to move on with her simple life. But she quickly realizes she can’t escape her past … and that she’s not alone … He watches her through her window. Sends her indecent notes. Stalks her everywhere she goes. He wants her badly, and when she finally lets him in … It’s time for the wife to play a dirty game. WARNING: This duet contains disturbing content some readers may find offensive. Includes scenes involving multiple men & women being dirty together. Every boundary is crossed. Read at your own risk. The Indecent Games Duet are two Dark Mafia Psychological Suspense standalone novels .

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.