Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

What I Wish I Had Known (And Other Lessons You Learned in Your 20s)


Marcella Purnama - 2017
    I will dream a new dream, a dream that’s totally my own, and I will work hard to get it.Ever since her acceptance letter to study abroad arrived at her inbox, nothing in Marcella Purnama’s life has gone according to plan. Instead of choosing Science, like her two older sisters did before her, she steered path to study Arts—a degree so alien to both her families and friends. But as she traveled thousands miles away, struggled with English, had her first byline and went back home to apply for her first job, Marcella realized that plans are meant to be changed. Full of relatable tales of horrific group work, falling in love, first job interview and quarter-life crisis, this illuminating account follows how a young adult grapples with life’s small and big questions, and the lessons learned along the way.

Game Over, Press Start to Continue: How Nintendo Conquered the World


David Sheff - 1993
    Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.

The Making of Tornado Chasers: Behind The Scenes Of The Groundbreaking Documentary Series


Ken Cole - 2014
    Including behind-the-scenes anecdotes and first-hand accounts of the tragic events in Moore and El Reno, Oklahoma, Cole tells his personal story through a series of logs covering pre-production through the series premiere.Ken Cole (author) is an award-winning filmmaker and seasoned storm chaser. Throughout his career Ken has documented over fifty tornadoes, often from close range. His projects have featured renowned weather personalities including Reed Timmer, Jim Cantore, and Ginger Zee. Ken studied meteorology at the University of Oklahoma, and later pursued documentary filmmaking as part of his graduate work. In 2006 he directed the PBS documentary Tornado Glory, his first work featuring Reed Timmer and Joel Taylor. Ken then contributed to the Discovery Channel's Storm Chasers series, and went on to direct the award-winning short film “Heaven’s Rage." Most recently, Ken served as executive producer for Tornado Chasers - a groundbreaking documentary series and two-time Webby Award Honoree.Reed Timmer (foreword) is well-known as the most successful and extreme storm chaser in the world, having intercepted over 500 tornadoes and a dozen powerful hurricanes during the last decade. Reed starred on Discovery Channel's Storm Chasers, and is now featured in the documentary series Tornado Chasers. Reed has constructed three armored vehicles, called "The Dominator" fleet, to withstand the powerful forces of a tornado. He also the author of Into The Storm, covering his early career in storm chasing.

Greetings from E Street: The Story of Bruce Springsteen and the E Street Band


Robert Santelli - 2006
    Written with their cooperation, this fully illustrated informal biography combines rare photographs with 30 removable facsimiles of E Street memorabilia, including Bruce Springsteen's first business card and hand-written set list, and even two fabulous posters. Longtime band intimate Robert Santelli captures the ecstatic highs and devastating lows on the E Street Band's roller coaster ride to stardom. He follows the band from the early days in Asbury Park, New Jersey, to the critical acclaim of Born to Run, the mania of Born in the U.S.A. and international touring, and each member's unique projects. Throughout, the band's signature combination of friendship, humor, and stellar musicianship is revealed in stories, snapshots, and the ephemera of life of the road. Warm and personal, Greetings from E Street is a postcard from the most famous address in rock and roll.

Emergency Laughter: Stories of Humor Inside Ambulances and Operating Rooms


Mike Cyra - 2015
    Whether he's assisting trauma surgeons who are singing “Take me out to the ballgame” while removing a well-placed iconic symbol of America’s greatest past time, learning how fast he can run after being shot at by an angry couple who called for an ambulance, working with a prankster-loving urologist who demonstrates how bladder problems were diagnosed before modern urinalysis, or screaming like a little girl while doing night rounds with a dead flashlight on a psychiatric ward, Cyra’s comedic style of storytelling will make your cheeks sore. Emergency Laughter: Stories of Humor Inside Ambulances and Operating Rooms shows why most health care professionals have such a twisted sense of humor and how critical laughter is to the survival of both patient and care giver.

Backwoods Genius


Julia Scully - 2012
    After his death, the contents of his studio, including thousands of glass negatives, were sold off for five dollars. For years the fragile negatives sat forgotten and deteriorating in cardboard boxes in an open carport. How did it happen, then, that the most implausible of events took place? That Disfarmer’s haunting portraits were retrieved from oblivion, that today they sell for upwards of $12,000 each at posh New York art galleries; his photographs proclaimed works of art by prestigious critics and journals and exhibited around the world? The story of Disfarmer’s rise to fame is a colorful, improbable, and ultimately fascinating one that involves an unlikely assortment of individuals. Would any of this have happened if a young New York photographer hadn't been so in love with a pretty model that he was willing to give up his career for her; if a preacher’s son from Arkansas hadn't spent 30 years in the Army Corps of Engineers mapping the U.S. from an airplane; if a magazine editor hadn't felt a strange and powerful connection to the work? The cast of characters includes these, plus a restless and wealthy young Chicago aristocrat and even a grandson of FDR. It’s a compelling story which reveals how these diverse people were part of a chain of events whose far-reaching consequences none of them could have foreseen, least of all the strange and reclusive genius of Heber Springs. Until now, the whole story has not been told.

