Book picks similar to
The Far Orbit Project : A Star Wars Pirates & Privateers Supplement by Timothy S. O'Brien
rpg
game-books
nonfiction
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Dragonlance Campaign Setting
Margaret Weis - 2003
Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker gnomes, and draconians, the rich tapestry of the Dragonlance world comes alive in this campaign setting for the Dungeons & Dragons roleplaying game. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the "Dragonlance ""Campaign Setting "provides the charcter races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance.
Forgotten Realms Campaign Guide: A 4th Edition D&D Supplement
Bruce R. Cordell - 2008
The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The
Forgotten Realms
Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.
Sword and Fist: A Guidebook to Fighters and Monks (Dungeons & Dragons Accessory)
Jason Carl - 2001
Contains prestige classes, feats, combat tactics, weapons, and a discussion of the role of fighters and monks in the campaign world.
Discoverability
Kristine Kathryn Rusch - 2014
For writers, discoverability means the difference between gaining an audience and publishing into the void. Now, USA Today bestselling author and renowned business blogger Kristine Kathryn Rusch deftly tackles the topic of discoverability in this latest WMG Writers’ Guide. Rusch covers topics such as when to hire help, how to measure success and the most important thing a writers can do. With Discoverability, Rusch offers professional writers the most comprehensive guide available today to help them make an informed decision about the best marketing approaches for their writing businesses. “The bible for the self-employed.” —John Ottinger III, teacher and editor of Grasping for the Wind, on The Freelancer’s Survival Guide “A soup-to-nuts guide for business. Don’t be without it.” —Virginia Baker, President, Indigo Ink Communications, on The Freelancer’s Survival Guide “Not many people understand the publishing business as well as the author business—Kris Rusch is one of them. Her Freelancer’s Survival Guide is balanced, ambitious, and packed with information that all writers, editors, and publishers should read.” —Kevin J. Anderson, New York Times bestselling author, on The Freelancer’s Survival “[Kristine Kathryn Rusch’s blog,] The Business Rusch…is full of sound advice and analysis about what's going on.” —Jeff Baker, The Oregonian USA Today bestselling author Kristine Kathryn Rusch writes in almost every genre. Generally, she uses her real name (Rusch) for most of her writing. Under that name, she publishes bestselling science fiction and fantasy, award-winning mysteries, acclaimed mainstream fiction, controversial nonfiction, and the occasional romance. Her novels have made bestseller lists around the world and her short fiction has appeared in eighteen best of the year collections. She has won more than twenty-five awards for her fiction, including the Hugo, Le Prix Imaginales, the Asimov’s Readers Choice award, and the Ellery Queen Mystery Magazine Readers Choice Award. Publications from The Chicago Tribune to Booklist have included her Kris Nelscott mystery novels in their top-ten-best mystery novels of the year. The Nelscott books have received nominations for almost every award in the mystery field, including the best novel Edgar Award, and the Shamus Award. She writes goofy romance novels as award-winner Kristine Grayson, romantic suspense as Kristine Dexter, and futuristic sf as Kris DeLake. Her popular weekly blog on the changes in publishing has become an industry must-read. She also edits. Beginning with work at the innovative publishing company, Pulphouse, followed by her award-winning tenure at The Magazine of Fantasy & Science Fiction, she took fifteen years off before returning to editing with the original anthology series Fiction River, published by WMG Publishing. She acts as series editor with her husband, writer Dean Wesley Smith, and edits at least two anthologies in the series per year on her own. To keep up with everything she does, go to kriswrites.com. To track her many pen names and series, see their individual websites (krisnelscott.com, kristinegrayson.com, krisdelake.com, retrievalartist.com, divingintothewreck.com). She lives and occasionally sleeps in Oregon.
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
Dice Games Properly Explained
Reiner Knizia - 2000
The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.
Ethiopia: The Bradt Travel Guide
Philip Briggs - 1995
It includes plenty of tips on bridging the cultural gap. It covers various Ethiopia's national parks and wildlife sanctuaries.
7th Sea (Seventh Sea) Player's Guide 1668
John Wick - 2000
Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost one hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.
The Keys to the Effortless Golf Swing: Curing Your Hit Impulse in Seven Simple Lessons (Golf Instruction for Beginner and Intermediate Golfers Book 1)
Michael McTeigue - 1985
The biggest paradox in golf is that the harder you try to "hit" the ball, the worse you do so. In The Keys to the Effortless Golf Swing, Michael McTeigue offers a simple system of sequential body movements that produces a true swinging motion with every club in the bag. The result is increased distance and greater accuracy for all sizes, shapes, and ages of golfers for a minimum of investment in learning time. The clarity and simplicity of McTeigue's frill-free approach to the golf swing leads the reader to a new experience of power and effortlessness. He truly shows "how to build a swing you can trust and keep for life."
