Book picks similar to
More Games of No Chance by Richard J. Nowakowski
geeky-shit
mathematics
t-go
technology
Spanish: Short Stories for Beginners + Audio Download: Improve your reading and listening skills in Spanish (Spanish Short Stories Book 1)
Claudia Orea - 2016
Brush up on your Spanish, improve your reading and listening skills, and make learning new vocabulary so much easier with 11 fun and engaging Spanish stories. Reading and listening to short stories is an effective and enjoyable method to learning Spanish. The audio is FREE! For those of you who can’t just slip away from life, travel to Spain and immerse yourself in the language in order to learn it, this is your solution! Reading and listening to native-spoken Spanish stories is the next best thing. You have at your fingertips the written word AND its accompanying audio recording that allows you to: Gain a greater vocabulary that you can use immediately, every day. You will add 1,500+ Spanish words and expressions to your repertoire through the encounter of descriptive sentences and casual conversations woven throughout the stories. Sharpen your comprehension of the spoken word by listening to a native Spanish speaker. Learn how to pronounce Spanish words properly by comparing the written word to the audio recording. Familiarize yourself with a wide range of grammar structures and put them to use today. Avoid the monotonous task of memorizing grammar rules. How awesome is that?! Recommended for beginning and intermediate level Spanish learners. The stories are written for new Spanish learners. However, a basic understanding of Spanish is highly recommended to achieve maximum enjoyment and effectiveness of the lessons. This program is perfect for those who want to brush up on their Spanish language skills. How will this book improve your Spanish language skills: Each story is recorded by a professional. The speaker speaks slowly to help beginners improve their pronunciation. You receive 2 hours of MP3 audio recording! There is no need for a separate dictionary. Each story is broken down with a Spanish and English glossary that introduces you to the words and phrases you might not understand.Any Spanish to English translations needed to understand the stories are included in a mini dictionary, perfect for Kindle. A vocabulary recap at the end of each chapter allows you to review what you have read and listened to so you don’t forget the essential words and expressions taught throughout the lesson. All stories are written using vocabulary that you could easily use in your day-to-day conversations.
With these 11 great Spanish short stories and the accompanying audio you can start improving your Spanish today!
The Turk: The Life and Times of the Famous Eighteenth-Century Chess-Playing Machine
Tom Standage - 2002
Created by a Hungarian nobleman, the machine-man known as The Turk traveled Europe and America, made the acquaintance of Benjamin Franklin, Catherine the Great, Napoleon Bonaparte, and Edgar Allan Poe.
How Games Move Us: Emotion by Design
Katherine Isbister - 2016
But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
Family Meal: Recipes from Our Community
Penguin Random House - 2020
While they’re closed, we need to nourish them.Beyond the basics of providing food and drink, restaurants fulfill a human need for connection. They’re a gathering place for family and friends, for first dates and breakups and birthdays and weddings. They’ve been there for us in good times and bad. Now it’s time for us to give back.To help support America’s restaurant industry, Penguin Random House is publishing Family Meal: Recipes from Our Community, a digital-only collection featuring 50 easy recipes from our family of food and drink authors that you can’t find anywhere else. Readers will get an exclusive look at what these culinary masters are cooking at home right now–recipes that feed, sustain, and provide connection to the world outside. From Mushroom Bolognese to Shrimp and Chorizo White Bean Stew to Chocolate Chip Olive Oil Cookies to Quarantine Wine Pairings, learn what Ina Garten, Samin Nosrat, Hugh Acheson, Dan Barber, Bobby Flay, Alison Roman, Christina Tosi, Kwame Onwuachi, Ruth Reichl, Claire Saffitz, Danny Trejo, and many others are cooking for comfort. All proceeds from Family Meal will benefit the Restaurant Workers’ Covid-19 Emergency Relief Fund, which supports on-the-ground efforts in the restaurant community during this challenging time.
