The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World


Steven L. Kent - 2001
    The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Revolution in The Valley: The Insanely Great Story of How the Mac Was Made


Andy Hertzfeld - 2004
    Revolution in the Valley traces this vision back to its earliest roots: the hallways and backrooms of Apple, where the groundbreaking Macintosh computer was born. The book traces the development of the Macintosh, from its inception as an underground skunkworks project in 1979 to its triumphant introduction in 1984 and beyond.The stories in "Revolution in the Valley" come on extremely good authority. That's because author Andy Hertzfeld was a core member of the team that built the Macintosh system software, and a key creator of the Mac's radically new user interface software. One of the chosen few who worked with the mercurial Steve Jobs, you might call him the ultimate insider.When "Revolution in the Valley" begins, Hertzfeld is working on Apple's first attempt at a low-cost, consumer-oriented computer: the Apple II. He sees that Steve Jobs is luring some of the company's most brilliant innovators to work on a tiny research effort the Macintosh. Hertzfeld manages to make his way onto the Macintosh research team, and the rest is history.Through lavish illustrations, period photos, and Hertzfeld's vivid first-hand accounts, Revolution in the Valley reveals what it was like to be there at the birth of the personal computer revolution. The story comes to life through the book's portrait of the talented and often eccentric characters who made up the Macintosh team. Now, over 20 years later, millions of people are benefiting from the technical achievements of this determined and brilliant group of people.

The Taking of MH370


Jeff Wise - 2019
     ""It’s an astonishing performance. Wise goes through every piece of evidence, every report, every word and comes to the conclusion that investigators were deliberately and brilliantly misled by whoever took over the plane to look in the wrong place. Read this stunning piece of investigative journalism and see if he convinces you." -- John Podhoretz, Commentary magazine. Five years after a state-of-the-art Boeing 777 vanished into the night over the South China Sea, renowned science and aviation author Jeff Wise offers a compelling and detailed account of what happened that night and in the months and years that followed. In his follow-up to "The Plane That Wasn't There," named the Best Kindle Single of 2015, Wise walks readers through the many developments that have taken place in the meantime and explains why despite spending hundreds of millions of dollars and searching an area of seabed the size of Great Britain, authorities were unable to locate the plane's wreckage. Officials and independent experts were stunned by their failure, but Wise predicted it four years ago. Here he distills the fruits of exhaustive research and arrives at a conclusion that upends our understanding of what humans are capable of, both technologically and morally. Jeff Wise is a science journalist specializing in aviation and psychology. A licensed pilot of gliders and light airplanes, he has also written for New York, the New York Times, Time, Businessweek, Esquire, Popular Mechanics, and many others. He is also the author of Extreme Fear: The Science of Your Mind in Danger. A native of Massachusetts, he lives outside New York City with his wife and two sons.

Billion Dollar Hollywood Heist: The A-List Kingpin and the Poker Ring that Brought Down Tinseltown (Front Page Detectives)


Houston Curtis - 2020
    Alex Rodriguez. Tobey Maguire. Ben Affleck. Matt Damon. John Cassavetes.   What do these people have in common? Not just fame and fortune; all these men are also alumni of the ultra-exclusive, high-stakes poker ring that inspired Aaron Sorkin’s Oscar-nominated film, Molly’s Game.   But Houston Curtis, the card shark who co-founded the game with Tobey Maguire, knows that Sorkin’s is the whitewashed version. In Billion Dollar Hollywood Heist, Curtis goes all-in, revealing the true story behind the game. From its origins with Maguire to staking DiCaprio’s first game, installing Molly Bloom, avoiding the hookers and blow down the hall, and weathering the FBI investigation that left Curtis with a lien on his house, this is the no-holds-barred account of the world’s most exclusive Texas Hold ’Em game from the man who started it—with all the names and salacious details that Molly’s Game left out.   With the insider appeal of Rounders, more A-listers than Ocean’s 11, and the excitement of The Sting, Billion Dollar Hollywood Heist is the untold, insider’s story that makes Molly’s Game look tame.

