How to Behave and Why


Munro Leaf - 2002
    First published in 1946, Munro Leaf's How To Behave And Why gives touchingly sincere yet gently funny lessons in Honesty, Fairness, Strength, and Wisdom. Originally intended for the very young, but with meaning for us all, How To Behave and Why is a true classic, charmingly illustrated with childlike drawings, and with a timeless message. It is a sure guide for teaching children (and adults) how to behave.

You Wouldn't Want to Be a Medieval Knight!: Armor You'd Rather Not Wear


Fiona MacDonald - 2004
    Instead of following in your father's footsteps and becoming a servant, you'd much rather become a knight! During your training and as you become a knight, you will discover the tools of the trade, such as your armor, weapons, and horse, and get a glimpse of what it's really like to be a knight. After reading this book there will be no doubt in your mind that this is definitely armor you'd rather not wear.

George's Secret Key to the Universe


Lucy Hawking - 2007
    George's parents, who have always been wary of technology, warn him about their new neighbors: Eric is a scientist and his daughter, Annie, seems to be following in his footsteps. But when George befriends them and Cosmos, their super-computer, he finds himself on a wildly fun adventure, while learning about physics, time, and the universe. With Cosmos's help, he can travel to other planets and a black hole. But what would happen if the wrong people got their hands on Cosmos? George, Annie, and Eric aren't about to find out, and what ensues is a funny adventure that clearly explains the mysteries of science. Garry Parsons' energetic illustrations add humor and interest, and his scientific drawings add clarity; there are also eight 4-page full-color inserts of scientific photos.

Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

The Burgess Animal Book for Children


Thornton W. Burgess - 1922
    During their "classroom" chats, she not only teaches Peter about Arctic Hare and Antelope Jack but also tells him about such creatures as Flying Squirrel, Mountain Beaver, Pocket Gopher, Grasshopper Mouse, Silvery Bat, Mule Deer, and Grizzly Bear.Told with all the warmth and whimsy of Burgess's stories, this engaging book acquaints youngsters with many forms of wildlife and the animals' relationships with one another. The charming collection of entertaining tales is sure to transport today's young readers to the same captivating world of nature that delighted generations of children before them.

The Titanic: An Interactive History Adventure


Bob Temple - 2007
    The ship is sinking, and the ocean water is freezing. Will you survive? In this interactive nonfiction adventure, only YOU can CHOOSE which path to take through history, the choices you make could lead to survival or death! With full-color illustrations, action-packed text, and more than 15 endings, this YOU CHOOSE book is a truly dynamic reading experience!

LEGO® Awesome Ideas


Daniel Lipkowitz - 2015
    Beautifully clear photography and informative text demonstrates how entire models are built up while also providing step-by-step visual breakdowns and offering alternative ways to build models.Explore each chapter as it steadily creates a themed world and ultimately showcases a dynamic diorama of the complete build, showing readers that they too can build up an entire LEGO world from scratch — model by model, brick by brick.With creative model ideas and visual tips and techniques, LEGO Awesome Ideas will inspire anyone, from beginners to accomplished builders.LEGO, the LEGO logo, the Brick and Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2015 The LEGO Group.Produced by DK Publishing under license from the LEGO Group.

We Are the Gardeners


Joanna Gaines - 2019
    Turns out, trying something new isn't always easy, but sometimes, it's the hardest work that leads to the greatest reward.

A Smart Girl's Guide to Boys: Surviving Crushes, Staying True to Yourself & Other Stuff


Nancy Holyoke - 2001
    Unlike the teen titles on the market that focus on dating and romance, this book addresses a girl's very first forays into the "boy/girl world" and gives her wise, warm advice. Help! letters from girls--collected from our AmericanGirl magazine files--and quizzes are included, too.

A Really Short History of Nearly Everything (Young Adult)


Bill Bryson - 2003
    It had an illustration that captivated him–a diagram showing Earth’s interior as it would look if you cut into it with a large knife and removed about a quarter of its bulk. The idea of lots of startled cars and people falling off the edge of that sudden cliff (and 4,000 miles is a pretty long way to fall) was what grabbed him in the beginning, but gradually his attention turned to what the picture was trying to teach him: namely that Earth’s interior is made up of several different layers of materials, and at the very centre is a glowing sphere of iron and nickel, as hot as the Sun’s surface, according to the caption. And he very clearly remembers thinking: “How do they know that?”Bill’s storytelling skill makes the “How?” and, just as importantly, the “Who?” of scientific discovery entertaining and accessible for all ages. He covers the wonder and mystery of time and space, the frequently bizarre and often obsessive scientists and the methods they used, and the mind-boggling fact that, somehow, the universe exists and against all odds, life came to be on this wondrous planet we call home.

