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Pathfinder Player Companion: Heroes of the High Court by Amanda Hamon KunzTawny Fritzinger
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The Golden Ham: A Candid Biography of Jackie Gleason
Jim Bishop - 2015
And yet there were parts of this biography that made him wince.” For The Golden Ham is candid biography. To it Mr. Bishop brought his painstaking interest in detail, his reporter’s curiosity, his layman’s interest in the world of the theater, and his detachment. And most important, he began and ended his job with Jackie Gleason’s guarantee that nothing Bishop wrote would be censored. The result is a kind of theatrical biography that is entirely new and, like Gleason himself, is made up of a great deal of a great many things. As Bishop says: “There are several Jackie Gleasons. I know some of them. There is Gleason the comedian. Millions know him, and he’s a great talent. Then there is Gleason the producer and Gleason the writer. Some people know these...Gleason the businessman-second-rate, but he thinks he’s good at it – and then there is Gleason the thinker (apt and fast) and Gleason the man (fat, out of shape, but light on his feet) and Gleason the tenement-house kid from Brooklyn (nervy and not a bit surprised that he’s on top) and Gleason the lover, Gleason the musician, Gleason the moody, and Gleason the lonely, tormented soul.” This is a book about Jackie Gleason. If you like him, it may make you like him more, or less, depending on the kind of person you are. If you never liked him, it may change your mind a little. If you never had any special attitude toward Jackie Gleason, you will have one by the time you have finished this book.Gleason, a 4-pack-a-day smoker, passed away at his home in Florida on June 24, 1987.
Alone on Purpose: Adventures of a 21st Century Mountain Man (Adventures of a 21st Mountain Man Book 3)
Patrick Taylor - 2019
He lived alone in the Frank Church Wilderness for the winter of 2016, at almost 60 year of age, in a cabin with wood stove and an axe. He shares his sabbatical in this book; the conclusion of the 21st Century Mountain Man non-fiction adventure trilogy.
Oz, the Complete Paperback Collection: The Wonderful Wizard of Oz; The Road to Oz; The Scarecrow of Oz; The Lost Princess of Oz; The Magic of Oz
L. Frank Baum - 2013
Complete collection volumes 1-5.Volume 1wizard of ozmarvelous land of ozozma of ozVolume 2dorothy and the wizard of ozthe road to ozthe emerald city of ozVolume 3patchwork girl of oztik-tok of ozthe scarecrow of ozVolume 4rinkitink of ozthe lost princess of ozthe tin woodman of ozVolume 5the magic of ozglinda of ozthe royal book of oz
The Sunless Citadel
Bruce R. Cordell - 2000
Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned." The" Sunless Citadel" is the first in a series of eight stand-alone adventures for the Dungeons & Dragons game. This carefully crafted adventure, designed to challenge 1st-level D& D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness. To use this adventure, a Dungeon Master also needs the "Player's Handbook," the" Dungeon Master's ""Guide," and the "Monster Manual,"
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Clanbook: Gangrel
Brad Freeman - 1995
Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.
Monster Manual 3
Mike Mearls - 2010
Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!
Monster Manual
®
3
introduces a new monster format that offers more background and story material to inspire Dungeon Masters.
7th Sea (Seventh Sea) Player's Guide 1668
John Wick - 2000
Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost one hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
A Bottle Full of Djinn / Loony Town / Mummy Issues
Paula Lester - 2019
She's the Chief of Staff at a retirement home, which doesn't sound odd on its own, but when you consider it's a retirement home for witches and other paranormals, the strange factor ratchets up. And, with a facility full of partly senile but still powerful witches, things go hilariously awry fast. This e-book contains the first three books in the Sunnyside Retired Witches Community series. Book 1: A Bottle Full of Djinn: Zoey Rivers has a pretty great job as Head of Staff at Sunnyside Retired Witches Community. She's good at handling the magical messes that are part and parcel of providing a home for elderly (and some slightly senile) witches. But when the messes turn from slightly sloppy to hugely horrible, Zoey realizes there's more involved than just her residents. If she doesn't figure out who's causing havoc at the Home, the place might not be standing for much longer. If you love crime capers with magic, mayhem, and mystery, you'll adore Zoey Rivers and her comical crew of witch retirees. Please note: This book is a crime caper, not a murder mystery. Book 2: Loony Town: Caring for elderly witches at the retirement home in Sunnyside, California is a full-time job for Zoey Rivers. But when one of them is blitzing, causing magic to act even weirder than normal, things get…well, downright wacky. And when a local insurance agent winds up dead, some of the people Zoey is responsible for become the prime suspects. As the zaniness of the magical blips continues and things get crazier and crazier, Zoey has to work fast and try to stay one step ahead to keep her charges out of jail, figure out who is causing the chaotic blitzing so she can fix it, and also figure out who the real killer is. It’s a tough job, but she's determined to do it. The people who live at Sunnyside Retired Witches Community are counting on her. And she’s not about to let them down now. Book 3: Mummy Issues: Sunnyside Retirement Witches Community gets its fair share of visitors. Some of them like the entertainment and others enjoy volunteering. But when one of the sight-seers ends up dead, Zoey Rivers has to figure out what happened. The residents come up with a fantastic idea: Since the retirement complex seems to have more than its fair share of murders, they figure it might be a good idea to have a psychic on staff. So, Zoey hires Iris. And all the information she pulls from the ghosts of the growing list of victims points to Zoey herself. Except the clues aren't pointing to her. They're fingering someone she'd thought was long dead.Sunnyside Retirement Witches Community gets its fair share of visitors. Some of them like the entertainment and others enjoy volunteering. But when one of the sight-seers ends up dead, Zoey Rivers has to figure out what happened. The residents come up with a fantastic idea: Since the retirement complex seems to have more than its fair share of murders, they figure it might be a good idea to have a psychic on staff. So, Zoey hires Iris. And all the information she pulls from the ghosts of the growing list of victims points to Zoey herself. Except the clues aren't pointing to her. They're fingering someone she'd thought was long dead.
Gehenna
Dean Shomshak - 2004
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).
Unapproachable East
Richard Baker - 2003
Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerun as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with the monsters, nefarious organizations, and other perils that await unwary travelers in this treacherous corner of the Forgotten Realms game setting. * 12 new prestige classes * 21 new spells * 19 new monsters To use this accessory, you also need the Forgotten Realms" Campaign Setting," the "Player's Handbook," the "Dungeon Master's Guide," and the "Monster Manual."
Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history