SUNBURST and LUMINARY - An Apollo Memoir


Don Eyles - 2018
    His assignment is to program the complex lunar landing phase in the Lunar Module's onboard computer. As he masters his art the reader learns about the computer, the mission, and a bit about spacecraft navigation and meets a cast of interesting characters along the way. As Apollo 11 approaches, the author flies lunar landings in simulators and meets the astronauts who will fly the LM for real. He explains the computer alarms that almost prevented Neil Armstrong from landing and describes a narrow escape from another dangerous problem. He helps Pete Conrad achieve a pinpoint landing on Apollo 12, and works with Apollo 16 commander John Young on a technique for landing even more precisely. On Apollo 14 he devises a workaround when a faulty pushbutton threatens Alan Shepard's mission, earning a NASA award, a story in Rolling Stone, and a few lines in the history books. Along the way the author hits the high points of his eclectic personal life, as he enters adulthood in the 1960s. He writes for students of the Apollo project, for whom the development of the flight software is still largely unexplored territory, but also for the young coders of the current digital culture, who will get the author's observations on the art of programming and who may identify as he explores sex, drugs, and the other excitements of the era. The underlying thesis is that the American space program in the 1960s was successful not in spite of, but in large measure because of the idealism, the freedom of thought, and the sense of exploration, inner and outer, that prevailed in the culture during that period. The memoir concludes in a party atmosphere at the spectacular night launch of Apollo 17 before a glittery crowd an occasion that marked the high water mark, so far, of human space exploration.

Dungeons & Dreamers: A Story of how Computer Games Created a Global Community


Brad King - 2003
    D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.

On Mutiny


David Speers - 2018
    If we really do get the government we deserve, On Mutiny might provoke a civilian rebellion.

Node: Up and Running: Scalable Server-Side Code with JavaScript


Tom Hughes-Croucher - 2011
    You'll learn hands-on how Node makes life easier for experienced JavaScript developers: not only can you work on the front end and back end in the same language, you'll also have more flexibility in choosing how to divide application logic between client and server.Written by a core contributor to the framework, Node: Up and Running shows you how Node scales up to support large numbers of simultaneous connections across multiple servers, and scales down to let you create quick one-off applications with minimal infrastructure. Built on the V8 JavaScript engine that runs Google Chrome, Node is already winning the hearts and minds of many companies, including Google and Yahoo! This book shows you why.Understand Node's event-loop architecture, non-blocking I/O, and event-driven programmingDiscover how Node supports a variety of database and data storage toolsLearn best practices for writing easy-to-maintain code for NodeGet concrete examples of how to use the various Node APIs in practiceTake advantage of the book’s complete API reference

How the Internet Happened: From Netscape to the iPhone


Brian McCullough - 2018
    In How the Internet Happened, he chronicles the whole fascinating story for the first time, beginning in a dusty Illinois basement in 1993, when a group of college kids set off a once-in-an-epoch revolution with what would become the first “dotcom.”Depicting the lives of now-famous innovators like Netscape’s Marc Andreessen and Facebook’s Mark Zuckerberg, McCullough also reveals surprising quirks and unknown tales as he tracks both the technology and the culture around the internet’s rise. Cinematic in detail and unprecedented in scope, the result both enlightens and informs as it draws back the curtain on the new rhythm of disruption and innovation the internet fostered, and helps to redefine an era that changed every part of our lives.

An Heiress of Holocaust: How my family survived the holocaust and the lasting effects on my life