The Bark of the Bog Owl


Jonathan Rogers - 2004
    His grandparents were among the first settlers of Corenwald’s Eastern Frontier. His father had been one of the kingdom’s greatest warriors. Aidan, on the other hand, lives the quiet, comfortable life of a nobleman’s son. He never has any real adventures, and that, he believes, is the one great injustice of his otherwise happy life. All that will change the day he first hears the bark of the bog owl and meets Dobro Turtlebane. Dobro is one of the feechiefolk—a tribe of half-civilized swamp dwellers who fight too much, laugh too loud, cry too easily, and smell just terrible. But another meeting on that remarkable day may change Aidan’s life even more profoundly. Bayard the Truthspeaker arrives with a startling pronouncement: Aidan Errolson will grow to be the Wilderking—the long-prophesied wild man who will come out of Corenwald’s forests and swamps to lead the kingdom back to its former glory. There’s just one question: Is Bayard the Truthspeaker a prophet or a madman? This initial installment in The Wilderking Trilogy is sure to capture the hearts of young and old, boys and girls alike. Written in the same fashion as The Lord of the Rings or The Lion, the Witch and the Wardrobe, The Bark of the Bog Owl, as the author says, will help “direct a God-fearing boy’s sense of adventure and warrior spirit – his God-given wildness.”

The Vicious Vikings


Terry Deary - 1994
    A comical review of viking history.

The Big Book of Boy Stuff


Bart King - 2004
    Let's say he's somewhere between nine and thirteen years old or so. You'd like to see this kid get creative. You'd like to see him get some exercise. You'd like to see him get out from in front of the television. And you'd love for him to be motivated enough to find some stuff to do on his own.This boy NEEDS The Big Book of Boy Stuff!This thick, durable book includes fascinating chapters on gross stuff, magic, emergencies, fireworks, games, experiments, jokes, activities, insults, pets, flying things, and, of course, duct tape.Boys can learn fun experiments such as how to create a "Monster in a Box" using a shoebox, a flowerpot, and a potato. Next, they can work on building a pneumatic rocket made out of a lip balm tube and air. The sky is truly the limit when it comes to these fun and entertaining projects. No boyhood is complete without a copy!The Big Book of Boy Stuff has all the important information that boys just have to know: How can I make a rocket? What do I do if I get a bean stuck up my nose? How can I make lightning without killing myself? Where can I find new practical jokes? What is the best way to poop outside? How do I tell a girl I like her? Why would I tell a girl I like her? How many mosquitoes does it take to suck all the blood out of a person? What's that smell? . . . and many, many more!The veteran of many water-balloon wars, Bart King has twice won the prized "Arrested Development" award from the New York Society of Amateur Psychologists. He has been a middle-school teacher for the past fifteen years. This is his first book, unless you count that other one he wrote. Bart has interviewed hundreds of the country's wisest guys and smartest alecks for the incredible material in The Big Book of Boy Stuff.Bart invites you to visit this book's website at: www.bartking.net

The Sword, the Ring, and the Parchment


Ed Dunlop - 2006
    Travel back in time to the kingdom of Terrestria, a land where knights and their ladies live in castles and where dragons still roam (occasionally). The Terrestria Chronicles allegory series was written with a three-fold purpose: to honor Jesus Christ as King, to challenge young readers to love and serve Him, and to teach them to guard their hearts for Him. The focus of the series is always on the King. This is not Narnia; this is not Lord of the Rings. The Terrestria Chronicles were written to honor Christ and be as true to Scripture as possible. Some readers have compared the Terrestria books to The Pilgrim's Progress, though this series is much more readable, relevant, and action-packed than Bunyan's classic work. Written for ages ten and up, the Terrestria series is ideal for family devotions, classroom use, or individual enjoyment. Young Josiah lives in the kingdom of Terrestria, the realm of good King Emmanuel. Yet the land is at war. Evil, cruel Argamor wants the throne. And he has loyal followers placed strategically throughout the kingdom. Who will win the battle for Terrestria, and on which side will Josiah find himself? Alive with fast-paced action in a medieval setting, Book 1 of the Terrestria allegory series encourages the reader to live as a child of the King.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.