Fodor's Caribbean Cruise Ports of Call (Full-color Travel Guide)
Fodor's Travel Publications Inc. - 1995
John's, Antigua; Oranjestad, Aruba; Bridgetown, Barbados; Belize City, Belize; Bermuda; Kralendijk, Bonaire; Calica (Playa del Carmen), Mexico; Cartagena, Colombia; Colon, Panama; Costa Maya, Mexico; Willemstad, Curacao; Roseau, Dominica; Falmouth, Jamaica; Freeport-Lucaya, Bahamas; Grand Cayman, Cayman Islands; Grand Turk, Turks and Caicos Islands; St. George's, Grenada; Pointe-a-Pitre, Guadeloupe; Key West, Florida; La Romana, Dominican Republic; Fort-de-France, Martinique; Montego Bay, Jamaica; Nassau, Bahamas; Charlestown, Nevis; Ocho Rios, Jamaica; Progreso, Mexico; Puerto Limon, Costa Rica; Roatan, Honduras; Samana (Cayo Levantado), Dominican Republic; San Juan, Puerto Rico; Santo Domingo, Domican Republic; Santo Tomas de Castilla, Guatemala; Gustavia, St. Barthelemy; Fredericksted, St. Croix; Cruz Bay, St. John; Basseterre, St. Kitts; Castries, St. Lucia; Philipsburg, St. Maarten; Charlotte Amalie, St. Thomas; Kingstown, St. Vincent; Road Town, Tortola; and The Valley, Virgin Gorda· Covered ports of embarkation: Baltimore, Maryland; Charleston, South Carolina; Fort Lauderdale, Florida; Galveston, Texas; Houston, Texas; Jacksonville, Florida; Miami, Florida; New Orleans, Louisiana; New York, New York; Port Canaveral, Florida; San Juan, Puerto Rico; Tampa, Florida
The Course: Serious Hold 'Em Strategy For Smart Players
Ed Miller - 2015
It’s written for players who are smart and who know that to succeed, you have to be different. Because in poker, if you play and think like everyone else, you’ll also get results just like everyone else. There’s a saying in the golf world that you don’t worry about the other players. You just play the course. It doesn’t matter if you’re playing in a big tournament against a hundred other players or against just one. It doesn’t matter if you’re playing against Tiger Woods or against Woody the Woodpecker. You can’t control what they do, so they can only be a distraction. All that matters is the course. And the only thing you can control is how you play it. This is a powerful idea, and it applies just as well in poker. Poker is full of distractions, and most players get hung up worrying about all the wrong things. The things they can’t control. The things that ultimately don’t matter. The Course: Serious Hold ‘Em Strategy For Smart Players, cuts through all the noise. It’s a practical and effective, step-by-step guide to winning consistently at no-limit hold ’em. It teaches the game as a series of skills. The first skill is the most important, but also the most fundamental. Each subsequent skill builds upon the last. Master the first few skills, and you can win at the 1-2 or 1-3 level. Master the next few, and you can win at 2-5. And master the final skills, and you can hang at 5-10 among the best players at your local card room. The Course focuses on the most important concepts that determine who wins and moves up and who doesn’t. And it ignores the distractions. It doesn’t waste your time and attention with ideas that don’t apply to the games you play. Unlike many other books, this book is ruthlessly practical. The ideas in The Course transfer directly from the page to the felt. The book starts out by showing you where and how money is available to win. Everything after teaches you how to go get it. Skill by skill, you will learn to win more money and win it faster. The Course meets you where you are. If you’re just beginning to get serious about hold ‘em, the book starts you with a sound foundational strategy. If you’re an experienced player looking to get over the next hump, the book lays bare the challenge and teaches you what you need to do. Unless you’re already the boss player at your local card room, The Course is the perfect companion to help take you to where you want to go.
Scrapbookers Almanac
Elizabeth Dillow - 2007
Includes meaningful ways to use your existing & future photos. Has creative ideas for preserving precious details of your life. Includes tips for finding inspiration in each day!
Wicca: Wicca Starter Kit (Wicca for Beginners, Big Book of Spells and Little Book of Spells)
Sophia Silvervine - 2015
Then this book can help you to get started. Wicca is a complicated religion, and the first step to starting as a Wiccan is to find out if Wicca is for you. There are indications that you may be right for Wicca, and some of them include an attraction to nature, stones, and meditation. From learning about Wiccan holidays to learning about the moon cycles, here you’ll have all the information you need to get started with celebrating and practicing Wicca. Inside you will learn about... ✓ Wiccan Holidays✓ Beginner Spells & Rituals✓ Wiccan Gods and Goddesses✓ The Five Elements✓ The Wiccan Altar✓ The Book of ShadowsThere’s no need to leave love, money, or success up in the air when you can find guidance in love spells, moonlight meditation and rituals that will help you to gain the energy you need to direct your magical essence. You’ll learn all about the elements and how to represent them, perform beginner spells, and make sure that you honor the God and the Goddess. ★ A Book of 30 Spells ★ Do you need a boost of self-esteem? Do you want more luck or financial success? Are you looking to add more magic into your life? Then this book is for you. This book will not only give you the spells that you need, but you’ll find that it also gives you the reasons behind the ingredients and the best time to perform them. Most of the spells in this book will not require a lot of ingredients, but with witchcraft it is important to realize that the fewer ingredients you use, the more energy it will need. If you have a spell with more ingredients, it is a more basic spell, and you’ll find basic spells in this book as well. You’ll find Spells For: ✓ Finding Love✓ Increasing Beauty✓ Job Applications ✓ Seven Days of Luck✓ Banishing Negative Energy✓ Cleansing & Purifying Items✓ Protection Against Spirits & Curses✓ Better Dreams✓ And Much, Much More!This book will help you to start casting spells with the right ingredients at the right time. There’s no guess work. It’s all about your power, your desires, and your needs. ★ A Little Book of 13 Spells ★ ✓ Good Luck Spell✓ Attracting Love Spell✓ Attracting Wealth Spell✓ A Spell for Good Health✓ Beauty Spell✓ Happiness Spell✓ Power Spell✓ Getting Rid of Bad Habits✓ Protection Spell✓ A Spell for Finding Lost Things✓ A Spell for Peaceful Sleep✓ Energy Spell✓ Confidence Spell
Clanbook: Assamite Revised
Clayton Oliver - 2000
Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.The High Price of UndeathAs part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Trekking in the Nepal Himalaya
Stan Armington - 1979
In this guide, he provides trekkers of all standards with up-to-date and reliable information on the region, including health and safety advice, notes on eco-tourism and detailed route descriptions.