Homeschooling: A Patchwork of Days: Share a Day with 30 Homeschooling Families
Nancy Lande - 1997
When author Nancy Lande started homeschooling more than 10 years ago, this is the book she wanted that didn't exist. What better way to create your homeschool than reading about others and picking and choosing the styles that appeal to you? Lande has corralled a variety of homeschoolers and, with some deft editing, allowed them to speak for themselves. Every chapter features a different household on any given day. Many of the writers are mothers, but a stay-at-home dad and several children tell their tales as well. Their detailed descriptions start in the waking hours of morning and get down to the nitty-gritty information of everyday life in a homeschool: how moms fit in showers, how chores are divvied up, how reading and research are gently initiated, how parents set aside time for themselves. These writers invite the reader into their homes and advise, "Don't mind the mess." Their passages are often funny and unflinchingly honest. They aren't embarrassed to tell you they whipped out SpaghettiOs for a hurried lunch or stole a peek at CNN while ignoring the chaos in the playroom. Some of the families have created highly structured school environments within their homes, with desks and sharpened pencils. Others promote freestyle learning, with their children sprawled across the house working on projects or reading in between walking the dog, playing games, and riding bikes. The majority of families here live in Pennsylvania, the author's home state, but one writes from as far away as Scotland, another lives on a mountain in Alaska, and yet another checks in from a college town in Texas. Their learning logs, reading lists, and journal entries, along with family photos, help illustrate the book. The quilt they piece together is a great service to those wondering how to approach homeschooling. --Jodi Mailander Farrell
Challenges for Game Designers
Brenda Brathwaite - 2008
Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Better Days
June Tate - 2000
Life would be good if it wasn't for her mother, Eve, who likes more to drink than is good for her. And when Gemma's dad walks out and Eve starts bringing strange men home, Gemma doesn't know where to turn. Desperate to escape, she seizes the opportunity to be a stewardess on the Queen Mary, voyaging to and from New York. When she discovers that Nick is also on board, it seems an affirmation that she made the right decision. But a chance encounter with Vince Morelli, a gang boss in the New York docks, looks set to jeopardise her newfound happiness.
Kindle Fire HDX & HD User's Guide Book: Unleash the Power of Your Tablet!
Shelby Johnson - 2012
With the new tablet, I absolutely love its many standard features and capabilities, but have found there is so much more that can be done with this amazing gadget. I’ve learned a lot of great things you can do with a Kindle Fire HD and want to help others get more out of their Kindle Fire HDX and HD devices. I've developed a comprehensive guide book to help users along on their device, including tips and tricks to really unlock and unleash the possibilities with the tablet. Here’s just some of the great info you’ll find in this User’s Guide Book: - Getting to know the various settings of your Kindle Fire HDX or HD - Browsing your Kindle and carousel - How to store your favorite content items on the device - Setting up security options to safeguard your device - Setting up your e-mail, contacts and calendar info - Setting up and using wireless networks - How to print from your Kindle Fire HD - How to install the Dolphin Browser with Adobe Flash - How to install the Google Chrome browser on your tablet - Pairing your Kindle Fire HD with a compatible Bluetooth phone or computer - How to set-up FreeTime for your kids to use your Kindle with restrictions - How to listen to the radio on your tablet - How to use your tablet to make phone calls for free! - How to download YouTube videos to your Kindle Fire HD - How to take photos and videos with your Kindle Fire HD camera - How to sideload apps on your Kindle Fire HD - Some of the best apps you can get for your tablet - Suggested apps to take your tablet to the next level! You’ll learn all of the above and more in this book which features color screenshots straight from the Kindle and step-by-step instructions on the processes involved in unleashing more powerful features for your Kindle Fire HD! There's also helpful links throughout the guide to take you right to the apps and websites being discussed. In all, this is a must-have ebook to get for any Kindle Fire HD user who wants to take their device to the next level! Note: Many of the tips and how-to's covered in this guide will also apply to the previous generation of the Kindle Fire HD, released in 2012. Please note this book is for owners of the American version of the Kindle Fire HDX & Kindle Fire HD tablets sold as of October 2013 in the United States.