Sarah Segal - 2020
    

Tornado Valley: Huntsville's Havoc


Shelly Van Meter Miller - 2012
    Touchdown could mean that we've just won another football National Championship or it could indicate that a tornado is on the ground.  I could never be a storm chaser. I'm the one the storm chases. Funnels circle around me like shark fins as I bow my head in a school hallway, kneel down in a convent, or give birth to a newborn baby wailing in unison with the tornado sirens.  I huddle with toddlers in showers and beg for shelter in a McDonald's freezer. I remain a sitting duck in a second-floor apartment, and find myself in the wrong place at the wrong time while in the emergency room with storm victims.Life in the Rocket City is a thrill ride which is not for the faint of heart, this I know. So brace yourself for a front row seat on a ride through Tornado Valley! Alabama is the home of the world's deadliest twisters, and Huntsville is in the heart of the arena. Our space history is out of this world, but our tornado history will blow you away.Take a rollercoaster ride through the history of Alabama tornadoes before plunging into the gripping story of the Day of Devastation. Witness the stars falling on Alabama in 1833. Then get ready for the sky to fall! The plot twists as Huntsville's torrid tornado past comes alive in the 1974 Super Tornado Outbreak. The rollercoaster corkscrews as it encounters an unexpected twister in 1989 that slingshots the reader into the angry vortex on Airport Road. The ride cruises before taking another gut-wrenching dive that catapults its riders into an inverted twist from yet another Anderson Hills tornado in 1995. The town turns upside-down but Huntsville survives, revives, and thrives. But the worst is yet to come. Another tornado season is just around the corner. Beware of the month of April, especially on a Wednesday.The warning sirens wail, we're bombarded by softball-sized hail, and an EF3 tornado slams into the jail. It's just another day in Alabama, but the countdown clock is ticking. The next tornado warning could be "the one." Our voice drops to a whisper when we mention an EF5. We realize life is too short. The coaster accelerates. Can you feel the torque? We have no idea what's around the next bend. Suddenly, the nightmare comes true as the ride zooms out of control, this time in a free-fall on April 27, 2011. Alabama is bombarded by a record 62 tornadoes in one day. Abruptly, the ride comes to a screeching halt. The adrenaline rush subsides. You've just experienced Huntsville's Havoc. Immediately the passengers ask one another, "Do you want to ride again?" Some will and some swear, never again.

I'm Feeling Lucky: The Confessions of Google Employee Number 59


Douglas Edwards - 2011
    No academic analysis or bystander’s account can capture it. Now Doug Edwards, Employee Number 59, offers the first inside view of Google, giving readers a chance to fully experience the bizarre mix of camaraderie and competition at this phenomenal company. Edwards, Google’s first director of marketing and brand management, describes it as it happened. We see the first, pioneering steps of Larry Page and Sergey Brin, the company’s young, idiosyncratic partners; the evolution of the company’s famously nonhierarchical structure (where every employee finds a problem to tackle or a feature to create and works independently); the development of brand identity; the races to develop and implement each new feature; and the many ideas that never came to pass. Above all, Edwards—a former journalist who knows how to write—captures the “Google Experience,” the rollercoaster ride of being part of a company creating itself in a whole new universe. I’m Feeling Lucky captures for the first time the unique, self-invented, yet profoundly important culture of the world’s most transformative corporation.

Growing Rails Applications in Practice


Henning Koch - 2014
    

How Buildings Learn: What Happens After They're Built


Stewart Brand - 1994
    How Buildings Learn is a masterful new synthesis that proposes that buildings adapt best when constantly refined and reshaped by their occupants, and that architects can mature from being artists of space to becoming artists of time. From the connected farmhouses of New England to I.M. Pei's Media Lab, from "satisficing" to "form follows funding," from the evolution of bungalows to the invention of Santa Fe Style, from Low Road military surplus buildings to a High Road English classic like Chatsworth—this is a far-ranging survey of unexplored essential territory.More than any other human artifacts, buildings improve with time—if they're allowed to. How Buildings Learn shows how to work with time rather than against it.

Seconds to Disaster


Glenn Meade - 2012
    ˃˃˃ The Plane Truth About Flying "Meade and Ronan pull back the curtain on the airline industry and shine a bright light on the dark corners. Everyone who flies or cares about someone who flies should read this eye-opening account of the current state of commercial air travel. What you don't see can hurt you."--Capt. Chesley "Sully" Sullenberger, retired airline pilot, consultant, speaker, CBS News Aviation and Safety Expert, and author of Making a Difference: Stories of Vision and Courage from America's Leaders and Highest Duty: My Search for What Really Matters ˃˃˃ Children's Safety On Aircraft Is Second Class These revelations are made in the hope that any resulting debate will contribute to making air travel a safer experience for both crew and passengers alike.Seconds to Disaster will not only pose and answer questions as to why accidents happen, but also offer solutions as to how they can be further prevented.And it will explore a highly contentious issue: what parts do both the airline industry and the worldwide watchdog authorities responsible for governing that industry contribute in playing dice with passenger lives, through negligence and collusion. Scroll up and grab a copy today.