The Kitty: Who Rescued Me After I Rescued Him


Shawn P. Flynn - 2016
    They are planning a wedding and have bought a new home. The last thing the two of them need right now is a new cat.But their recently purchased house seems to come complete with a stray orange feline--a cat with a vibrant personality and a talent for mousing. So Shawn soon finds himself with a regular companion. Little does he realize that this cat will shortly become more important to him than he can possibly imagine.As Shawn's personal life begins to shift in ways he never saw coming, Kitty remains a constant source of stability and comfort. Shawn gave Kitty a home, and now Kitty gives Shawn the love he needs to heal.A touching and inspiring story of heartfelt companionship, The Kitty offers an uplifting perspective on what it means to find true friendship in this world. Anyone who has ever shared a meaningful connection with a pet will fall head over heels in love with Kitty and Shawn.As Shawn discovers, sometimes we don't even realize we need to be rescued--until we are.

Chasing Moonlight


Brett Friedlander - 2009
    But what's the real story of Moonlight Graham? In Chasing Moonlight, the authors follow Graham's life from his youth spent with his younger brother, Frank Porter Graham, who became the president of the University of North Carolina and a United States Senator; through his career as a medical student in Baltimore and New York while he played baseball at the same time; through his minor league successes in Scranton, Pennsylvania; to his one and a half innings in a major league game. In Graham's Minnesota years, the authors reveal a man whose pioneering research on children's blood pressure is still used at institutions such as the Mayo Clinic and whose quiet philanthropy made him beloved in his community.

I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Final Approach - Northwest Airlines Flight 650, Tragedy and Triumph


Lyle Prouse - 2011
    He was fired by his airline, stripped of his FAA licenses, tried, convicted, and sent to Federal prison. This was a first. It had never occurred before. Lyle Prouse came from a WWII housing project in Kansas and an alcoholic family where both parents died as a result of alcoholism. He rose through the ranks of the United States Marine Corps from private to captain, from an infantryman to a fighter pilot. He made his way to the pinnacle of commercial aviation, airline captain...then lost it all. Today he is a recovering alcoholic with nearly twenty-two years sobriety. This story describes his rise from the ashes of complete destruction from which he was never to fly again. It is full of miracles which defy all manner of odds. In a long and arduous journey, he eventually regained his FAA licenses. He never fought his termination; he considered it fair and appropriate. Miraculously, after nearly four years, the President/CEO of his airline personally reinstated him to full flight status in spite of all the adverse publicity and embarrassment. In effect, the President/CEO gambled his own career by taking such a risk on a convicted felon and publicly acknowledged alcoholic pilot. In another stunning event, the judge who tried, sentenced, and sent him to prison watched his journey and reappeared eight years after the trial. He became the driving force behind a Presidential pardon although he'd never supported a petition for pardon in all his years on the bench. Lyle retired honorably as a 747 captain for the airline he'd so horribly embarrassed and disgraced. He lives with his wife of nearly forty-nine years and has five grandchildren. He continues to work with all the major airlines in their alcohol programs. He is also active in his Native American community, and he provides hope to those struggling with the disease of alcoholism, no matter who they are or where they are.

Slay the Dragon: Writing Great Video Games


Robert Denton Bryant - 2015
    "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Some Things I Did for Money


Stephanie Georgopulos - 2015
    Equal parts comical and cringe-inducing, Some Things I Did for Money is an honest reflection on the way we define work and what it means to be rich.Most of Stephanie Georgopulos's odd jobs now fall under the umbrella of writing and editing. Her work has been featured in The Guardian, Glamour, McSweeney's Internet Tendency, and more. She edits the Human Parts collection on Medium.com and delivers weekly vignettes about growing up on the internet to people's inboxes, like magic! Find her on Twitter at @omgstephlol.Cover design by Hannah Perrine Mode.Spot illustrations by Alex Cannon.

The Tetris Effect: The Game that Hypnotized the World


Dan Ackerman - 2016
    But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits.The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

The Bronte Story


Tim Vicary - 1991
    Accessible language and carefully controlled vocabulary build students' reading confidence. Introductions at the beginning of each story, illustrations throughout, and glossaries help build comprehension. Before, during, and after reading activities included in the back of each book strengthen student comprehension. Audio versions of selected titles provide great models of intonation and pronunciation of difficult words.