Family Math
Jean Kerr Stenmark - 1986
Using easy instructions and simple objects such as beans, blocks, pennies, buttons, and string, parents and kids solve problems together. FAMILY MATH is a rich resource of math curriculum including number and estimation, logical thinking, probability and statistics, geometry, measurement, and calculators. The stimulating games, puzzles, and projects entice kids in playful ways to master math concepts. Because this book reinforces the basic school curriculum, it is also a must for teachers. The book has a step-by-step description of how to organize a FAMILY MATH class in your community. For families with children five to twelve years old. Grades K-8. 318 pp
The Man from the Future: The Visionary Life of John von Neumann
Ananyo Bhattacharya - 2021
Above all it fizzes with a dizzying mix of deliciously vital ideas. . . A staggering achievement' Tim HarfordThe smartphones in our pockets and computers like brains. The vagaries of game theory and evolutionary biology. Self-replicating moon bases and nuclear weapons. All bear the fingerprints of one remarkable man: John von Neumann.Born in Budapest at the turn of the century, von Neumann is one of the most influential scientists to have ever lived. His colleagues believed he had the fastest brain on the planet - bar none. He was instrumental in the Manhattan Project and helped formulate the bedrock of Cold War geopolitics and modern economic theory. He created the first ever programmable digital computer. He prophesied the potential of nanotechnology and, from his deathbed, expounded on the limits of brains and computers - and how they might be overcome.Taking us on an astonishing journey, Ananyo Bhattacharya explores how a combination of genius and unique historical circumstance allowed a single man to sweep through so many different fields of science, sparking revolutions wherever he went.Insightful and illuminating, The Man from the Future is a thrilling intellectual biography of the visionary thinker who shaped our century.
The Selfish Pig's Guide to Caring
Hugh Marriott - 2003
Their job is long, lonely, and hard, yet there is limited support and no formal training. As a result, carers suffer frequent damage to their physical and mental health. Though carers by definition are anything but "selfish pigs," they are also liable to feelings of guilt that are often brought on by fatigue and isolation. This guide is designed to provide support for carers of every variety and air commonly ignored topics that arise when providing care. Humorous and uplifting in tone, this is the perfect resource for coming to terms with caring for someone in the grip of a debilitating disease.
How Many Licks?: Or, How to Estimate Damn Near Anything
Aaron Santos - 2009
And the beauty of it is that it's all approximate!Using Enrico Fermi's theory of approximation, Santos brings the world of numbers into perspective. For puzzle junkies and trivia fanatics, these 70 word puzzles will show the reader how to take a bit of information, add what they already know, and extrapolate an answer.Santos has done the impossible: make math and the multiple possibilities of numbers fun and informative. Can you really cry a river? Is it possible to dig your way out of jail with just a teaspoon and before your life sentence is up?Taking an academic subject and using it as the prism to view everyday off-the-wall questions as math problems to be solved is a natural step for the lovers of sudoku, cryptograms, word puzzles, and other thought-provoking games.
Critical Play: Radical Game Design
Mary Flanagan - 2009
Here, the author provides a lively historical context for critical play through 20th-century art movements, connecting subversive game design to subversive art.
The Most Fun Thing: Dispatches from a Skateboard Life
Kyle Beachy - 2021
Beachy has since established himself as skate culture's freshest, most illuminating, at times most controversial voice, writing candidly about the increasingly popular and fast-changing pastime he first picked up as a young boy and has continued to practice well into adulthood.What is skateboarding? What does it mean to continue skateboarding after the age of forty, four decades after the kickflip was invented? How does one live authentically as an adult while staying true to a passion cemented in childhood? How does skateboarding shape one's understanding of contemporary American life? Of growing old and getting married?Contemplating these questions and more, Beachy offers a deep exploration of a pastime—often overlooked, regularly maligned—whose seeming simplicity conceals universal truths. THE MOST FUN THING is both a rich account of a hobby and a collection of the lessons skateboarding has taught Beachy—and what it continues to teach him as he struggles to find space for it as an adult, a professor, and a husband.